Viridian Plague Rogue's Gallery

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The New Slagg

Slagg Bonecruncher: Tralg/Male (Giant 1/ Raider 3/ Gladiator 3)

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Character Name: Slagg Bonecruncher
Character Race: Tralg
Home World: Scandaj
Character Classes: Giant 1/ Raider 3/ Gladiator 3
Alignment: Chaotic Good

Gender: Male
Age: 9
Height: 8’6”
Weight: 512
Eyes: Blue Gray
Hair: Orangish Brown
Skin: Olive Green

Experience Points (Current): 21000
Experience Points (Needed):
Character Level: 7

Known Languages: Narlse, Tralg

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Strength: 27 +8 (Base 18, Racial +8, 1st ability bonus +1)
Dexterity: 14 +2 (Base 16; Racial –2)
Constitution: 22 +6 (Base 18; Racial +4)
Intelligence: 8 –1 (Base 12; Racial –4)
Wisdom: 10 +0 (Base 12; Racial –2)
Charisma: 6 –2 (Base 10; Racial –4)

Bold: After magical enchantment
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Hit Dice: 1d8; 3d10; 3d12 + 48 (link)
Hit Points: 97
Armor Class: 16 [ BASE (10) + ARMOR (4) + DEX (2) + DEFLECTION (0) + NATURAL (1) + SIZE (-1)]
Flatfooted Armor Class: 16
Touch Attack Armor Class: 12
Damage Resistance: 0
Spell Resistance: nil

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Armor Worn: Studded Leather +1
AC Bonus: 4
AC Penalty: 0
Maximum DEX bonus: +5
Armor Type: Light
Weight: 40 lbs.

Armor Weight: 40 lbs.
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Save vs. Fortitude: 14 [BASE (8) + CON MOD (6)]
Save vs. Reflex: 8 [BASE (6) + DEX MOD (2)]
Save vs. Will: 4 [BASE (4) + WIS MOD (0)]

Special Save Notes:
Evasion

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Initiative Modifier: +4 [Quick Reconnoiter +2]
Base Attack Bonus: +5

Melee Attack Bonus: +13 [BASE (6) + STR MOD (8) + SIZE (-1)]
Ranged Attack Bonus: +7 [BASE (6) + DEX MOD (2) + SIZE (-1)]

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Weapons:
Large Great Axe +2 Attacks: +15 Flurry: +13/+13 / 3d6+14 / x3 / Slashing / 24 lbs. (8340 GP)

Unarmed Strike Attacks: +13 Flurry: +11/+11 / 1d8+8 / x2 / Bludgeoning / 0 lbs. (0 GP)

Grapple Attacks: +13 Check: +17

Weapon weight: 24 lbs.
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Feats
Power Attack (1st level)
Unarmed Strike (Free Gladiator)
Improved Overrun (Gladiator Bonus Feat)
Quick Reconnoiter (3rd Level)
Improved Grapple (Gladiator Bonus Feat)
Leadership (6th Level)
Run (Raider bonus Feat)

Skills:

Hide –2 (Dex +2, Size –4)
Intimidate +8 (Cha -2, Size +4) 6
Jump +20 (Str +8, Movement +12) 0
Listen +9 (Wis + 0) 9
Move Silently +10 (Dex + 2) 8
Spot +9 (Wis + 0) 9
Survival +5 (Wis + 0) 5

[CC] Cross Class Skill
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Special Abilities
Large Size (Giant)
Light Sensitivity (Giant)
Low Light Vision (Giant)
Darkvision 60’ (Giant)
Incredible Hardiness (Giant)
Sneak Attack +2d6 (Raider)
Fast Movement +30 (Raider; Gladiator)
Illiteracy (Raider)
Rage 1/day (Raider)
Bonus Feat x2 (Gladiator)
Flurry (Gladiator)
Signature Move 1/day (Gladiator)
Evasion (Gladiator; Raider)
Improved Uncanny Dodge (Gladiator; Raider)
Battle's Euphoria 1/day (Gladiator)

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Equipment & Gear:
Amulet of Natural Armor +1 (1 lbs.)
Backpack 2 lbs.
Flint and Steel nil lbs.
Pouch, Belt 1/2 lbs.

