SableWyvern
Hero
Orb of Impenetrable Escape and Orb of Mental Domination
Two issues with these.
1. They stack with what many already consider a broken power (Wizard Orb Mastery)
2. They represent objective power creep -- they're equivalent to the same level Orbs from the PHB, with extra abilities that have no drawback. This is in contrast to most level 6/11/16/21/26 level items, and the new armours, which either trade one benefit for another, or they offer a benefit that comes at a cost.
Antipathy Gloves
Only the level 10 version is described.
Potion of Accuracy
I can see what they're attempting to do here, and it makes sense, but the implementation seems all wrong.
The level 8 version gives +1 to a level 8 or 9 character, and nothing to a higher level one.
The level 13 version gives +2 at level 13, +1 at levels 14 nd 15, nothing thereafter.
The level 18 version gives +1 at levels 18 and 19, nothing thereafter.
Etc...
There is a window of 2-3 levels at a time where brewing such a potion has benefits, and then a 2-3 level wait until it becomes worthwhile again.
Would it be unbalanced to change it so that they provide the following:
Level 8: 7 - 1/2 level
Level 13: 9 - 1/2 level
Level 18: 12 - 1/2 level
Level 23: 14 - 1/2 level
Level 28: 16 - 1/2 level
With this progression, the potions initially give +3, dwindling to +1 as the next potion becomes available. I don't think the +3 is unbalancing, but DMs would want to be more careful about handing out higher level versions.l
Two issues with these.
1. They stack with what many already consider a broken power (Wizard Orb Mastery)
2. They represent objective power creep -- they're equivalent to the same level Orbs from the PHB, with extra abilities that have no drawback. This is in contrast to most level 6/11/16/21/26 level items, and the new armours, which either trade one benefit for another, or they offer a benefit that comes at a cost.
Antipathy Gloves
Only the level 10 version is described.
Potion of Accuracy
I can see what they're attempting to do here, and it makes sense, but the implementation seems all wrong.
The level 8 version gives +1 to a level 8 or 9 character, and nothing to a higher level one.
The level 13 version gives +2 at level 13, +1 at levels 14 nd 15, nothing thereafter.
The level 18 version gives +1 at levels 18 and 19, nothing thereafter.
Etc...
There is a window of 2-3 levels at a time where brewing such a potion has benefits, and then a 2-3 level wait until it becomes worthwhile again.
Would it be unbalanced to change it so that they provide the following:
Level 8: 7 - 1/2 level
Level 13: 9 - 1/2 level
Level 18: 12 - 1/2 level
Level 23: 14 - 1/2 level
Level 28: 16 - 1/2 level
With this progression, the potions initially give +3, dwindling to +1 as the next potion becomes available. I don't think the +3 is unbalancing, but DMs would want to be more careful about handing out higher level versions.l