Atanatotatos
First Post
You wake up, again, from your sleep as a prisoner. The usual voice has called you. [size=+2]WAKE UP![/size]. And as usual, after the same dark, unescapable room as always, you find yourself in another, completely different place.
A rather normal dungeon, by the looks of it. Not the floor, nor the walls reveal anything special. The ceiling is high, about 12 feet. The silence is nerve-breaking.
Then, the voice shakes you from your suprise. [size=+2]FIGHT[/size]. You see next to you... an ally? Yes, you know in your head, and in your gut, that this time you have an ally. But, where are your foes?
[sblock=map Redclaw & Renau]
[/sblock]
[sblock=map IG & Cabana]
[/sblock]
[sblock=info] Ok then... please also post a short visual description of your characters WHEN you make contact with the other team... for now, roll a Stealth check and Initiative, of course!
A word of advice: you should keep the info you don't want to share with your opponents in sblocks, obviously, but to help make this smooth and quick, I suggest posting attacks and their effect in the open. So your opponents will know if they've been hit and relative effects, and will act accordingly.Obviously I'll be there to adjudicate too!
Map info: Illumination is dim. Nothing more noticeable for now
Good gaming![/sblock]
A rather normal dungeon, by the looks of it. Not the floor, nor the walls reveal anything special. The ceiling is high, about 12 feet. The silence is nerve-breaking.
Then, the voice shakes you from your suprise. [size=+2]FIGHT[/size]. You see next to you... an ally? Yes, you know in your head, and in your gut, that this time you have an ally. But, where are your foes?
[sblock=map Redclaw & Renau]

[sblock=map IG & Cabana]

[sblock=info] Ok then... please also post a short visual description of your characters WHEN you make contact with the other team... for now, roll a Stealth check and Initiative, of course!
A word of advice: you should keep the info you don't want to share with your opponents in sblocks, obviously, but to help make this smooth and quick, I suggest posting attacks and their effect in the open. So your opponents will know if they've been hit and relative effects, and will act accordingly.Obviously I'll be there to adjudicate too!
Map info: Illumination is dim. Nothing more noticeable for now

Good gaming![/sblock]