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Old 14th September 2009, 10:43 AM   #1 (permalink)
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[Pathfinder] [RG] Hall of the Dwarven Lord

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Hall of the Dwarven (Pathfinder) RG IC OCC
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Last edited by Walking Dad; 14th September 2009 at 10:48 AM..
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Old 15th September 2009, 12:16 AM   #2 (permalink)
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Arkhandus Hobgoblin Soldier (Lvl 3)
Cade the Rogue

Cade, Male Human Rogue 2, XP -----
Tanned Caucasian Skin, Roughly-Shorn Short Black Hair, Dark Blue Eyes
Age 18, Height 5'-10", Weight 153 lbs., Medium-size
Alignment: Neutral, Patron Deity: Olidammara
Languages: Common, Dwarven, and Elven

Str 16, Dex 14, Con 12, Int 13, Wis 12, Cha 8

HP 15 / 15, Nonlethal 0, AC 16, Touch 12, Flat-Footed 14
Fortitude +1, Reflex +5, Will +1, Speed 20 ft./30 ft. base (run x4)
BAB +1, CMB +4, CMD 16, Melee +4, Ranged +3, Initiative +2

Attacks:
2H MW Morningstar +5 melee for 1d8+4 piercing and bludgeoning (20/x2)
Dagger +4 melee or +3 ranged for 1d4+3 piercing or slashing (19-20/x2, 10 ft. increment)
Javelin +3 ranged for 1d6+3 piercing (20/x2, 30 ft. increment)

Feats:
Skill Focus (Bluff), Skill Focus (Perception)

Skills:
Acrobatics +6 (2 R, +2 Dex, +3 class, -1 ACP),
Appraise +6 (2 R, +1 Int, +3 class),
Bluff +7 (2 R, -1 Cha, +3 class, +3 feat),
Climb +7/+9 (2 R, +3 Str, +3 class, -1 ACP, +0/+2 kit),
Disable Device +9 (2 R, +2 Dex, +3 class, +1 trapfinding, -1 ACP, +2 tools), Escape Artist +6 (2 R, +2 Dex, +3 class, -1 ACP),
Knowledge (Dungeoneering) +6 (2 R, +1 Int, +3 class),
Knowledge (Local) +5 (1 R, +1 Int, +3 class),
Linguistics +5 (1 R, +1 Int, +3 class),
Perception +9/+10 (2 R, +1 Wis, +3 class, +0/+1 trapfinding, +3 feat),
Sense Motive +5 (1 R, +1 Wis, +3 class),
Stealth +6 (2 R, +2 Dex, +3 class, -1 ACP),
Swim +6 (1 R, +3 Str, +3 class, -1 ACP)

Class Features:
Rogue Proficiencies (simple weapons, light armor, hand crossbow, rapier, sap, shortbow, short sword), Sneak Attack +1d6, Trapfinding +1, Evasion (Ex), Rogue Talent (Trap Spotter: Ex, automatic Perception check to locate traps when passing within 10 feet of them)

Racial Traits:
+2 Strength, Medium Humanoid (Human), Speed 30 ft., bonus feat, skilled, favored class: Rogue (+2 ranks)

Possessions:
Masterwork Morningstar (308 gp, 6 lbs., one-handed melee, +1 to hit),
Dagger (2 gp, 1 lb., light melee/thrown),
5 Javelins (5 gp, 10 lbs., ranged thrown),
Masterwork Chain Shirt (200 gp, 25 lbs., light, +4 AC, +4 MDB, -1 ACP, 20% ASF),
Traveler's Outfit (free, 5 lbs., worn),
Backpack (2 gp, 2 lbs., holds rations, water, shovel, and torch),
Belt Pouch (1 gp, 1/2 lb., holds coins, potion, antitoxin, tools, chalk, ink, and pen),
Sack (1 sp, 1/2 lb., holds kit, crowbar, and bedroll),
Map Case (1 gp, 1/2 lb., holds parchment),
2 Parchments (4 sp),
Ink (8 gp),
Inkpen (1 sp),
Bedroll (1 sp, 5 lbs.),
Flint and Steel (1 gp),
5 Trail Rations (25 sp, 5 lbs.),
5 Waterskins (5 gp, 20 lbs.),
Masterwork Thieves' Tools (100 gp, 2 lbs., +2 Disable Device),
Chalk (1 cp),
Crowbar (2 gp, 5 lbs.),
Shovel (2 gp, 8 lbs.),
Grappling Hook (1 gp, 4 lbs.),
50-ft. Silk Rope (10 gp, 5 lbs.),
Climber's Kit (80 gp, 5 lbs., +2 Climb),
Everburning Torch (110 gp, 1 lb.),
Antitoxin (50 gp),
Potion of Cure Light Wounds (1st-level caster),
7 gp, 17 sp, 9 cp

