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Old 30th September 2008, 02:12 PM   #1 (permalink)
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[3.5] [OOC] Hall of the Dwarven Lord

This is the ooc for Hall of the Dwarven Lord.

It is an invitation only game.


4 characters

warrior - human fighter (Leif)
sorcerer - human wizard (diviner) (Halford)
rogue - halfling rogue/ranger (Dr Simon)
healer - dwarf cleric (Padreigh)

2nd level. standard creation rules. 25 point buy (DMG p 169).
900 gp starting gold. PHB + DMG only.

---

RG IC OCC
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Last edited by Walking Dad; 10th October 2008 at 12:18 PM.. Reason: added links
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Old 30th September 2008, 02:51 PM   #2 (permalink)
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Leif Goblin Sharpshooter (Lvl 2)
Rayverim "Ray" Thanderghast
Human Fighter (25 point buy) Level 2
N/G

AC 17 (Banded Mail +1 Dex) Move: 20 feet
HP 16 = 12 + 4 Rayverim's hit points for second level (1d10+2=4)

S 15 (8) +2
D 12 (4) +1
C 14 (6) +2
I 10 (2)
W 10 (2)
C 11 (3)

Saves:
Fort: +5 -- +3+2
Ref: +1 -- +0+1
Will: +0 -- +0+0

Skills - points = [8+4(human)] + [2+1(human)]
Climb +9 = 5+2+2(feat) (armor check)
Jump +6 = 4+2 (armor check)
Swim +8 = 4+2+2(feat) (armor check)
Balance +3 = 2+1 (armor check?)

Feats - 1(std)+1(human)+1(ftr bonus)+1(ftr bonus)
Athletic (+2 climb, +2 swim)
Weapon Focus (Great Axe, +1 to hit)
Power Attack (trade attack bonus for damage)
Cleave (extra melee attack after dropping target)

BAB = +2
Great Axe, +6 to hit, 1d12+2 damage, X3 crit
Dwarven War Axe, +4 to hit, 1d10+2 damage, X3 crit
Dagger, +4 to hit, 1d4+2 damage, 19-20 X2 crit

900gp at start

Banded Mail 250 gp +6 AC, +1 max Dex
Great Axe, Masterwork 20+300gp
Dwarven War Axe (size M) (it's his backup, carried strapped to his back) 30gp
Dagger 2gp
Backpack 2 gp
Flint and Steel 1 gp
Rope, Silk 100 feet 20 gp
Whetstone 2 cp
Explorer’s Outfit 10 gp
Trail Rations, 4 days 2 gp
Pouch, Belt 1 gp
2 Sunrods 4 gp
Everburning Torch 110 gp
Smokestick 20 gp
Potion: Cure Light Wounds, CL1 (@ 50 gp each) (X 2)
Mule + 4 days’ feed 8.2 gp
Saddle, Pack 5 gp
Bit and Bridle 2 gp
Bedroll 1 sp
Sack, Empty X10 1 gp

Money Left
GP 11
SP 6
CP 8
Attached Images
File Type: jpg user48762_pic175_1222382965_thumb.jpg (4.0 KB, 3 views)

Last edited by Leif; 20th October 2008 at 09:59 PM..
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Old 30th September 2008, 05:00 PM   #3 (permalink)
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Thanks for the invite!

So, the arcane caster and rogue slots are available? I fancy rogue, myself. You say SRD only, does that include non-PHB stuff that's open source? I ask, 'cos I fancied playing a dromite for a bit of wierdness although I can adapt an old halfling character otherwise.

PS My DMG's in the attic. Could some kind soul remind me re: the point buy costs?
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Old 30th September 2008, 08:23 PM   #4 (permalink)
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Quote:
Originally Posted by Dr Simon View Post
Thanks for the invite!

So, the arcane caster and rogue slots are available? I fancy rogue, myself. You say SRD only, does that include non-PHB stuff that's open source? I ask, 'cos I fancied playing a dromite for a bit of wierdness although I can adapt an old halfling character otherwise.

