Our heroes are curently inside a small inn just outside the vast city of Foron. Inside the inn there are two other people, the innkeeper and an old man who is rambling on about his visions. (Take this time to get used to everyones characters personalities etc...)
Kragg drops the pack slung over his shoulder onto a table and thumps up to the bar. His wild black hair is askew and mussed, as always. He hides a chuckle as he towers over the barkeep.
"A big mug of your strongest ale, little man." He drops his meaty fist onto the bar and opens it with two gold coins. "Actually, how many mugs for that price? I've been walking a ways and need a good, stiff drink. And make it quick!"
His order placed, Kragg reclines against the bar (or nearly sits on it) and surveys the other people. He crosses his arms and conceals a smile, but his hand doesn't stray terribly far from his waist, where the handle of his massive flail is looped in the chain of the brutal weapon.
__________________
The 13 Kingdoms games
Player as:
Slassz Verazzyn, Sauran Blue Dragon Shaman 4 and Tetsu, Human Crusader 1/Cleric 2 of Naeron in "Fall of the 14th Kingdom"
Fahlias Dragonson, Half-Silver Dragon, Half-Human Ranger 6/Ceomyrian Pathfinder (Horizon Walker) 6 in "For More Than Glory"
The door is pushed open, and in walks a large, elegant woman, carrying little more than a staff, in its head a glowing golden crystal. As she approaches the bar, her raven hair strightens itself out.
She takes a seat at the bar,leaning the staff agains it, and tosses a gold piece down and says, "I'll have what he's having." pointing at Kragg, with a voice that like tinkeling crystal. She turns herself toward and and says "HI! I'm Jasmine!" She gives a large smile and extends her hand.
A being of average height sat at a table towards the back of the tavern, within earshot of the bar. Much of the din would drown out lower chatter, but any loud sounds would most certainly catch the ears of this patron, whose form was almost entirely obscured by a black hooded cloak.
Laying across his table was a long pole-like weapon, upon which one tan, lightly furred hand rested. The other hand lifted a mug of a very weak alcoholic beverage, which the being sipped on occasionally.
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
Kragg eyes the big woman as she walks in, nearly leering. When she offers her hand, he shakes it gently. He smiles back, revealing his several missing teeth.
"Name's Kragg. Pleasure... That's quite a shiny rock in that staff you got. It good for anything?"
While he speaks, he keeps his ears open for that babbling old man, wondering if the guy is just crazy, or if anything he says might be interesting or humorous.
__________________
The 13 Kingdoms games
Player as:
Slassz Verazzyn, Sauran Blue Dragon Shaman 4 and Tetsu, Human Crusader 1/Cleric 2 of Naeron in "Fall of the 14th Kingdom"
Fahlias Dragonson, Half-Silver Dragon, Half-Human Ranger 6/Ceomyrian Pathfinder (Horizon Walker) 6 in "For More Than Glory"
"Well, it trys to let me know things by glowing, but I'm never sure, I think it's intrested in the old man... But my master's could talk, so I'm hopeful!" Jasmine looks over to the old man, "Hey, speak up old man tell us about you vision!" she says with a giggle.
She takes a drink, and after giving it a look, she says, "So, whats your calling Mr. Kragg."
"I'm a priest of war. Not any god, but war itself. Since I was li'l, I been good at fighting, and being a priest of the biggest kinda fightin' imaginable works for me. 'S why I use this here flail. Tricky kinda weapon, but big and strong. Takes skill. Just like it takes skill to fight well. How 'bout you?"
Not to be rude, but while he chats, his eyes wander over the other patrons. Catching sight of the strangely cloaked figure, he nods his head in that direction. "He's seems to be a weird one, doesn't he? Who bothers to keep wearing a big ol' cloak like that in a little tavern like this? 'Taint cold enough, if'n ya ask me..."
__________________
The 13 Kingdoms games
Player as:
Slassz Verazzyn, Sauran Blue Dragon Shaman 4 and Tetsu, Human Crusader 1/Cleric 2 of Naeron in "Fall of the 14th Kingdom"
Fahlias Dragonson, Half-Silver Dragon, Half-Human Ranger 6/Ceomyrian Pathfinder (Horizon Walker) 6 in "For More Than Glory"
"War huh? Thats so cool! Well, my strength and skill comes from my mind, a psion, see." Jasmine puts her hands togeather and when they seperate, there is brass bracelet, which dissolves shortly after "When I created this, myparents took me to another psion, who taught me how to control the energies. I have a real talent for creation, metacreativity he called it."
At Kraggs comment, Jasmine replies, "Why not invite him over, find out why." She looks over and says, "Hey, you join us and have a drink."
Wadarkhu had moved closer to the old man, attempting to listen more closely to the prophesying, but was interrupted by an invitation for a drink from some... larger beings who could likely smash him to a pulp if he was caught unprepared.