Load 119-1/2 lbs., Light 0-76, Medium 77-153, Heavy 154-230

Appearance:
Cade is a human fellow in his late teenage years, of average height and fairly muscular. His face is rather plain, with roughly-shorn short black hair, dark blue eyes, and tanned skin. He wears simple garb that doesn't see much maintenance or cleaning: knee-high leather boots, leather gloves, gray breeches, a dark brown shirt, a tan vest with several pockets, and a large gray cloak with hood. Cade wears a fine chainmail shirt over this, but that too is slightly dirty. A well-made morningstar rests in a brace of sorts at the left side of his belt, and a simple dagger is sheathed at the right. A pouch hangs behind the dagger while a backpack and a large sack are slung over his shoulders, packed with gear as evidenced by the shovel sticking out at top and the coil of rope around Cade's right shoulder. A mapcase is tied to the back of his belt, and a few javelins hang behind his left shoulder on a bandolier. Cade appears to be left-handed, and moves gracefully.

Personality
Cade is a sarcastic, selfish, greedy opportunist with a bad sense of humor. On the other hand, he's almost a halfway decent human being once you get past all that. He's not as heartless or ruthless as many other thieves and vagabonds, understands the value of hard work and teamwork, and is willing to help other people as long as it benefits him somehow (and don't give him no bull about warm fuzzy feelings being payment enough).

He's fairly even-tempered and has no particular malice towards anyone, though he's willing to fight and even kill in self-defense (and if he puts himself in a situation where that's necessary, such as when trying to get at some treasure and running into a guardian, so be it). He feels bad when he has to kill anything other than a bothersome pest, but it doesn't stop him from killing anything dangerous and in his way. If he can go around a threat, he will; otherwise he'll fight his way through it. Cade is alert and wary, but too curious and too much of a thrill-seeker, so he often goes where most folk wouldn't, even if he ends up needing to run away afterward. He's a fairly good liar from plenty of practice, but isn't much of a people-person and his rough, selfish nature tends to grate on others.


Background
Cade, last name unknown, is a runaway from an insignificant fishing village out in the booneys, where he used to haul stuff around for his father when he wasn't sneaking off to explore and cause trouble. He hated the boring little village and its plain surroundings, and hated the stink of fish everywhere, so he stowed away on the first real ship to come by in years. He was around 9 years old at the time.

Cade scraped by for the next few years through hard labor for whoever would give him some coin in the port city he arrived in, as well as gambling and being a street performer at times, using his natural agility and learning some moves from a circus that passed through town one year. Mostly he just got by through stealing and simply being good enough to get away with it, though he was too wary of pick-pocketing, instead just burgling or stealing things from windowsills, unlocked rooms, and merchants' stalls using his quick wits and trickery. Cade naturally fell in with the local thieves' guild, out of necessity, but still did as much real work as he could, not quite willing to prey on other people any more than necessary.

Eventually, after stowing away on a caravan heading elsewhere, Cade discovered what he really wanted to do for a living: exploration and tomb-robbing. The dead didn't need their possessions to get by, so who would he hurt by taking their stuff? Plus he liked the thrill of it, and needed some excitement in his life heyond that of worrying about the city guards catching him someday. So he left behind the previous city for good, and joined up with an explorer he met in the new town he visited. After finding the expedition a bit too orderly and dull, Cade split off from the rest of the group and delved deeper, finding some more treasure for himself, and hid that treasure until he was ready to leave the expedition and find another opportunity for tomb-robbing.