PS My DMG's in the attic. Could some kind soul remind me re: the point buy costs?
Sorry, I changed SRD to PHB + DMG (magic items) for players.

Point- Buy costs:

8 - 0
9 - 1
10 - 2
11 - 3
12 - 4
13 - 5
14 - 6

15 - 8
16 -10

17 - 13
18 - 16
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Old 30th September 2008, 08:25 PM   #5 (permalink)
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Quote:
Originally Posted by Leif View Post
Possible place holder for Leif's Human Fighter, Rayverim "Ray" (unless we have a different RG thread).
Just post your characters here. Perhaps I will start a RG later.
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Old 30th September 2008, 08:29 PM   #6 (permalink)
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Leif Goblin Sharpshooter (Lvl 2)
Shhhh! No talking in the RG!

Last edited by Leif; 30th September 2008 at 10:08 PM..
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Old 30th September 2008, 08:47 PM   #7 (permalink)
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Quote:
Originally Posted by Leif View Post
You do know that you can change the title of this thread to make it the Official RG if you want? Just go back to the first post of the thread and you can change the Thread Title when you edit that post.
Yes, I know. But I think we need a OOC thread anyway and I like my RG threads without to much talk.
But thanks anyway. I'm glad you are interested

BTW: It will be the last 3.5 I DM. I will still PLAY. And there is 4e and Pathfinder...
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Old 1st October 2008, 01:57 AM   #8 (permalink)
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Moved below to placeholder. post no.2.

Last edited by Leif; 1st October 2008 at 02:09 PM..
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Old 1st October 2008, 01:47 PM   #9 (permalink)
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Count me in folks, I will go with a Human Diviner...

Darvin Thanderghast
Race: Human
Diviner 2

Str 9, Dex 14, Con 14, Int 16, Wis 10, Cha 8

HP: 11
HP Rolls


Saves: 4/2/3

Feats: Scribe Scroll, Point-Blank Shot, Precise Shot

Skills:
Concentration: 7 (5 ranks, 2 Con)
Decipher Script: 4 (1 rank, 3 Int)
K. Arcana: 10 (5 ranks, 3 Int, 2 Synergy)
K. Architecture and Engineering: 4 (1 rank, 3 Int)
K. Dungeoneering: 6 (3 ranks, 3 Int)
K. Geography: 4 (1 rank, 3 Int)
K. History: 4 (1 rank, 3 Int)
K. Local: 4 (1 rank, 3 Int)
K. Nature: 6 (3 ranks, 3 Int)
K. Nobility: and Royalty 4 (1 rank, 3 Int)
K. Religion: 4 (1 rank, 3 Int)
K. the Planes: 5 (2 ranks, 3 Int)
Spellcraft: 10 (5 ranks, 3 Int 2 Synergy)

Spells:
Thanderghast's Surge of Certainty = True Strike
Thanderghast's Ultimate Appraisal = Identify
Thanderghast's Force Barrage = Magic Missile
Thanderghast's Strength Sapper = Ray of Enfeeblement
Thanderghast's Force Armor = Mage Armor
Thanderghast's Swift Locomotion = Expeditious Retreat

Equipment:
100gp to Summon Rat Familiar "Nibs"
Spell Component Puch x 3 15gp (Have taken 20 to hide 2 on person using Sleight of Hand untrained, for a total of 22).
Spell Book 15gp
Light Crossbow 35gp
20 Bolts 1gp
10 Silver Bolts 3gp
10 Cold Iron Bolts 2gp
Cold Iron Dagger 4gp
Wand of Magic Missile 10 charges 150gp
Wand of Color Spray 10 charges 150gp
Wand of Shield 5 charges 75gp
Wand of Cause Fear 3 charges 45gp
Wand of Enlarge Person 5 charges 75gp
Wand of Magic Weapon 5 charges 75gp
Wand of Protection from Evil 5 charges 75gp
Wand of Disrupt Undead 10 charges 75gp
Explorer's Outfit -
4gp 9sp 10cp

Last edited by Halford; 2nd October 2008 at 01:52 PM..
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Old 2nd October 2008, 11:05 AM   #10 (permalink)
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Dr Simon Goblin Sharpshooter (Lvl 2)
Submitted for approval, Work in Progress.
Let me know if the multi-classing is okay, otherwise I'll do him straight rogue. I'm thinking a kind of bounty hunter character here.

