marcoasalazarm
Explorer
Bump!
An (EXTREMELY) Rough Timelime of the 23 Hours.
+World Description-Situation from 1:00 P.M. of November 5 to 12:00 P.M. of November 6, 2002 (The 23 Hours):
+1) At 1:00 P.M. of November 5, millions of Internet users report that their computers have been simultaneously infected by a computer virus. This virus, named CLULESS, is equipped with an incredibly complex programming code, but it doesn’t seems to be causing any sort of malfunction.
+2) At 2:50 P.M. of November 5, a space-time anomaly opens at the WPI campus, its exact center located at the basement of the ‘Wedge’ dormitory. Inmediately after that, the anomaly grows to cover all of the campus in its radius. All communications to and from the campus are lost.
+3) The Worcester anomaly continues to grow, covering the entire city in its mantle. Like the campus, all communications are lost. Computer specialists from the Pentagon begin to analize the virus.
+4) A detailed analysis of the virus’ programming unveils that the virus is a multi-facetic A.I. (Artificial Intelligence), with a complexity never reached before. The fact that is made on a code that looks like ASCII is an apparent facade.
+5) The Worcester anomaly keeps growing, and by 3: 45 P.M. it covers the entire middle section of the Massachusetts state. At the same time in the surrounding states, reports of strange appearances are given to the authorities. This reports are few and far between, but seem to grow at a rapid pace.
+6) The people that analyze the reports notice a strange fact: many of the people, objects and beings described in the reports are exact look-alikes to people, objects and beings from works of fiction.
+7) By 5:55 P. M., the reports of appearances are coming from all over the world. Most of these reports come from many major cities. The United States Army movilizes several teams to Worcester to stop this possible threat.
+8) At 7:35 P.M., dozens of miniature anomalies like the one at Worcester open up around the world, at the infected areas. The Worcester teams report being under attack.
+9) At 7:40 P.M., all contact is lost with the teams movilized to Worcester. At the same time time, a world-wide state of emergency is declared. Riots happen all over the world.
+10) At 7: 45 P.M., all the anomalies expand, and 9 of 10 people located at the infected areas dissappear without a trace.
+11) At 9:45 P.M., a pack of dragons take over the Florida Keys, making them part of their hunting territory. This section will later be renamed ‘Dragon Highway’, and will be declared off-limits until the dragon threat is eliminated.
+12) 11:00. The remaining military forces send several assault teams to Worcester, Washington D.C., Tokyo and the American SouthWest. The Worcester and Washington teams lost contact almost inmediately after entering city limits. The Tokyo teams suffers heavy losses to several Anime characters, but manage to recapture half of the city. The other teams manage to secure several cities, but their attempts to recapture the city of Phoenix, Arizona are stopped by a bunch of people calling themselves ‘Blitz Force’.
+13) 12:45. By motives of the emergency and its ensuing chaos, the use of excessive force for self-defense is accepted. The few people who manage to hear the statement loot their local military armories.
+14) 3:00 A.M. Topeka, Kansas, is destroyed by a nuclear missile fired from a local silo. It is later discovered that an alternate version of Skynet hacked into the computers.
+15) 9:35 A.M. What remains of the governments declare the affected cities ‘danger zones’, to be entered under your own risk of not coming back out. On some of the most dangerous ones (Los Angeles, Denver, Tokyo, New York, Miami, Orlando, London, Berlin, Brasil, Moscow, Singapur, Sydney), civilian militias, and whatever can be spared of the local military are under strict orders of shooting to kill any hostile attempts to leave or enter.
+15) 12:00:50 P.M., November 6. The people who disappeared comes back, apparently unharmed.
Hey, guess what? It's an actually decently sized post from me! I've been a busy little bee, but my d20 Modern fangirl side tugged at me enough that I had to return to this project, if only for a brief visit for now. Hopefully major entries from me will continue to grow more common after this, though.
The Monstrous Misfits: the Geneva Cabinet of Curiosities
Found in Geneva, Switzerland, the Genève Musée pour Inhabituel et Atypiques Faune (more often simply referred to as the Geneva Cabinet of Curiosities) is a large collection of strange floral, faunal, and mineral samples from all over the post-CLULESS world, ranging from minor portions to entire specimens.
Key Exhibits and Wings
The Kaiju Hall
More of a 400 x 400 ft. bunker than a "hall", the massive Shiragami Memorial Hall of Kaiju (more often simply called the Kaiju Hall) is a testament to some of Coreline's most awe-inspiring and terrifying fauna, as well as the entrance to the museum. The first thing you will notice is the titanic 230-foot skeleton of the original Zilla. While encrusted with barnacles and sediment and missing several key bones due to them being damaged beyond repair during the Brawl in the Bronx, the colossal corpse is still an awe-inspiring exhibit. Other specimens recovered from the wreckage of this historic battle include a massive claw-raked scale from Gojira and a stuffed specimen of one of the parasites that accompanied the infamous "Clover" into battle. There are also 1/100 scale interactive holograms of several infamous kaiju, the skull of a member of the Megaprimatus kong species, a stuffed infant Zilla, and shards of a Rodan egg.