He spent the next few years with other explorers and adventurers, visiting old tombs, castles, and other ruins where he honed his skills as a spelunker and treasure-hunter. He's picked up a few languages and tricks along the way, mostly from folks he's been on expeditions with. Now Cade has some experience fighting kobolds, darkmantles, and overgrown vermin, but still isn't very wealthy. He's spent most of his treasure so far on simply buying better gear for treasure-hunting and protecting his greedy arse in the process. When passing through another town and looking for opportunities, Cade heard about some dwarves being overrun in their halls by a bunch of goblinoids..... And he figured, if others are headed that way to help, maybe he could too? Dwarves are known for hoarding plenty of valuable rocks and fine equipment like mithral armor, so it could be rather profitable..... Even if the dwarves weren't all dead, they couldn't fault a man for taking some souvenirs after rescuing them, could they?
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Games and Links
DMing the PbPs: (FR 3.5) A Hard Time in Harrowdale OOC , IC , IC 2 , RG
and (3.x/d20) The First OOC , IC
DMing on OpenRPG: D&D 3.5 - T13K Fall of the 14th Kingdom, T13K For More Than Glory, SR3 - Welcome to Seattle, Chummers
Playing: (PbP) Alaric the Alchemist, Cade the rogue, Grackle "Grubeater" Granitetop, Kerrix Malzan, Lars Crichton, Liiros Tivaniel, Vardok Stonekennel, Warren the halfling, (OpenRPG) Kaleverithis, Oobla Fat Cheeks

*EN World's Eyros Creative Exercise and Rules/Crunch of Eyros
*My Rhunaria D&D setting, prestige classes, feats, etc. *Favorite links
(Rhunaria and Links temporarily offline now)
*My Aurelia D&D thread on EN World, setting and rules; new and
revised 3e races, classes, variants, PrCs, feats, spells, etc.

Last edited by Arkhandus; 15th September 2009 at 02:42 AM..
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Old 15th September 2009, 03:49 AM   #3 (permalink)
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Code:
Name: Brawar
Class: Wizard (Universalist)
Race: Human
Size: Medium
Gender: Male
Alignment: Neutral Good
Deity: Boccob
 
Str: 10 +0 (00p.)     Level: 2        XP: 3,000
Dex: 16 +3 (10p.)     BAB: +1         HP: 15 (2d6+2+3)
Con: 12 +1 (02p.)     CMB: +1         Dmg Red: none
Int: 16 +3 (05p.)     CMD: 14         Spell Res: 0%
Wis: 10 +0 (00p.)     Init: +3        Spell Save: 13+spell lvl
Cha:  8 -1 (+2p.)     Speed: 30'      Spell Fail: 0%
 
                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:           10      +0     +0     +3   +0     +0    +0    13
Touch: 13              Flatfooted: 10 
                          Base   Mod  Misc  Total
Fort:                      0     +1          +1
Ref:                       0     +3          +3
Will:                      3     +0          +3
 
Weapon                 Attack   Damage     Critical   Range
Lesnirn                  +2       1d6       18-20x2    ---
Dagger(melee)            +1       1d4       19-20x2    ---
Dagger(thrown)           +4       1d4       19-20x2    10' 
 
Languages: Common, Draconic, Elven, Dwarven
Abilities: Arcane bond(Lesnirn), Arcane School, cantrips, human traits
Hand of the Apprentice (Su): You cause your melee weapon to fly from your
 grasp and strike a foe before instantly returning to you. As a standard
 action, you can make a single attack using a melee weapon at a range of
 30 feet. This attack is treated as a ranged attack with a thrown weapon, 
except that you add your Intelligence modifier on the attack roll instead of 
your Dexterity modifier (damage still relies on Strength). This ability cannot 
be used to perform a combat maneuver. You can use this ability a number of 
times per day equal to 3 + your Intelligence modifier.
 
 
Feats: Toughness(lvl1), Martial Weapon Prof.(scimitar), Scribe Scroll,
proficient with the club, dagger, heavy crossbow, light crossbow,
 and quarterstaff
 
Skill Ranks/lvl: 2+4/lvl   Total Ranks: 13     
Skills                      Ranks  Mod  CSB  Misc   Total          
Spellcraft                   2     +3   +3           +8            
Knowledge(arcana)            2     +3   +3           +8        
Knowledge(history)           2     +3   +3           +8         
Knowledge(local)             2     +3   +3           +8
Knowledge(dungeoneering)     2     +3   +3           +8
Perception                   2     +0                +2
 
Spellbook:
 0  level-  All
 1st level-  Magic Missile, Sleep, Shield, Enlarge Person, True Strike
             Comprehend Languages, Tenser's Floating Disc
Spell's per day:
0 level- 4
1st level- 2 + 1 bonus 
 
