Plots & PlacesPost your PCs and NPCs for others to reference and enjoy. This is also an alternate location for long-term campaign and plot development. These can be system neutral or relate to any game or system.
Cade, Male Human Rogue 2, XP -----
Tanned Caucasian Skin, Roughly-Shorn Short Black Hair, Dark Blue Eyes
Age 18, Height 5'-10", Weight 153 lbs., Medium-size Alignment: Neutral, Patron Deity: Olidammara Languages: Common, Dwarven, and Elven
Str 16, Dex 14, Con 12, Int 13, Wis 12, Cha 8
HP 15 / 15, Nonlethal 0, AC 16, Touch 12, Flat-Footed 14
Fortitude +1, Reflex +5, Will +1, Speed 20 ft./30 ft. base (run x4)
BAB +1, CMB +4, CMD 16, Melee +4, Ranged +3, Initiative +2
Attacks:
2H MW Morningstar +5 melee for 1d8+4 piercing and bludgeoning (20/x2)
Dagger +4 melee or +3 ranged for 1d4+3 piercing or slashing (19-20/x2, 10 ft. increment)
Javelin +3 ranged for 1d6+3 piercing (20/x2, 30 ft. increment)
Load 119-1/2 lbs., Light 0-76, Medium 77-153, Heavy 154-230
Appearance:
Cade is a human fellow in his late teenage years, of average height and fairly muscular. His face is rather plain, with roughly-shorn short black hair, dark blue eyes, and tanned skin. He wears simple garb that doesn't see much maintenance or cleaning: knee-high leather boots, leather gloves, gray breeches, a dark brown shirt, a tan vest with several pockets, and a large gray cloak with hood. Cade wears a fine chainmail shirt over this, but that too is slightly dirty. A well-made morningstar rests in a brace of sorts at the left side of his belt, and a simple dagger is sheathed at the right. A pouch hangs behind the dagger while a backpack and a large sack are slung over his shoulders, packed with gear as evidenced by the shovel sticking out at top and the coil of rope around Cade's right shoulder. A mapcase is tied to the back of his belt, and a few javelins hang behind his left shoulder on a bandolier. Cade appears to be left-handed, and moves gracefully.
Personality
Cade is a sarcastic, selfish, greedy opportunist with a bad sense of humor. On the other hand, he's almost a halfway decent human being once you get past all that. He's not as heartless or ruthless as many other thieves and vagabonds, understands the value of hard work and teamwork, and is willing to help other people as long as it benefits him somehow (and don't give him no bull about warm fuzzy feelings being payment enough).
He's fairly even-tempered and has no particular malice towards anyone, though he's willing to fight and even kill in self-defense (and if he puts himself in a situation where that's necessary, such as when trying to get at some treasure and running into a guardian, so be it). He feels bad when he has to kill anything other than a bothersome pest, but it doesn't stop him from killing anything dangerous and in his way. If he can go around a threat, he will; otherwise he'll fight his way through it. Cade is alert and wary, but too curious and too much of a thrill-seeker, so he often goes where most folk wouldn't, even if he ends up needing to run away afterward. He's a fairly good liar from plenty of practice, but isn't much of a people-person and his rough, selfish nature tends to grate on others.
Background
Cade, last name unknown, is a runaway from an insignificant fishing village out in the booneys, where he used to haul stuff around for his father when he wasn't sneaking off to explore and cause trouble. He hated the boring little village and its plain surroundings, and hated the stink of fish everywhere, so he stowed away on the first real ship to come by in years. He was around 9 years old at the time.
Cade scraped by for the next few years through hard labor for whoever would give him some coin in the port city he arrived in, as well as gambling and being a street performer at times, using his natural agility and learning some moves from a circus that passed through town one year. Mostly he just got by through stealing and simply being good enough to get away with it, though he was too wary of pick-pocketing, instead just burgling or stealing things from windowsills, unlocked rooms, and merchants' stalls using his quick wits and trickery. Cade naturally fell in with the local thieves' guild, out of necessity, but still did as much real work as he could, not quite willing to prey on other people any more than necessary.
Eventually, after stowing away on a caravan heading elsewhere, Cade discovered what he really wanted to do for a living: exploration and tomb-robbing. The dead didn't need their possessions to get by, so who would he hurt by taking their stuff? Plus he liked the thrill of it, and needed some excitement in his life heyond that of worrying about the city guards catching him someday. So he left behind the previous city for good, and joined up with an explorer he met in the new town he visited. After finding the expedition a bit too orderly and dull, Cade split off from the rest of the group and delved deeper, finding some more treasure for himself, and hid that treasure until he was ready to leave the expedition and find another opportunity for tomb-robbing.
He spent the next few years with other explorers and adventurers, visiting old tombs, castles, and other ruins where he honed his skills as a spelunker and treasure-hunter. He's picked up a few languages and tricks along the way, mostly from folks he's been on expeditions with. Now Cade has some experience fighting kobolds, darkmantles, and overgrown vermin, but still isn't very wealthy. He's spent most of his treasure so far on simply buying better gear for treasure-hunting and protecting his greedy arse in the process. When passing through another town and looking for opportunities, Cade heard about some dwarves being overrun in their halls by a bunch of goblinoids..... And he figured, if others are headed that way to help, maybe he could too? Dwarves are known for hoarding plenty of valuable rocks and fine equipment like mithral armor, so it could be rather profitable..... Even if the dwarves weren't all dead, they couldn't fault a man for taking some souvenirs after rescuing them, could they?
