Aereas
First Post
Personaly I prefer the idea of craft points over xp. If you have to use your xp to create an item its almost like your being punished for crafting items (thus why applied learning came around). Sure you gain a few items for a cheaper price but then you begin falling behind in levels. In most cases that trade off isn't worth it.
Same really goes for the death. If you die you lose a level..yet you still have the same foes at the same level who killed you the first time only now your weaker. Unless your on a mission that has no time limit your gonna have to keep going at it but now the challenge is much greater than before.
Same really goes for the death. If you die you lose a level..yet you still have the same foes at the same level who killed you the first time only now your weaker. Unless your on a mission that has no time limit your gonna have to keep going at it but now the challenge is much greater than before.