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Old 13th June 2008, 07:11 AM   1 links from elsewhere to this Post. Click to view. #1 (permalink)
Eager to kill my friends.

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The Monster Project

Hey all,

I am working on a project of converting "missing monsters" that are cool enough to be worth converting to 4e. This will be the master thread with all the eventual links. I'll put out a "monster search" thread in General about a level ahead of myself, and then post the conversions here.

1st level is done for now.
2nd level has begun.
3rd level is done for now.
4th level is done for now.
5th level is done for now.
6th level is done for now.
7th level is done for now.
8th level is done for now.
9th level is doen for now.
10th level is done for now.
11th level isdone for now.
12th level is done for now.
13th level is done for now.
14th level is done for now.
15th level is done for now.
16th level is done for now.
17th level is done for now.
18th level is done for now.
19th level is done for now.
20th level is done for now.
21st level is done for now.
22nd level is done for now.
23rd level is done for now.
24th level is done for now.
25th level is done for now.
26th level is done for now.
27th level is done for now.
28th level has begun.
30th level has begun.



Monsters in Alphabetical Order

Comments
  
  A belated thank you for all the work you put into the monster conversions. Thanks very much.
  
  Thanks for The Monster Project
  
  an invaluable resource! thank you!
  
  Awesome! Thanks for sharing these conversions
  
  Thanks for a great resource!
  
  Thank you for the time you've put into this, it will be very helpful to me in my upcoming campaign I'm sure.
  
  Amazing resource
  
  This is awesome. Thanks!
  
  Awesome
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Last edited by the Jester; 8th May 2012 at 07:22 PM..
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Old 13th June 2008, 07:53 PM   #2 (permalink)
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Cool!
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Old 19th June 2008, 06:18 AM   #3 (permalink)
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Just a bump.
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The Monster Project

Now in The Fall of Civilzation- Tempest fugit and other temporal distortions! Updated on 7/22!
Now in Adventures in the Eastern Provinces- Clockwork horrors! Updated 7/22!
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Old 20th June 2008, 01:34 PM   #4 (permalink)
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Pretty cool.
Will you ever add in some sort of descriptions or do you think that's going too far?
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Old 20th June 2008, 03:29 PM   #5 (permalink)
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Quote:
Originally Posted by Norhg
Pretty cool.
Will you ever add in some sort of descriptions or do you think that's going too far?
On the more obscure ones, yes. On the rest... maybe, after I'm done with the basic project- but that will take some time...
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Now in Adventures in the Eastern Provinces- Clockwork horrors! Updated 7/22!
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Old 21st June 2008, 12:59 PM   #6 (permalink)
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Jester:

You might be able to use the following Master Monster Index to help with your quest:
http://www.sulerin.com/creatures/creatures.asp

Simply do a search for "1E 2E" having Any of these words in Source and sort by CR. That should give you some good ideas, I hope, of creatures that have been left out that you might want to include, and a rough level estimate. (Of course, you cold just multiply the CR by 1.5 and estimate from there, but it puts stuff in perspective to one another.)

Just A Thought,
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Old 25th June 2008, 03:19 AM   #7 (permalink)
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The Monster Project Index of Monsters


