Equipment:               Cost  Weight
Artisan's Outfit            free      0lb
Scimitar(mw.)               315gp     4lb
Dagger                        2gp     1lb
Bedroll                       1sp     5lb
Spell Component Pouch         5gp     2lb
Scroll Case                   1gp    .5lb
   - scroll of Magic Missile(cstlvl1) and Sleep(cstlvl1)
Scroll Case                   1gp    .5lb
   - scroll of Detect Magic(cstlvl1), Tenser's Floating Disc(cstlvl1),
               and Invisibility(cstlvl3)
Belt Pouch                    1gp    .5lb (+1lb)
   - potions of Cure Light Wounds(x2)lvl1, Shield of Faith lvl1, and
               Oil of Magic Weapon
   -Tindertwigs(10)          10gp     0lb
Backpack                      2gp     2lb
   - Spellbook               free     5lb
   - Trail Rations(2days)     1gp     1lb
   - Waterskin                1gp     4lb
   - Everburning Torch      110gp     1lb
 
Total Weight:27.5lb      Money: 13gp 4sp 
                           Lgt   Med   Hvy  Lift  Push
Max Weight:          33    66     100  200  500
 
Age: 29
Height: 5'11"
Weight: 145lb
Eyes: brown
Hair: bald with black gotee
Skin: dark brown
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Old 18th September 2009, 05:55 AM   #4 (permalink)
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Leif Hobgoblin Soldier (Lvl 3)
Rayverim "Ray" Thanderghast
Human Fighter (25 point buy? not sure how this is working for PF yet) Level 2
N/G


TBA
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Old 30th September 2009, 02:00 PM   #5 (permalink)
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Mowgli Goblin Sharpshooter (Lvl 2)
Fabhal Diaibhlin (FA-wal DIV-lin)

Code:
  Name: Fabhal Diaibhlin        Age: 53
 Class: Fighter              Height: 3'10"
  Race: Gnome                Weight: 45 lbs
  Size: Small                  Hair: Russet/Orange
Gender: Male                   Eyes: Emerald
 Align: Neutral Good
 Deity: Kord

Str: 13 +1        Level: 02             XP: 760
Dex: 15 +2          BAB: +2             HP: 22 (+2 FC)
Con: 14 +2          CMB: +2            CMD: 14
Int: 10 +0        Speed: 20'       Dmg Red: 0/anything
Wis: 10 +0         Init: +3      Spell Res: None 
Cha: 11 +0          ACP: -3     Spell Save: 10+SL


    AC:     Total  Base  Armor  Shld   Dex  Size   Def   Nat  Misc
              20*   10     +6    +1    +2   +1     +0    +0   +0

                  Touch AC: 13*             Flatfooted AC: 18*

            *+4 vs. creatures of the Giant type


                Total  Base   Mod  Misc   Special
Fort:            +5     3     +2          +2 vs. Illusion
Ref:             +2     0     +2          +2 vs. Illusion
Will:            +0     0     +0          +2 vs. Illusion; +1 vs. Fear


Weapon                  Attack    Damage      Critical     Special
Hooked Hammer (MW)      +2*       1d6+1          20/x3     Double, Trip
                        +2*       1d4+1          20/x4     Double, Trip
Longbow (Comp; 14 STR)  +1        1d6+1          20/x3

                        *w/ Two-Weapon Attack (+4 used Either/Or)


Languages: Common, Gnome, Sylvan


Gnome Traits:
    * +2 CON, +2 CHA, -2 STR
    * Weapon Familiarity: 'Gnomish' Weapons are Martial
    * Size Small: +1 AC/Attack, -1 CMB/CMD, +4 Stealth
    * Slow Speed: 20' Base Speed
    * Low-Light Vision: See twice human in Low Light
    * Defensive Training: +4 Dodge AC vs. Giants
    * Gnome Magic: +1 DC Illusion Spells
            1/Day: Dancing Lights, Ghost Sound, Prestidigitation,
                   Speak w/ Animals (DC 10+SL+CHA Mod)
    * +1 Attack vs. Reptilian/Goblin Humanoids
    * Illusion Resistance: +2 Saves vs. Illusion
    * Keen Senses: +2 Perception Checks
    * Obsessive: +2 on one Craft/Profession
    * Favored Class: Fighter

Fighter Abilities
    * Proficiencies: Simple & Martial Weapons, All Armor & Shields
    * Bonus Feats (2)
    * Bravery: +1 Saves vs. Fear

