Olaf the Stout
Hero
Slightly related to my Ooze Paraelementals thread. I have a question about saving throws for items.
Medium Ooze Paraelementals deal 40 points of acid damage per round to metal or wooden objects. Armour & clothing are useless unless they make a DC 13 Reflex save. Metal or wooden weapons that successfully hit Ooze Paraelementals dissolve immediately unless they make a DC 13 Reflex save.
Just so I am getting this right can someone please explain how item saving throws work in this case. They way I did it was that the item got a saving throw as if the PC wearing/wielding them was attacked. Is this correct? Do magic items get some sort of bonus?
One of my players lost a +1 dagger to the Ooze Paraelementals so I really want to make sure that I am getting it right. I would hate for a player to lose a magic weapon because I am reading the rules incorrectly. (As a side note, I let him have a second save after he failed the first one but he rolled a 2!)
Thanks in advance,
Olaf the Stout
Medium Ooze Paraelementals deal 40 points of acid damage per round to metal or wooden objects. Armour & clothing are useless unless they make a DC 13 Reflex save. Metal or wooden weapons that successfully hit Ooze Paraelementals dissolve immediately unless they make a DC 13 Reflex save.
Just so I am getting this right can someone please explain how item saving throws work in this case. They way I did it was that the item got a saving throw as if the PC wearing/wielding them was attacked. Is this correct? Do magic items get some sort of bonus?
One of my players lost a +1 dagger to the Ooze Paraelementals so I really want to make sure that I am getting it right. I would hate for a player to lose a magic weapon because I am reading the rules incorrectly. (As a side note, I let him have a second save after he failed the first one but he rolled a 2!)
Thanks in advance,
Olaf the Stout