Equipment Weight: 3.5 lbs.

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Magical Item Slots
Head:
Eyes:
Neck: Amulet of Natural Armor +1
Torso:
Robe/Armor:
Waist:
Clock/cape/mantle:
Arms:
Hands:
Ring Left Hand:
Ring Right Hand:
Feet:

EQUIPMENT WEIGHT: 4.5 lbs.
ARMOR WEIGHT: 40.0 lbs.
WEAPON WEIGHT: 24.0 lbs.
TOTAL WEIGHT: 68.5 lbs.

Carrying Capacity 27 STR Light: up to 692 lb. Medium: 693-1386 lb. Heavy: 1386-2080 lb.

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Money:
PP: 0
GP: 287
SP: 0
CP: 0

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Base Speed: 60 feet

Appearance

Though he stands eight and a half feet tall Slagg is actually on the short side for a Tralg but to those who have not spent alot of time around Tralgs its not really noticeable, and his height is still impressive. To another Tralg he is noticeable short and to those Tralgs who do not know him it’s a reason to mock him. For with size comes the assumption of strength but this is a mistake, a poor unfortunate one in the best of times fatal at the worse of times, as Slagg was one of the strongest Tralgs ever born in his tribe and was currently the strongest for his age.

No Tralg is free of deformity and in the case of Slagg it’s a rather heavy brow that robs his appearance of any intelligence even though his blue gray eyes hint at an intelligence that few Tralgs posses. His long Because of his large jaunting lower chin Slagg’s long sharp pointing teeth always stick out above the top of his upper lip, his upper lip even has small grooves that his teeth rise though when he closes his mouth. A large squashed yet unsquashed nose dominates the center of his ugly mug while small wiry hairs sprout out over this whole body,

Slagg wears simple leather armor and dresses mostly in dark browns, browns, and some greens to dark greens, all of which helps him stay hidden in natural surroundings. He is far cleaner than most Tralgs are and he will on occasion have flowers braided into his wiry hair, neither is done by his actions, instead were Pleione’s doing as she can’t stand it when he’s stinky or is overly unkempt.

Personality

Slagg is a very down the earth type of person, introverted he’s happy to let Pleione do the talking while he worries about the important stuff, like keeping her safe, an eye upon their surroundings, their next meal, and for other dangers.

Having seen first hand the damage that happens to female that becomes pregnant by a Tralg Slagg has no interest in females of other species. For the most part this includes Pleione but because of their special bond and Pleione’s ability to become pregnant only when she wants too Slagg is inclined to please her as long as she doesn’t feel pain cause of it.

Background:

Born in the uncivilized badlands on Scandaj Slagg was your typical tralg, though admittedly a few inches shorter and a little bit smarter, and like a typical tralg he enjoyed the simple life of raiding the weaker races for their items to meet the needs of the tribe but this simple life was all about to change.

With the coming of manhood Slagg was sent off to scout by himself for a future raid as the tralgs learned though trail and error, experience was seen as the best teacher. This was his first scouting mission and he was quite excited by it all. This scouting mission was rather uneventful except for his chance discovery of a lone narlsewoman. Pretty and fine Slagg saw her as a blessing, as would any tralg, and he quickly fell upon her in a very tralg way ripping her clothes from her until she was naked.

For most tralgs this would have been the end of the story, the female would have been forgotten about and soon a new tralg would be born from her, but Slagg wasn’t like most tralgs as he understood the Narlse language and he understood the screams of the narlsewoman and her cries were not what the tralgs believed. Tralgs believe that the women where honored to be chosen and that the violence at what a baby left the womb at was proof that the woman wanted to be a tralg and not stay as one of the weaker races.

Though she objected Slagg finished with her, leaving the women where she laid, and continued on his scouting mission. Her words continued to echo in his slow turning mind even after the raid, which was some weeks later. Months pasted yet the narlsewoman’s words would not leave Slagg’s tried mind alone but finally a chance encounter would change this… He found her.