DMing the PbPs: (FR 3.5) A Hard Time in HarrowdaleOOC , IC , IC 2 , RG
and (3.x/d20) The FirstOOC , IC DMing on OpenRPG: D&D 3.5 - T13K Fall of the 14th Kingdom, T13K For More Than Glory, SR3 - Welcome to Seattle, Chummers Playing: (PbP) Alaric the Alchemist, Cade the rogue, Grackle "Grubeater" Granitetop, Kerrix Malzan, Lars Crichton, Liiros Tivaniel, Vardok Stonekennel, Warren the halfling, (OpenRPG) Kaleverithis, Oobla Fat Cheeks
*EN World's Eyros Creative Exercise and Rules/Crunch of Eyros
*My Rhunaria D&D setting, prestige classes, feats, etc. *Favorite links
(Rhunaria and Links temporarily offline now)
*My Aurelia D&D thread on EN World, setting and rules; new and
revised 3e races, classes, variants, PrCs, feats, spells, etc.
Last edited by Arkhandus; 15th September 2009 at 02:42 AM..
Name: Brawar
Class: Wizard (Universalist)
Race: Human
Size: Medium
Gender: Male
Alignment: Neutral Good
Deity: Boccob
Str: 10 +0 (00p.) Level: 2 XP: 3,000
Dex: 16 +3 (10p.) BAB: +1 HP: 15 (2d6+2+3)
Con: 12 +1 (02p.) CMB: +1 Dmg Red: none
Int: 16 +3 (05p.) CMD: 14 Spell Res: 0%
Wis: 10 +0 (00p.) Init: +3 Spell Save: 13+spell lvl
Cha: 8 -1 (+2p.) Speed: 30' Spell Fail: 0%
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +0 +0 +3 +0 +0 +0 13
Touch: 13 Flatfooted: 10
Base Mod Misc Total
Fort: 0 +1 +1
Ref: 0 +3 +3
Will: 3 +0 +3
Weapon Attack Damage Critical Range
Lesnirn +2 1d6 18-20x2 ---
Dagger(melee) +1 1d4 19-20x2 ---
Dagger(thrown) +4 1d4 19-20x2 10'
Languages: Common, Draconic, Elven, Dwarven
Abilities: Arcane bond(Lesnirn), Arcane School, cantrips, human traits
Hand of the Apprentice (Su): You cause your melee weapon to fly from your
grasp and strike a foe before instantly returning to you. As a standard
action, you can make a single attack using a melee weapon at a range of
30 feet. This attack is treated as a ranged attack with a thrown weapon,
except that you add your Intelligence modifier on the attack roll instead of
your Dexterity modifier (damage still relies on Strength). This ability cannot
be used to perform a combat maneuver. You can use this ability a number of
times per day equal to 3 + your Intelligence modifier.
Feats: Toughness(lvl1), Martial Weapon Prof.(scimitar), Scribe Scroll,
proficient with the club, dagger, heavy crossbow, light crossbow,
and quarterstaff
Skill Ranks/lvl: 2+4/lvl Total Ranks: 13
Skills Ranks Mod CSB Misc Total
Spellcraft 2 +3 +3 +8
Knowledge(arcana) 2 +3 +3 +8
Knowledge(history) 2 +3 +3 +8
Knowledge(local) 2 +3 +3 +8
Knowledge(dungeoneering) 2 +3 +3 +8
Perception 2 +0 +2
Spellbook:
0 level- All
1st level- Magic Missile, Sleep, Shield, Enlarge Person, True Strike
Comprehend Languages, Tenser's Floating Disc
Spell's per day:
0 level- 4
1st level- 2 + 1 bonus
Equipment: Cost Weight
Artisan's Outfit free 0lb
Scimitar(mw.) 315gp 4lb
Dagger 2gp 1lb
Bedroll 1sp 5lb
Spell Component Pouch 5gp 2lb
Scroll Case 1gp .5lb
- scroll of Magic Missile(cstlvl1) and Sleep(cstlvl1)
Scroll Case 1gp .5lb
- scroll of Detect Magic(cstlvl1), Tenser's Floating Disc(cstlvl1),
and Invisibility(cstlvl3)
Belt Pouch 1gp .5lb (+1lb)
- potions of Cure Light Wounds(x2)lvl1, Shield of Faith lvl1, and
Oil of Magic Weapon
-Tindertwigs(10) 10gp 0lb
Backpack 2gp 2lb
- Spellbook free 5lb
- Trail Rations(2days) 1gp 1lb
- Waterskin 1gp 4lb
- Everburning Torch 110gp 1lb
Total Weight:27.5lb Money: 13gp 4sp
Lgt Med Hvy Lift Push
Max Weight: 33 66 100 200 500
Age: 29
Height: 5'11"
Weight: 145lb
Eyes: brown
Hair: bald with black gotee
Skin: dark brown
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
Location: Beijing, China...and Santa Barbara, Cali
Posts: 417
Feldar Shieldforge
Feldar Shieldforge
Feldar Shieldforge
Feldar Shieldforge Male Dwarf Cleric 2 LG ECL 2; Medium Humanoid; HD 2d8+2 (17) HP 19; Init +0; Spd 20'.; AC 18 [10 Base + 6 Armor + 2 Shield], Touch 10 , Flat-Footed 18 CMD 12 [10 + 1 BAB + 1 STR] *+4 vs Bull Rush & Trip while on the ground
__________________ ”Neither evil tongues, Rash judgments, nor the sneers of selfish men, Nor greetings where no kindness is, nor all The dreary intercourse of daily life, Shall e’er prevail against us.”
--William Wordsworth (1770-1850)
Chaotic Good Human Fighter
S:9 D:14 C:10 I:14 W: 11 Ch: 11
Tactician 75%, Power Gamer 67%, Story Teller 67%, Butt-Kicker 58%, Specialist 58%, Method Actor 58%, Casual Gamer 17%