Charberus
First Post
Well, I read a couple of books where there were casters with stuttering problems, siezure problems, and some that just had abit of uncontrolled magic. While some weren't magic induced, it made the casters more interesting as they tried to overcome their 'shortcomings.'
I am not suggesting such a huge penalty, just something that makes spellcasting abit of a problem. An example would be to make concentration checks for: Stuttering on vocal spells, shaky hands for material components, or chance for the caster to go into a uncontrolled seizure when casting those powerful spells (which would be like the penalty of the metamagic feat in Complete Arcane [Born of Three Thunders].
These penalties could also involve sight or the 'range' of spells (like the spells range dont go as far as they used to). While not debilitating, it would definitly cause the wizard to be more careful. Its like getting free Flaws feats in UA. Perhaps their ability to cast from a certain school is penalized, or maybe 1-2 of their damage dice for anything over a certain lvl are always considered 1's.
I am not suggesting such a huge penalty, just something that makes spellcasting abit of a problem. An example would be to make concentration checks for: Stuttering on vocal spells, shaky hands for material components, or chance for the caster to go into a uncontrolled seizure when casting those powerful spells (which would be like the penalty of the metamagic feat in Complete Arcane [Born of Three Thunders].
These penalties could also involve sight or the 'range' of spells (like the spells range dont go as far as they used to). While not debilitating, it would definitly cause the wizard to be more careful. Its like getting free Flaws feats in UA. Perhaps their ability to cast from a certain school is penalized, or maybe 1-2 of their damage dice for anything over a certain lvl are always considered 1's.