I
Immoth - Level 17

Inevitable, Zelekhaut - Level 12

Intellect Devourer - Level 13

Ixitxachitl - Level 2


J
Jackalwere - Level 9

Jellyfish, Giant - Level 6


K
Kaorti - Level 1

Kaorti (more) - Level 1

Kenku - Level 4

Kercpa - Level 1

Kopru - Level 8

Korred - Level 15

Krenshar - Level 1


L
Leucrotta - Level 5

Lizard, Giant - Level 1

Living Wall - Level 16

Lodestone Beast - Level 16

Locust - Level 17

Loxo - Level 8

Lurker Above - Level 15





N
Needlefolk - Level 6

Neogi - Level 12

Night Twist - Level 13

Nimblewright - Level 13

Norker - Level 2


O
Octopus, Giant - Level 9

Olive Slime - Level 17

Ooze, Stunjelly - Level 8


P
Penanggalan - Level 14

Peryton - Level 5

Phantasmal Slayer - Level 14

Phantom Fungus - Level 6

Phrant - Level 6

Plague Brush - Level 17

Pistol Wraith - Level 16

Praying Mantis, Giant - Level 3


Q
Quaggoth - Level 4

Quaraphon - Level 14











U
Ulgurstasta - Level 11


V
Vampiric Mist - Level 11

Vargouille - Level 2

Vegepygmy - Level 1

Vermin Lord - Level 17

Violet Fungus - Level 3

Volt - Level 5


W
Wasp, Giant - Level 3

Water Weird - Level 2

Weasel, Dire - Level 1

Whale, Cydran - Level 14

Wheep - Level 11

Will-o-Wisp - Level 12


Y
Yellow Musk Creeper & Zombie - Level 7

Yeti - Level 9


X
Xill - Level 13

Xorn - Level 10

Xvart - Level 1


Z
Zorbo - Level 17

Comments
  
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Last edited by Rechan; 20th May 2009 at 06:50 AM..
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Old 25th June 2008, 05:26 AM   #8 (permalink)
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Quote:
Originally Posted by Rechan
One thing I notice is a lack of various monsters, like "Aquatic" "Desert" "Jungle" or "Arctic".

Among other things, several people have complained about a lack of Animals. Tigers, elephants, etc. Though I realize The_Jester is looking for more traditional critters.
Oh, I'm definitely down with some animals- the tiger, f'rinstance, would be a cool one to do up. The trick is assigning appropriate levels to 'em.

For the levels I'm currently working on- 4th through 6th- I think there's an ape or bear or two already listed at lower levels; tiger sounds good to me at maybe 9th or 10th? I can't think of anything ottomh (off the top of my head) that would make a good base 5th level animal that would be different enough to be worth doin' up, though... let me know if you come up with something!

I also plan to do a rhino and possibly a hippo, as well as whatever other interesting and cool animals people suggest/I come up with.
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Old 25th June 2008, 06:41 AM   #9 (permalink)
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What's "missing"?

I love what you're doing here but I'm at a loss to discern what constitutes a "missing monster" worth converting? How can you possibly be "done" with level 1 monsters when you've only done a couple dozen?

Are you targeting a particular adventure? A particular rules edition? A particular monster manual?

If I'm just being dense, ignore me.

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Old 25th June 2008, 07:36 AM   #10 (permalink)
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Awesome job so far man! Some of these bring back some great memories.

Are you going to make these available in PDF when they are finished?
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Old 25th June 2008, 01:40 PM   #11 (permalink)
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This is sticky-worthy. Thanks for your work, Jester!
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Old 25th June 2008, 04:24 PM   #12 (permalink)
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Quote:
Originally Posted by the Jester
I think there's an ape or bear or two already listed at lower levels; tiger sounds good to me at maybe 9th or 10th?
One of the things I find interesting about the new monster manual is the lack of mundane, non-magical animals. My impression is that it's not heroic for PCs to be mauled to death by badgers, so mindane animals aren't listed because they shouldn't be very powerful.
1st level characters in 4e are already heroes, so a mundane tiger shouldn't be anywhere near 9th level IMO (that's higher than a standard ogre which should stomp it flat easily).
I would recommend doing what they've done in the MM: make magical versions of tigers at those higher levels and if needed, stick mundane tigers somewhere in the 1st-5th level range.
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Old 25th June 2008, 04:44 PM   #13 (permalink)
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Quote:
Originally Posted by MeMeMeMe
My impression is that it's not heroic for PCs to be mauled to death by badgers, so mindane animals aren't listed because they shouldn't be very powerful.
Except for like, the horse.

C'mon, a warhorse is level 3.
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Old 25th June 2008, 05:13 PM   #14 (permalink)
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I don't see that as contradicting my point at all. A warhorse is a powerful beast.
The gray wolf is level 2, so some natural animals are in there.
The tiger I could easily see being level 4-6, but not level 9, which is what I was responding to.

Edit: actually, now that I think of it, I'd do fearsome natural beasts like tigers as low level, but make them elite or (occasionally) solos.
That way you can get dangerous fights between heroes and tigers or rhinos or elephants, without having to make them high level. That helps to keep them firmly in the low heroic tier.

Last edited by MeMeMeMe; 25th June 2008 at 05:16 PM..
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Old 25th June 2008, 05:43 PM   #15 (permalink)
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Jester -- what "algorithm" are you using to create minions?
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