dreaded_beast
First Post
Have you ever DMed a game where the majority of the players have a gaming style that is different than your own?
Do you go along with what the players want or do you try and work with the players to play a game more in line with your particular style?
With my current group, I'm still in the "feeling out" stages, although we have played over 10 sessions by my estimate. I don't think their particular style is exactly like my own, which would be an unrealstic expectation, but close enough that no great problems have arrived.
Talking with my players has helped me discover more of what they want in a game. However, it has mainly been me asking them what they want. I have not realy voiced my own desires or wants for the campaign.
For now I am going along with the flow, but my own "twisted desires" are about to be realized soon, if you read my "Help me destroy the Forgotten Realms" thread, hehe.
What do you do?
Do you go along with what the players want or do you try and work with the players to play a game more in line with your particular style?
With my current group, I'm still in the "feeling out" stages, although we have played over 10 sessions by my estimate. I don't think their particular style is exactly like my own, which would be an unrealstic expectation, but close enough that no great problems have arrived.
Talking with my players has helped me discover more of what they want in a game. However, it has mainly been me asking them what they want. I have not realy voiced my own desires or wants for the campaign.
For now I am going along with the flow, but my own "twisted desires" are about to be realized soon, if you read my "Help me destroy the Forgotten Realms" thread, hehe.
What do you do?