Exhibition Hall of Mutants and Mutagens
"Exhibit funding graciously donated by the Xavier estate" reads one of the two plaques adorning the bronze columns at the entryway to the Exhibition Hall of Mutants and Mutagens (the other being "Minerals donated by the esteemed science centers of LexCorp"). This 150 x 400 ft. hallway's marble floors and crystalline force-field generators exude elegance and almost outshine the gold-trimmed alabaster stairs that lead upward into the two upstairs halls and the obsidian lintels leading to the next downstairs hall. A major portion of the exhibit is dedicated to holograms detailing the various origins of mutations and how mutants are often unfairly perceived by society. The main draw of the hall (for most visitors, at least) are the force-fields lining the west and east walls. These heavily reinforced security measures lock within themselves various mutagens such as RadGoo and red Kryptonite; unsurprisingly, this hall is one of the most controversial of all exhibits in the Geneva Cabinet of Curiosities.
Upper West Wing
Formally entitled the Hammond-Grant Hall of Palaeontological and Zoological Anomalies, the upper west wing is the 150 x 200 ft. west half of the upper floor, focused entirely on atypical examples of pre-Coreline flora and fauna. The largest draw of the exhibit is a 50-foot long stuffed Suchotyrannus imperator; this ferocious beast, resembling a gigantic alligator with a sail-like fin on its back and horns erupting from its head, is a typical example of the fauna of the various so-called "rubber suit Lost Worlds". Other exhibits in this hall vary from a fetal Katahdin preserved in formaldehyde and a stuffed Papuan giant bat (both arguably also fitting for the Exhibition Hall of Mutants and Mutagens) to lovingly nurtured (and safely locked behind bullet-proof glass) giant flytraps. The upper west wing also once housed several live flamebas (Titanobufo pyrus) from the underground realm of Pellucidar, but these specimens disappeared under mysterious circumstances.
Upper East Wing
The upper east wing, formally entitled the Hall of Hominid Development and Regression, covers humanoids, monstrous humanoids, and giants. Situated around the skeleton of a purported Elbaf giant are display cases containing skeletons of Papuan mutant humans, morlocks, a Gray-human hybrid, chiropterans in various states of metamorphosis, and the world's only confirmed diclonius skeleton on display, amongst others. The upper east wing has recently come under fire from the Institute for Humanoid Rights and Self-Improvement as "a sickening display of sideshow tactics, disgracing those that do not match up with Coreline ideals of humanity".
The Grand Oceanic Hall
The final portion of the lower reaches of the museum, the Grand Oceanic Hall is a 400 x 400 ft. room that is filled from ceiling to floor with copious amounts of saltwater, sand, kelp, and corals. From the obsidian-adorned viewing area, visitors can view several subadult specimens of the Benchley's dire squid* (Deinoteuthis benchleyii). These tropical giants, named after pre-CLULESS creator Peter Benchley, are a crowd favorite due to their imposing size, barb-coated tentacles, and high intelligence. As part of an agreement with various oceanographic institutes, the Geneva Cabinet of Curiosities is allowed to display the specimens until they reach adulthood as long as the staff routinely provides any information possible on this enigmatic species.
- Benchley's dire squids use fiendish giant squid stats.
New Game Mechanic: RadGoo
RadGoo is a term referring to patches of the so-called "comic book sludge" that is notable for producing mutations. Entire ponds of this sickly green substance can be found in the jungles of Papua New Guinea, the Australian Outback, and various other parts of the post-CLULESS world that are known for their mutants. In addition to various mutants, areas infected with RadGoo often spawn giant animals and vermin, vicious plant life, and the undead.
Any character that spends 1 or more minutes at least knee deep in RadGoo without the proper protective gear (such as a HazMat suit) must succeed in a Fortitude save (DC 20) or start mutating. A character in the process of mutating suffers a -4 penalty to attacks and all skills and activities that rely on concentration as their body twists and contorts, as well as taking 1d4 points of bludgeoning damage each round as their own body rebels against itself. Any character that survives the ordeal automatically gains 2 random drawbacks and 1d3 random mutations (for more on drawbacks and mutations, see d20 Future).
Indeed. I didn't give it any stats, but I felt it was an appropriate item anyway, limited as its mutations are.*ahem* You will note that the (bolded) substance in question only affects Kryptonians and K-Genners, of course.....IIRC.