Feats:
    * Two Weapon Fighting
    * Double Slice
    * 2 Weapon Defense


Skill Points: 6 (2 + INT Mod/Lvl; 2 Pt FC)

Skills                Total   Rank     CS   Ability  Misc
Acrobatics              2                      2     -3
Appraise                0                      0     
Bluff                   0                      0     
Climb                  -1                      2     -3
Craft (Armorer)         7       2       3      0     +2
Craft (Weaponsmith)     5       2       3      0     
Craft (Bowyer)          5       2       3      0     
Diplomacy               0                      0     
Disable Device                                 2     -3
Disguise                0                      0     
Escape Artist          -1                      2     -3
Fly                    -1                      2     -3
Handle Animal                                  0     
Heal                    0                      0     
Intimidate              0                      0     
Knowledge (Arcana)                             0     
Knowledge (Dngnrng)                            0     
Knowledge (Engnrng)                            0     
Knowledge (Geography)                          0     
Knowledge (History)                            0     
Knowledge (Local)                              0     
Knowledge (Nature)                             0     
Knowledge (Nobility)                           0     
Knowledge (Planes)                             0     
Knowledge (Religion)                           0     
Linguistics                                    0     
Perception              2                      0     +2
Perform                 0                      0     
Profession                                     0     
Ride                   -1                      2     -3
Sense Motive            0                      0     
Slight of Hand         -1                      2     -3
Spellcraft                                     0     
Stealth                 3                      2     -3,+4
Survival                0                      0     
Swim                   -1                      2     -3
Use Magic Device                               0     

     * Situational Bonus not included in Total


Money
PP: 00     GP: 09    SP: 09     CP: 00

Equipment                      Cost    Weight
Explorer's Outfit                        2 lb
Breastplate                    200 gp   15 lb
Gnomish Hooked Hammer (MW)     320 gp    3 lb
Longbow (Composite, 14 STR)    300 gp   1½ lb
Quiver/Arrows (20)               1 gp    ¾ lb
Backpack                         2 gp    ½ lb
  Artisan's Tools (MW)          50 gp    5 lb
  Hooded Lantern                 1 sp    2 lb
  Oil (4 Flasks)                 5 sp    2 lb
  Waterskin                      1 gp    1 lb
  Rations (10 Days)              5 gp   2½ lb
  Flint & Steel                  5 sp    
  Bedroll                        1 sp   1¼ lb
    
                        Total Weight:  34¼ lb

            Light  Medium   Heavy
Max Weight: 0-50   51-100   101-150
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Stat Block
Code:
   HP: 22/22     AC: 20*  AC(T): 13*  AC(FF): 18*
 Init: +02    ST(F):+02   ST(R):+05    ST(W):+03

   *+4 vs. Giant Type

  BAB: 02       CMB:+02     CMD: 14

Weapon                  Attack    Damage      Critical     Special
Hooked Hammer (MW)      +2*       1d6+1          20/x3     Double, Trip
                        +2*       1d4+1          20/x4     Double, Trip
Longbow (Comp; 14 STR)  +1        1d6+1          20/x3

                        *w/ Two-Weapon Attack (+4 used Either/Or)

Last edited by Mowgli; 30th September 2009 at 06:09 PM..
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Old 5th October 2009, 04:40 PM   #6 (permalink)
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Theroc Kobold Slinger (Lvl 1)
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Code:
Name: Veran Ril
Class: Druid
Race: Half-Elf
Size: Medium
Gender: Male
Alignment: Neutral
Deity: None

Str: 13 +1 (03p.)     Level: 2        XP: 1,000
Dex: 13 +1 (03p.)     BAB: +1         HP: 16 (2d8+02)+1 Favored Class
Con: 12 +1 (02p.)     Grapple: +2     Dmg Red: N/A
Int: 12 +1 (02p.)     Speed: 30'      Spell Res: 0
Wis: 15* +1 (03p.)    Init: +1        Spell Save: +0
Cha: 12 +1 (02p.)     ACP: -2         Spell Fail: n/a%
*Racial bonus of +2

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +4    +2    +1    +0    +0    +0    17
Touch: 11              Flatfooted: 16

                         Base   Mod  Misc  Total
Fort:                      3    +1          =4
Ref:                       0    +1          =1
Will:                      3    +1          =4

Weapon                  Attack   Damage     Critical
MW Club                   +3     1d6+1      20-20x2
XXXX                      +X     XdXX+X     XX-XXxX
XXXX                      +X     XdXX+X     XX-XXxX
XXXX                      +X     XdXX+X     XX-XXxX

Languages: Common, Druidic, Sylvan, Draconic

Abilities: 
Half-Elf-
Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Half-elves have a base speed of 30 feet.

Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light. 
See Additional Rules.

Adaptability: Skill Focus: Heal

Elf Blood: Half-elves count as both elves and humans for any effect related to race.

Elven Immunities: Half-elves are immune to magic sleep effects
 and get a +2 racial saving throw bonus against enchantment spells and effects.

Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks.

Multitalented: Druid and Monk classes favored.

Druid
Animal Companion-
Dinosaur Deinonychus

Starting Statistics: Size Small; Speed 60 ft.; AC +1 natural armor;
Attack 2 talons (1d6), bite (1d4); 
Ability Scores Str 11, Dex 17, Con 17, Int 2, Wis 12, Cha 14;
Special Qualities low-light vision, scent.

7th-Level Advancement: Size Medium; AC +2 natural armor;
Attack 2 talons (1d8), bite (1d6), 2 claws (1d4) 
Ability Scores Str +4, Dex –2, Con +2;
Special Attacks pounce. 

Orisons

Nature Sense: +2 bonus to Knowledge: Nature checks and survival checks

Wild Empathy:
1d20+class level+charisma modifier to improve attitude of animal
1d20+2+1 currently

Woodland Stride (Ex): Starting at 2nd level,a druid may move through any sort of undergrowth
(such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed
and without taking damage or suffering any other impairment.Thorns, briars, and overgrown areas that
have been magically manipulated to impede motion, however, still affect her.


Feats: Spell focus: Conjuration

Skill Points: 11       Max Ranks: 5/2.5
Skills                   Ranks  Mod  Misc  Total
Perception                 1    +1    +5       =7
Survival                   1    +2    +5       =8
Heal                       1    +2    +6       =9
Knowledge(Nature)          1    +1    +5       =7
Spellcraft                 1    +1    +3       =5
Swim                       1    +1    +3       =5
Climb                      1    +1    +3       =5
Craft(Weapon)              1    +1    +3       =5
Fly                        1    +1    +3       =5
Handle Animal              1    +1    +3       =5
Knowledge(Geography)       1    +1    +3       =5


Equipment:               Cost  Weight
Masterwork Club         300gp   03lb
Masterwork Hide         165gp   25lb
Backpack                 02gp   02lb
Bedroll                  01sp   05lb
Healer's Kit             50gp   01lb
Everburning Torch       110gp   01lb
Darkwood Heavy Shield   257gp   05lb

Total Weight:42lb      Money: 15gp 9sp XXcp

                         Light   Medium   Heavy  Lift  Push
Max Weight:               43   44-86   87-130   260   650

Age: 34
Height: 5'01"
Weight: 109 lb
Eyes: Blue
Hair: Brown
Skin: Very lightly tanned
Appearance: XXXX

Background: XXXX
__________________


Source Materials I am able to access:


Accessible at almost any time:
http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
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Old 6th October 2009, 10:10 PM   #7 (permalink)
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Salthorae Goblin Sharpshooter (Lvl 2)
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Feldar Shieldforge

Feldar Shieldforge

Feldar Shieldforge

Feldar Shieldforge Male Dwarf Cleric 2
LG ECL 2; Medium Humanoid; HD 2d8+2 (17)
HP 19; Init +0; Spd 20'.;
AC 18 [10 Base + 6 Armor + 2 Shield], Touch 10 , Flat-Footed 18
CMD 12 [10 + 1 BAB + 1 STR]
*+4 vs Bull Rush & Trip while on the ground

BAB +1
CMB +2
Melee Warhammer +2 (1d8+1); Dagger +2 (1d4+1)
Ranged +1

Saves
Fort+ 5 [3 Base + 2 Con]
Ref + 0 [0 Base + 0 Dex]
Will + 6 [3 Base + 3 Wis]
* All +2 vs Spells, SLAs, & Poisons

Abilities
Str 12 (+1) [2 Pts]
Dex 10 (+0) [0 Pts]
Con 12 (+1) [0 Pts + 2 Dwarf]
Int 14 (+2) [5 Pts]
Wis 16 (+3) [5 Pts + 2 Dwarf]
Cha 11 (+0) [3 Pts - 2 Dwarf]

