Thanee
First Post
This is the thread for combat declarations for the [smallcaps]Pool of Radiance[/smallcaps] campaign. It will be used for all combat declarations by the players instead of posting to the IC-thread during combat. Each combat round will be summarized by me in the IC-thread, once all actions are declared. This is meant to ensure a good readability of the IC-thread.
To recap what this thread is about, a repost from the OOC-thread:
[SBLOCK][COMBAT] - This is a special thread for combat declarations. Whenever the game moves into combat rounds, I will put up a link to it. In this thread, instead of the IC-thread, you can then describe your actions for the next round. Your combat declaration should include a visual description (like an IC-post) of the action, which I can copy over to the combat resolution post in the IC-thread, probably with some modifications to put it into context. Since I will roll all dice when the combat round gets resolved, you should not include the result of your actions in the description, if it depends on a dice roll, which you cannot know about at that point. Furthermore, the post should include what actions your character takes below the description, for example...
Free Action: Drop bow
Move Action: Move to <space> and draw sword
Standard Action: Attack <target>
Abbreviations (like FA, MA, SA, FRA) can certainly be used.
In some cases it might be a good idea to give alternate actions depending on certain events, which you are still uncertain about. Please consider the declared actions of your fellow players, when you post yours (you can ignore initiative order in this context, that means, if you see that player #1, whose character is acting after yours, is attacking monster A, then you could also attack monster A, moving into flanking position, for example, for support). This is specifically not considered metagaming (but rather an aid to better be able to cooperate, given that you do not know the outcome of the actions happening before your turn, it's just a fair compensation).
I prefer combat to go quick, so if possible one combat round per day (at most one round per two days) would be good. If you know, that it is likely you cannot keep up at some point, posting a course of action in advance, which I can use as a guideline then, could work as well. If necessary, I will delay or control your characters to speed things up.[/SBLOCK]
The Party
outside Phlan
currently missing...
Links
[IC1] Prologue - Setting Sail
[IC1] First Chapter - Valhingen Graveyard
[IC1] Second Chapter - Missing Brother (Kuto's Well)
[IC1] Third Chapter - Reconquest of Sokol Keep
[IC1] Fourth Chapter - Temple of Bane
[IC1] Fifth Chapter - The Rescue of Amber (Podol Plaza)
[IC1] Sixth Chapter - Mantor's Library
[IC2] Sixth Chapter - Mantor's Library (continued)
[IC2] Seventh Chapter - Barren River
[INFO] Campaign Information
To recap what this thread is about, a repost from the OOC-thread:
[SBLOCK][COMBAT] - This is a special thread for combat declarations. Whenever the game moves into combat rounds, I will put up a link to it. In this thread, instead of the IC-thread, you can then describe your actions for the next round. Your combat declaration should include a visual description (like an IC-post) of the action, which I can copy over to the combat resolution post in the IC-thread, probably with some modifications to put it into context. Since I will roll all dice when the combat round gets resolved, you should not include the result of your actions in the description, if it depends on a dice roll, which you cannot know about at that point. Furthermore, the post should include what actions your character takes below the description, for example...
Free Action: Drop bow
Move Action: Move to <space> and draw sword
Standard Action: Attack <target>
Abbreviations (like FA, MA, SA, FRA) can certainly be used.
In some cases it might be a good idea to give alternate actions depending on certain events, which you are still uncertain about. Please consider the declared actions of your fellow players, when you post yours (you can ignore initiative order in this context, that means, if you see that player #1, whose character is acting after yours, is attacking monster A, then you could also attack monster A, moving into flanking position, for example, for support). This is specifically not considered metagaming (but rather an aid to better be able to cooperate, given that you do not know the outcome of the actions happening before your turn, it's just a fair compensation).
I prefer combat to go quick, so if possible one combat round per day (at most one round per two days) would be good. If you know, that it is likely you cannot keep up at some point, posting a course of action in advance, which I can use as a guideline then, could work as well. If necessary, I will delay or control your characters to speed things up.[/SBLOCK]
The Party
outside Phlan
currently missing...
Links
[IC1] Prologue - Setting Sail
[IC1] First Chapter - Valhingen Graveyard
[IC1] Second Chapter - Missing Brother (Kuto's Well)
[IC1] Third Chapter - Reconquest of Sokol Keep
[IC1] Fourth Chapter - Temple of Bane
[IC1] Fifth Chapter - The Rescue of Amber (Podol Plaza)
[IC1] Sixth Chapter - Mantor's Library
[IC2] Sixth Chapter - Mantor's Library (continued)
[IC2] Seventh Chapter - Barren River
[INFO] Campaign Information
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