der_kluge
Adventurer
In this thread Mark CMG has decided to take a hiatus from the "Cooperative Dungeon" project, and not to interfere with the name "Cooperative Dungeon" I'm going to tentatively call this "Collaborative Cave!".
So, I've created a map
Which we can use a starting point. I'm happy to reduce the number of encounter areas if people think there are too many.
I'd like to make this around a CR 8/9 dungeon, home of a green dragon.
Actually, what I was thinking was that it could be the home of TWO young green dragons. Let's face it, nothing will instill more fear and dread into the hearts of players when they step into the dragon's lair and find TWO of the beasts there.
I should add that I have personal reasons for wanting this. The players IMC have seen a green dragon, and know where his cave is, but couldn't get across the ravine I had placed there (area 3), so left. I figured I would go ahead and draw out the entire cavern complex, and then spotted the recent thread about the Cooperative project and submitted my map since I had just recently completed it.
That said, I'm open to suggestions, alterations, whatever. It's not set in stone. If we decide Black dragons are a better fit, we can go with black dragons. If we want to put the dragon's lair in area 11, and not area 17 (as someone suggested in the other thread), I'm cool with that too. The idea of a swimming dragon using the underground pools to sneak up behind a party I find particularly vicious and evil.
One could even easily modify the dungeon for higher levels, and place a very large dragon ni area 17, and that dragon's young children in the pool area around areas 6-11. That would be cruel and unusual.
But, for our purpose, I'd like to keep it simple, and stick with a "low-ish" CR of around 8-9 since the mid levels are more common than the high ones.
I welcome your input.
ROOM SIGN UP
Room 1 - der_kluge (EL 6/0) http://www.enworld.org/showpost.php?p=2853575&postcount=145
Room 2 - Scribble. (EL n/a) http://www.enworld.org/showpost.php?p=2844239&postcount=66
Room 2a - Elephant. (north passage, EL 5, south passage, EL 8) http://www.enworld.org/showpost.php?p=2846124&postcount=95
Room 3 - Whizbang Dustyboots. http://www.enworld.org/showpost.php?p=2859265&postcount=159
Room 4 - Ilium. http://www.enworld.org/showpost.php?p=3036199&postcount=243
Room 5 - der_kluge (EL 6) http://www.enworld.org/showpost.php?p=3033242&postcount=242
Room 6 - Raven Crowking http://www.enworld.org/showpost.php?p=2854295&postcount=148
Room 7 - Elephant. (EL 6) http://www.enworld.org/showpost.php?p=3055831&postcount=250
Room 8 - der_kluge (dragon's lair, EL 11). http://www.enworld.org/showpost.php?p=2844714&postcount=84
Room 9 - der_kluge (EL 10) http://www.enworld.org/showpost.php?p=2876968&postcount=202
Room 10 - der_kluge http://www.enworld.org/showpost.php?p=3028248&postcount=238
Room 11 - Roger. (EL 9) http://www.enworld.org/showpost.php?p=3071894&postcount=259
Room 12 - der_kluge (EL 6) http://www.enworld.org/showpost.php?p=3076562&postcount=264
Change log:
5/19 - reduced the number of numbered rooms to 12, from 17.
5/23 - Expanded area 4 to partially be under area 3, increased the size of area 3. Widened some of the passageways. "flooded" the depression in area 12.
5/24 - Added a "2a" designation.
So, I've created a map
Which we can use a starting point. I'm happy to reduce the number of encounter areas if people think there are too many.
I'd like to make this around a CR 8/9 dungeon, home of a green dragon.
Actually, what I was thinking was that it could be the home of TWO young green dragons. Let's face it, nothing will instill more fear and dread into the hearts of players when they step into the dragon's lair and find TWO of the beasts there.
I should add that I have personal reasons for wanting this. The players IMC have seen a green dragon, and know where his cave is, but couldn't get across the ravine I had placed there (area 3), so left. I figured I would go ahead and draw out the entire cavern complex, and then spotted the recent thread about the Cooperative project and submitted my map since I had just recently completed it.
That said, I'm open to suggestions, alterations, whatever. It's not set in stone. If we decide Black dragons are a better fit, we can go with black dragons. If we want to put the dragon's lair in area 11, and not area 17 (as someone suggested in the other thread), I'm cool with that too. The idea of a swimming dragon using the underground pools to sneak up behind a party I find particularly vicious and evil.
One could even easily modify the dungeon for higher levels, and place a very large dragon ni area 17, and that dragon's young children in the pool area around areas 6-11. That would be cruel and unusual.
But, for our purpose, I'd like to keep it simple, and stick with a "low-ish" CR of around 8-9 since the mid levels are more common than the high ones.
I welcome your input.
ROOM SIGN UP
Room 1 - der_kluge (EL 6/0) http://www.enworld.org/showpost.php?p=2853575&postcount=145
Room 2 - Scribble. (EL n/a) http://www.enworld.org/showpost.php?p=2844239&postcount=66
Room 2a - Elephant. (north passage, EL 5, south passage, EL 8) http://www.enworld.org/showpost.php?p=2846124&postcount=95
Room 3 - Whizbang Dustyboots. http://www.enworld.org/showpost.php?p=2859265&postcount=159
Room 4 - Ilium. http://www.enworld.org/showpost.php?p=3036199&postcount=243
Room 5 - der_kluge (EL 6) http://www.enworld.org/showpost.php?p=3033242&postcount=242
Room 6 - Raven Crowking http://www.enworld.org/showpost.php?p=2854295&postcount=148
Room 7 - Elephant. (EL 6) http://www.enworld.org/showpost.php?p=3055831&postcount=250
Room 8 - der_kluge (dragon's lair, EL 11). http://www.enworld.org/showpost.php?p=2844714&postcount=84
Room 9 - der_kluge (EL 10) http://www.enworld.org/showpost.php?p=2876968&postcount=202
Room 10 - der_kluge http://www.enworld.org/showpost.php?p=3028248&postcount=238
Room 11 - Roger. (EL 9) http://www.enworld.org/showpost.php?p=3071894&postcount=259
Room 12 - der_kluge (EL 6) http://www.enworld.org/showpost.php?p=3076562&postcount=264
Change log:
5/19 - reduced the number of numbered rooms to 12, from 17.
5/23 - Expanded area 4 to partially be under area 3, increased the size of area 3. Widened some of the passageways. "flooded" the depression in area 12.
5/24 - Added a "2a" designation.
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