Skills Appraise +8 [+1 Rank +2 Int + 2 Dwarf +3 Class], Craft (Weapons) +8 [+1 Rank +2 Int +3 Class +2 MW Tools], Craft (Armor) +8 [+1 Rank +2 Int +3 Class +2 MW Tools], Diplomancy +0, Heal +5 [+3 Wis +2 Kit], Knowledge (Arcana) +6 [1 Rank +2 Int +3 Class], Knowledge (History) +6 [1 Ranks +2 Int +3 Class], Knowledge (Religion) +7 [2 Rank +2 Int +3 Class], Perception +3 [+3 Wis], Sense Motive +7 [+1 Rank +3 Wis +3 Class], Spellcraft +6 [+1 Ranks +2 Int +3 Class]

Feats 1 - Spell Focus (Conjuration)

Languages Common, Dwarven, Celestial, Terran

Class Abilities
Cleric: Channel Energy 1d6 (3x's/Day), Domains, Orisons, Aura

Cleric Spells (Cast 4/3+1 Per Day, Save DC 13 + Spell Level, DC 14 + Spell level Conjuration; Caster Level 2;

Domains
Artifice: Artificers Touch (Sp): Cast Mending at will; Deal damage to Structures and Contstructs with a Melee Touch Attack 1d6+1/2 Cleric Levels; ignores hardness and DR = to Cleric Level; 3+Wis Mod/Day (6/Day); 8th Level: Dancing Weapon 1/day+1/4 CL for 4 Rounds
Spell List: 1 - Animate Rope, 2 - Wood Shape, 3 - Stone Shape, 4 - Minor Creation, 5 - Fabrication, 6 - Major Creation, 7 - Wall of Iron, 8 - Instant Summons, 9 - Prismatic Sphere

Earth: Acid Dart (Sp): Shoot a Spash of Acid with Ranged Touch Attack 1d6+1/2 Cleric Levels; 30'; 3+Wis Mod/Day (6/Day); Acid Resistance (Ex): 10 @ 6th level, 20 @ 12th; Immune to Acid at 20th level
Spell List: 1 - Magic Stone, 2 - Soften Earth & Stone, 3 - Stone Shape, 4 - Stone Spikes, 5 - Wall of Stone, 6 - Stoneskin, 7 - Elemental Body IV (earth only), 8 - Earthquake, 9 - Elemental Swarm (earth only)

Possessions:
Total Gear Value 1,000 gp
Remaining 101gp

Body Slot - Item - GP Value - Source
Shield Heavy Darkwood - 257 - PFCB; AC +2, ACP -0
Armor Breastplate (MW) - 350 - PFCB; AC +6, Max Dex +3, ACP -3
Weapon Warhammer - 12 - PFCB;
Weapon Dagger - 2 - PFCB
Backpack - 2 - PFCB
Bedroll - 0.1 - PFCB
Beltpouch - 1 - PFCB
Manacles - 15 - PFCB
Tankard - 0.9 - Made up?
Merchant's Scales - 2 - PFCB
Caltrops - 1 - PFCB
Parchmentx10 - 2 - PFCB
Ink - 8 - PFCB
Silk Rope - 10 - PFCB
Cleric Vestments - 5 - PFCB
Travelers Outfit - 1 - PFCB
Artisan's Tools (MW) - 55 - PFCB
Holy Symbol (Silver) - 25 - PFCB
Tanglefoot Bag (x2) - 100 - PFCB
Holy Water (x2) - 50 - PFCB
*PFCB = Pathfinder Core Book
__________________
”Neither evil tongues, Rash judgments, nor the sneers of selfish men, Nor greetings where no kindness is, nor all The dreary intercourse of daily life, Shall e’er prevail against us.”

--William Wordsworth (1770-1850)

Chaotic Good Human Fighter
S:9 D:14 C:10 I:14 W: 11 Ch: 11
Tactician 75%, Power Gamer 67%, Story Teller 67%, Butt-Kicker 58%, Specialist 58%, Method Actor 58%, Casual Gamer 17%

Awesome List of Monster Lore!
Extended List of Permanency-able Spells

Last edited by Salthorae; 30th October 2009 at 10:50 PM.. Reason: Realized my init mod was wrong and removed "MW" from Warhammer as I didn't buy that
Salthorae is offline   Reply With Quote


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