Or at least what was left of her after her people had turned their back on her, heavy with a Tralg’s baby she had been cast off to die in the wild and nearly dead she was. Slagg recognizing who she was, but not the implications of her weight gain or frail condition, offered her food and nursed her back to health in the coming days and weeks.

The narlsewoman over the course of the coming weeks started to accept Slagg’s help, it was most unusually for one’s executioner to go out of his way to keep you alive and content, and she explained the changes of her body, why her people had cast her out, and that she was also going to die soon. She didn’t blame Slagg for his actions, he was in her mind up till that point nothing more than an animal doing what was needed for its survival.

Finally the day came and the tralg baby ripped himself from the narlsewoman’s womb as Slagg watch in horror. He had seen death, caused it a great number of times, but nothing seemed so horrible wrong as his own son’s birth.

Took son to his people. (Hulk Sad)

Left to be alone. (Leave Hulk Alone)

Captured (Hulk Mad)

Forced to becoming a gladiator (Hulk Smash)

Saw pretty woman abused. (Hulk Angry)

Freed her and escaped with her. (Hulk Smash Some More)

Arrive IC not to long later. (Hulk Unsure Where They Are)


Notes:
Leadership: 6 (HD) + 1 (special power: strength) + 1 (kindness) + 2 (Exceptional Devotion: No followers) – 2 (Charisma) = 8

[sblock]
The Raider

BAB Fort Ref Will Special
+1 +2 +2 +0 Sneak Attack +1d6, Fast Movement +10
Illiteracy, Rage 1/day
+2 +3 +3 +0 Evasion, Uncanny Dodge
+3 +3 +3 +1 SA +2d6, Run
+4 +4 +4 +1 Improved Uncanny Dodge, Rage 2/day
+5 +4 +4 +1 SA +3d6, Sense Booty
+6/+1 +5 +5 +2 Fast Movement +20
+7/+2 +5 +5 +2 SA +4d6, Damage Reduction 1/-
+8/+3 +6 +6 +2 Rage 3/day
+9/+4 +6 +6 +3 SA +5d6, Dangerous Rush
+10/+5 +7 +7 +3 Damage Reduction 2/-, Opportunist
+11/+6/+1 +7 +7 +3 SA +6d6, Greater Rage
+12/+7/+2 +8 +8 +4 Rage 4/day
+13/+8/+3 +8 +8 +4 SA +7d6, Damage Reduction 3/-
+14/+9/+4 +9 +9 +4 Indomitable Will, Indomitable Mind
+15/+10/+5 +9 +9 +5 SA +8d6, Deadly Rush
+16/+11/+6/+1 +10 +10 +5 Damage Reduction 4/-, Rage 5/day
+17/+12/+7/+2 +10 +10 +5 SA +9d6, Improved Evasion
+18/+13/+8/+3 +11 +11 +6 Tireless Rage, Charging Cleave
+19/+14/+9/+4 +11 +11 +6 SA +10d6, Damage Reduction 5/-
+20/+15/+10/+5 +12 +12 +6 Mighty Rage, Rage 6/day

Hit Dice: d10

Skills: 6+Int modifier, use the Rogue skill list + Barbarian skill list +
Knowledge (Nature) and Knowledge (Geography) - (Diplomacy,
Decipher Script, Forgery, and Gather Information)

Rogue Abilities: All the listed Rogue abilities are equivalent unless
stated otherwise

Barbarian Abilities: All the listed Barbarian abilities are equivalent unless
stated otherwise

Sense Booty: The Raider can sense the most valuable object that does not
belong to her when presented with several such objects, though this ability
does not consider hidden objects the existence of which she does not know or
foil illusions that disguise the worth of an object.

Indomitable Mind: As Slippery Mind

Dangerous Rush: A 9th-level Raider can rush into a raid without dropping
her defenses, becoming able to Run without provoking Attacks of
Opportunity (unless she performs some other action while running that
normally provokes one, of course).

Deadly Rush: If the Raider charges into combat, she may make a Full Attack.
She can only do this on her first round of combat, and only if she charges
into combat.