Kordo Hairfoot-Trundlestump, Shirrif's Man
Halfling Rogue 1/ Ranger 1

Str 10 (+0 ) (4 pts ->12, -2 racial)
Dex 16 (+3) (6 pts ->14, +2 racial)
Con 10 (+0) (2 pts)
Int 12 (+1) (4 pts)
Wis 11 (+0) (3 pts)
Cha 14 (+2) (6 pts)

Initiative +7
BAB +1/ Grp -3

Fort +2 +0 +0 +1 = +3
Ref +2 +2 +3 +1 = +8
Will +0 +0 +0 +1 = +1

Racial Traits
Small size (+1 AC, +1 attack, -4 grapple, +4 hide, 3/4 carry, small weapons)
20 ft. move
+2 Climb, Jump, Move Silently
+1 all saves
+2 saves vs. fear
+1 attack with thrown weapons and sling
+2 Listen

Languages: Common, Halfling, Goblin

Class Features (Rogue)
+1d6 Sneak Attack
Trapfinding

Class Features (Ranger)
Track
Wild Empathy
Favoured Enemy (goblinoids)

Feats
Improved Initiative - 1st
Track - Ranger Bonus

Skills
(Ranks, Ability Modifer, Misc)
Bluff +4 +2 = +6
Climb +0 +0 +2 = +2
Decipher Script +2 +1 = +3
Diplomacy +4 +2 = +6
Disable Device +4 +1 = +5
Gather Information +2 +2 = +4
Hide +4 +3 +4 = +11
Jump +0 +0 +2 = +2
Knowledge (dungeoneering) +1 +1 = +2
Listen +3 +0 +2 = +5
Move Silently +5 +3 +2 = +10
Open Lock +4 +3 = +7
Ride +1 +3 = +4
Search +3 +1 = +4
Sense Motive +2 +0 = +2
Sleight of Hand +2 +3 = +5
Spot +1 +0 = +1
Survival +1 +0 = +1

Gear; Pending.
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Last edited by Dr Simon; 2nd October 2008 at 06:00 PM..
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Old 2nd October 2008, 11:33 AM   #11 (permalink)
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Padreigh Goblin Sharpshooter (Lvl 2)
First quick draught of my dwarf. Name and equipment will follow, feats and skills are subject to changes

Male Dwarf Cleric 2
Lawful Good

Strength 14 (+2)
Dexterity 10(+0)
Constitution 16(+3)
Intelligence 10(+0)
Wisdom 14(+2)
Charisma 9(-1)

Domains: Strength / War
Energy: Positive [Healing / Turns Undead]
Total Hit Points: 17
Speed: 20 feet
Armor Class: 10
Touch AC: 10
Flat-footed: 10

Initiative modifier: +0 = +0 [dexterity]
Fortitude save: +6= 3 [base] +3 [constitution]
Reflex save: +2 = 0 [base] +2 [lightning reflexes]
Will save: +5 = 3 [base] +2 [wisdom]
Attack (handheld): +3 = 1 [base] +2 [strength]
Attack (unarmed): +3 = 1 [base] +2 [strength]
Attack (missile): +1 = 1 [base]
Grapple check: +3 = 1 [base] +2 [strength]

Languages:
Common , Dwarven

Feats:
Lightning Reflexes
Weapon Focus [war domain, sect weapon]

Traits:

Appraise+0
Balance* +0
Bluff-1
Climb* +2
Concentration +7
Diplomacy -1
Disguise-1
Escape Artist +0
Forgery +0
Gather Information -1
Heal +4
Hide +0
Intimidate -1
Jump (Str*) -4 = +2 -6 [speed 20]
Knowledge (religion) +4
Listen +2
Move Silently* +0
Ride +0
Search +0
Sense Motive +2
Spot +2
Survival +2
Swim** +2
Use Rope +0

* = check penalty for wearing armor


Zero-level Cleric spells: 4 per day

First-level Cleric spells: 3 (2+1) per day +1 from a domain:

Dwarf:
ˇ +2 constitution / -2 charisma (already included)
ˇ Can move 20 feet even if in heavy armor
ˇ Darkvision (see 60 feet in pitch-dark)
ˇ Stonecunning (+2 on searching stone, intuit depth)
ˇ +4 to avoid being bullrushed while standing on ground
ˇ +2 racial bonus on saves vs. poison
ˇ +2 racial bonus on saves vs. spells / spell-like abilities
ˇ +1 racial bonus to hit orcs and goblinoids
ˇ +4 dodge bonus on AC against giants
ˇ +4 stability bonus to avoid being tripped/bull rushed standing on ground
ˇ +2 racial bonus on appraise checks if stone/metal
Cleric:
ˇ Alignment Aura
ˇ Spontaneous Casting (heal)
ˇ Turn Undead (2x/day)
ˇ High wisdom gains bonus spells daily
ˇ Domain choices give additional abilities
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Last edited by Padreigh; 2nd October 2008 at 11:44 AM..
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Old 2nd October 2008, 12:48 PM   #12 (permalink)
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Quote:
Originally Posted by Halford View Post
Walking Dad
Signed up with a human Diviner, lack of Spell Compendium makes me sad, but I'll get over it! Level up HP straight rolls btw?
Good question. Yes, I think as much standard 3.5 as possible.

@Dr Simon: Rogue/Ranger is fine. Both are skill heavy classes. But you will lack (or pay cross-class penalities for) the 5th rank in rogue-only class skills.
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Old 7th October 2008, 06:44 PM   #13 (permalink)
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Are we ready to rumble?
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Old 7th October 2008, 08:59 PM   #14 (permalink)
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The game will start after my Base of Operation game ended. The players are in the last two rooms of the last dungeon.

BTW: Padreigh, we will use the standard (PHB) gods.
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Old 7th October 2008, 09:52 PM   #15 (permalink)
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Ah, got you, let me know when I we kick off.
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Old 7th October 2008, 09:58 PM   #16 (permalink)
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We await your pleasure with eager minds, oh Great Dungeon Master!
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Old 8th October 2008, 12:42 PM   #17 (permalink)
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@WD
Do I have to pick a god or can I decide to follow an "ideal"?

Rulebook
If a cleric is not devoted to a particular deity, he still selects two domains to represent his spiritual inclinations and abilities.


Although I can't remember how you decide which weapon is the "favoured weapon" of a "cleric without a god" ...
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Old 8th October 2008, 01:34 PM   #18 (permalink)
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I would prefer a god, but an ideal is ok.
Here is somthing from the spiritual weapon spell:

Quote:
The weapon that you get is often a force replica of your deity’s own personal weapon. A cleric without a deity gets a weapon based on his alignment. A neutral cleric without a deity can create a spiritual weapon of any alignment, provided he is acting at least generally in accord with that alignment at the time. The weapons associated with each alignment are as follows.

Chaos
Battleaxe

Evil
HeavyFlail

Good
Warhammer

Law
Longsword
I would say, choose warhammer or longsword.
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Old 10th October 2008, 12:20 PM   #19 (permalink)
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IC thread is up!

With one game nearly finished and the other taking a break...

Complete your characters!

RG
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Old 12th October 2008, 02:25 AM   #20 (permalink)