SRD said:Should the spell duration expire while the subject is still aloft, the magic fails slowly. The subject floats downward 60 feet per round for 1d6 rounds. If it reaches the ground in that amount of time, it lands safely. If not, it falls the rest of the distance, taking 1d6 points of damage per 10 feet of fall. Since dispelling a spell effectively ends it, the subject also descends in this way if the fly spell is dispelled, but not if it is negated by an antimagic field.
Quasqueton said:Well, if the rules say max damage is 20d6, reached at 200' of falling, wouldn't it mean that 200' per round is the terminal velocity of D&D?
Quasqueton