His pole on his back, his mind ready to leap into incantation at the slightest hint of trouble, the cloaked feline move to take a seat astride the female of the beings, remaining quiet for the time being. He had no desire to be ridiculed for his appearance as some did, or tormented as he'd heard stories of. All he wanted was his nine lives...
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
Kragg nods. "Nice trick there Jasmine. Maybe you could throw it at a guy and run while he asks why." He chuckles at his little semi-joke.
As the hooded figure comes over, Kragg whispers to Jasmine, "I was hoping to guess and maybe laugh at him a little, but okay..."
Once the cloaked stranger reaches the two half-giants, the warpriest smiles broadly, extending a meaty palm and taking on one of his 'idiot looks' and slowing his speech. "Whatchername, stranger? And why tha' big cloth cover? Kinda like a bedspread... Isn't it pretty hot for that thing to be on ya in here?"
__________________
The 13 Kingdoms games
Player as:
Slassz Verazzyn, Sauran Blue Dragon Shaman 4 and Tetsu, Human Crusader 1/Cleric 2 of Naeron in "Fall of the 14th Kingdom"
Fahlias Dragonson, Half-Silver Dragon, Half-Human Ranger 6/Ceomyrian Pathfinder (Horizon Walker) 6 in "For More Than Glory"
Shadows stir in the back corner of the bar as the patron at that table moves. A small, lithe figure in dark leathers flows from her seat and makes her way between the tables and up to the bar. Her slender five foot height is dwarfed by the massive presence of the half-giants, but she wears the scimitar on her back with confidence. Her skin is the gray of a stormcloud about to burst, her short cropped, kinky hair jet black, and the others gathered at the bar catch a glimpse of irises the color of molten rock as she orders an ale.
"Well, this looks to be a lively bunch, and I was getting a little bored in the corner all by myself. Mind if I join you?"
"Hey, I can do more its just...taxing, though teach said that would go away." she sighs "You'll see later, maybe, anyways I can create creatures too though, Astral Construct is what its called."
"Oh sorry!" she wispers back.
"Hello, I'm Jasmine." She says to the cloaked stranger, extending an equally large, but thinner hands. "No need to wear that heavy thing in here, I don't judge, or are you...hiding?" Jasmine wispers the last word then after a moment, laughs and smiles.
"Sure, join us, I'm Jasmine." Extending her hand toward the dark figure What do you do Ms...."
Kragg chuckles as Jasmine gets a little indignant. "Relax. I pretty much look at things based on how they could help me in a fight first, and other ways second. Like that chair... First thought for me is, I can use that to whack a guy in the head, and my second is, it doesn't look very comfortable." Kragg chuckles again.
The half-giant shrugs his massive shoulders, saying, "Go ahead. Many's more fun! ...Or is it more the merrier? Never remember... Anyways, it's always more fun to get drunk with more people. Less chance of looking like idiot that way." The hulking warrior smiles brokenly. He sticks out his hand, "And I'm Kragg."
__________________
The 13 Kingdoms games
Player as:
Slassz Verazzyn, Sauran Blue Dragon Shaman 4 and Tetsu, Human Crusader 1/Cleric 2 of Naeron in "Fall of the 14th Kingdom"
Fahlias Dragonson, Half-Silver Dragon, Half-Human Ranger 6/Ceomyrian Pathfinder (Horizon Walker) 6 in "For More Than Glory"
Wadarkhu hears mostly rambling from the old man but near the end of his speech his eyes open wide he trembles and states "The reckoning is upon us." As he says this he dissapears in a puff of smoke. A small tremor has caused the rickety old inn to begin to collapse.
(Everyone make a reflex check to escape the building don't forget to post the link it helps me.)
In response to the large hands being thrust before him, Wadarkhu had to suppress his initial instinct to beat them back, and attempt a shake, with his own, smaller hands. He then responded briefly.
"I am called... Wadarkhu..." The Cat-Folk managed, before the female entered the inn. Before he could either respond to the woman or explain why he was cloaked, the old man finished his prophesy and the building started to collapse. Knowing he only had one live at the moment, Wadarkhu made haste for the door.
Reflex Roll
Reflex Roll
1d20+5=6
~grumbles about the RNG Gods constantly smiting him with crappy rolls~
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
Kragg is about to shake hands with Scáthach and Wadarkhu in turn, still having his 'idiot look' on his face, when the ground starts to shake. "Looks like it's time to go!" The half-giant sprints for the door. He doesn't care if its closed... It will open beneath his massive armored shoulder. "Nothing like a little excitement to start your day!"
OOC
Reflex save: 20
Lucky me . Now watch... I'll get a 1 in the first round of the first combat...
Oh, and also, if it might help... Spellcraft check to ID any possible spell the old man used: 19
While everyone was scrambling out of the building, Wadarkhu had gotten trapped by a fallen board. Though unharmed he is still stuck. Outside there are three small huts that are suitable for talking.
(I'm sorry didnt mean to spring that on you as quickly as I did. Ive got to be a bit more careful.)