BUGHUNTER MOREAU d20Future 2, Madness on Tau Ceti Five

Sneak stretches some and looks around. Well, it wasn't a sewer. The larger rifle slung over his shoulder, he yawned and got to the walk with the others, "Anyone else think they could have brought us in at least a little closer?"
 

log in or register to remove this ad


Karl Green

First Post
October 15th, 0812, 1932 (Local time), Tau Ceti Five

Forming up the Squad heads into the hills and low-mountains to the north. The Map-Board shows a basic matching trail that should get you to our destination in six days if there are no problems.

Fairly soon the Squad starts seen their first trees on planet; they looks something like a cross between pine and palm trees. The branches run from almost the base of the tree to its upper reaches, while the leaves look more like those found on palm trees. Again, the trees as with all the vegetation so far has a yellows tint to it… even the dirt seems to have a slightly more yellow coloration then it should. You get the feeling that you are going to get tired of this pretty fast.

The two Canine troopers gain all kinds of new smells and senses within the first few hours… and all the troops are affected to a lesser degree… this is a living breathing planet and there are hundreds if not thousands of living little things on every square foot that the Squad passes. It is exciting and disturbing at the same time.

Most of the wild life you see are more of the bat-bird things that you have seen before and small borrowing type rat things. By midday the trees become thicker and you start getting into your first real forest (even if it is an alien one). Screeches, hoots, cries, and other noises assault the Squad as the animals seem to greet them.

After a long days march, the team strikes camp and sets their watches. The noises of the forest seem to only get louder with the coming darkness and for that first night no one gets very good sleep.

While radio silence is to be maintained with the Lt. and dropship, there is a daily messages to be sent up to the orbiting ship UT.S.S. EMORY L. BENNETT . Pedia sends these quite, tight beam coded messages up to the ship. This message is mostly just a short "all's well" and almost impossible to detect unless you are directly above.

The next few days, the routing is the same… march, eat, march some more, camp, eat, send the message, try to sleep, awake up and repeat.

No larger wildlife is seen during this trip… a few large pig like animals are seen a few times but they avoid the Squad and cause no trouble. Once, on the fifth night, a VERY large animal roars and knocks over a few trees about 100 feet from the Squad's camp, but it does not come any closer and after a few moments it wanders off… but no one gets a good night sleep after that…

On the morning of the sixth day, moving through the rougher mountains now, the Squad's Map-Board indicates that the Squad is very close to the mine now. There are three main ways that the team can get into the camp from this area… the first is a winding path that leads up the valley where the mine is and is fairly narrow and winding. It might offer some cover from the mine, until the very end, but the opening into the valley is fairly low and comes up bellows its elevation. The second one is a bit rougher and requires some climbing, but would allow the Squad to approach the mine and valley from above and offers some good cover along the way. The third one is to come up through a died riverbed that is partly underground. It is a longer trip but would provide a lot of cover (but it would also be the easiest to defend if the rioting prisoners have thought about defense).

If the Squad wish to take an extra day they can move around to the north side of the mining valley and come at it from that side. The valley extended north a long way, and is fairly heavily forested and the Squad could move though it and come down onto the mine's spaceport and small storage building.

[occ]OK up to you now how to approach the Mine[/occ]
 

Festy_Dog

First Post
"Sneak, if you're willing to climb, you and anyone with decent range could take the second route and overlook a lot of the facility. Another team could slog from building to building while your bunch cover our backs and keep any enemy backup pinned. Divide and conquer, eh?" Gramps says, and turns to Brute, "Just a suggestion though, sir. It's up to you."
 

Captain Tagon

First Post
Brute looks over at Gramps and shakes his head. "I'm not too sure the team is really big enough to be splitting up. But I do like the high road idea. Come in at them from above. With that and our surperior training, this shouldn't be too bad."
 

Karl Green

First Post
October 21th, 2042, 0812 (Local time), Tau Ceti Five

Taking the rougher route the Squad makes their way up into the steeper hills, requiring some climbing and hard marching. After about four hours they come out over the valley and can look down into it and the mining complex. The nearest building in the X-shaped residential building (according to your Map-Board), which is in front of the huge Mine Smelter. It is around 2000 feet away, and looking at the two buildings with the electro-binoculars and Sneak's scope…
Spot for Brute 11 +7 =18, Pedia 14 +1 =15, and Sneak 13 +7
…all three see a guard stationed on the roof of the Residential building. He is wearing some kind of mask and electro-binoculars around his neck, but he is not looking out them right now. He is partial concealed from the ground, but from the Squad's present vantage point he is pretty much out in the open. He is armed with a long barreled rifle. Sneak notices out maybe 5000 feet away, two additional guards watching the ground… they also have some kind of animal on a leash. It looks like one of pictures you saw of those two legged wolf lizards that were reported on the mainland

Gramps scouts out the trail down into the valley and there are a number of points but the sentry could observe most of them. He does find one or two that you might be able to sneak in without him seeing the Squad though…
 
Last edited:

Festy_Dog

First Post
"Sir, there's a couple of ways down into the valley with minimum risk for being seen," Gramps says, pointing out his findings on the Map-Board.
 

Taking in the landscape around him, Sneak unslings the rifle from his shoulder and holds it at his side. Kneeling down, he says, "There's a few guards in sight. Don't think they can see us but they aren't paying much attention. I don't think we should split up, but at the same time as one group we could be easy to spot."
 


Captain Tagon

First Post
Brute speaks out of the side of his mouth to Sneak, irrationaly trying to stay quiet even at this distance. "What's the furthest we can take them out easily from?"
 

Remove ads

Top