Charging Cleave: While charging in a straight line, a level 18 Raider can
keep charging through the spaces of any opponents in her way that she drops as
long as she has additional attacks left and additional movement left for the
round--if she has any Cleave feats, she can use them to get additional attacks,
even though they usually do not allow any movement to be made between attacks.

++++++++++++++++++++++++++++++++++++++

The Gladiator

BAB Fort Ref Will Special
+1 +2 +2 +2 Bonus Feat, Flurry, Unarmed Strike,
Fast Movement +10, Signature Move 1/day
+2 +3 +3 +3 Evasion, Uncanny Dodge, Battle's Euphoria 1/day
+3 +3 +3 +3 Bonus Feat, Fast Movement +20
+4 +4 +4 +4 Advancing Blows, Battle's Euphoria 2/day
+5 +4 +4 +4 AC Bonus, Improved Uncanny Dodge,
Signature Move 2/day
+6/+1 +5 +5 +5 Bonus Feat
+7/+2 +5 +5 +5 Damage Reduction 1/-
+8/+3 +6 +6 +6 Battle's Euphoria 3/day
+9/+4 +6 +6 +6 Improved Evasion
+10/+5 +7 +7 +7 Damage Reduction 2/-, Signature Move 3/day
+11/+6/+1 +7 +7 +7 Greater Flurry, Rapturous Euphoria
+12/+7/+2 +8 +8 +8 Battle's Euphoria 4/day
+13/+8/+3 +8 +8 +8 Damage Reduction 3/-
+14/+9/+4 +9 +9 +9 Acrobatic Skill Mastery
+15/+10/+5 +9 +9 +9 Battle's Euphoria 5/day, Signature Move 4/day
+16/+11/+6/+1 +10 +10 +10 Damage Reduction 4/-
+17/+12/+7/+2 +10 +10 +10 Tireless Euphoria
+18/+13/+8/+3 +11 +11 +11 Fortuitous Dodge
+19/+14/+9/+4 +11 +11 +11 Damage Reduction 5/-
+20/+15/+10/+5 +12 +12 +12 Battle's Euphoria 6/day, Signature Move 5/day,
Sublime Euphoria

Hit Dice: d12

Skills: 4+Int modifier, use the Monk skill list + Intimidate

Bonus Feats: The Gladiator may take any fighter bonus feats.

Monk Abilities: As Monk (remember that the AC Bonus, Unarmed Strike, Fast Movement keep
increasing like for a Monk)

Signature Move: Gladiators are known for their spectacular Signature Moves, and they are
widely respected darlings of the spectators because of how amazing the moves seem to them.
Most signature moves are just for show, but every so often, the Gladiator can perform a
signature move with such flair that it gains power from her personality, gaining a bonus
to hit and damage equal to her Charisma bonus.

Battle's Euphoria: A Successful Gladiator begins to feel an irresistible allure in battle,
even if she started off her career involuntarily. Slowly, the urge to fight begins
to call to her, and when she enters into a state of Euphoria in battle, it has truly
overtaken her. While in Euphoria, she gains +2 to all Saving Throws, a +2 Dodge Bonus to
AC, and +4 to Charisma.
Her Euphoria lasts for 3 rounds + 1 round per point of Charisma bonus, and when it ends,
she becomes fatigued.

Advancing Blows: The Gladiator learns to ebb and flow with the current of a battle, playing
upon the advantages she finds to ensure her victory. Every time the Gladiator lands a blow
in battle, if she makes her next attack against the same opponent, she receives a cumulative
+1 to damage for each successful attack made in a row. The damage bonus resets to zero if
she ever misses her target, switches targets, or reaches her Charisma bonus in damage bonus
from this ability.

Rapturous Euphoria: The Gladiator's bonuses in Euphoria increase to +3 to all Saving Throws
+3 Dodge Bonus to AC, and +6 to Charisma.

Acrobatic Skill Mastery: As Skill Mastery but only with Jump and Tumble

Tireless Euphoria: As Tireless Rage

Fortuitous Dodge: As the Rogue Defensive Roll

Rapturous Euphoria: The Gladiator's bonuses in Euphoria increase to +4 to all Saving Throws
+4 Dodge Bonus to AC, and +8 to Charisma.

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