Rystil Arden
First Post
Targeted Area Autofire Exploit #1--the guaranteed hit:
Trade-off to get +5 to Hit -5 to Toughness Save. This makes your Blast have fewer ranks, so it is a piece of cake to add the x3 Autofire for up to +10, 1-for-1. Also take Accurate Attack. Your plan is to Accurate Attack x4, which allows a 1 to hit.
The following is per enemy--all of them have to make Toughness saves, although if the roll is low, all are more likely to make it out fine.
2.5% unconscious
16.25% staggered+stunned+bruised
22.5% stunned+bruised
20% bruised
38.75% nothing
Exploit #2--Trading Accuracy for Unconsciousness
Don't use Accurate Attack now. You hit on a 5. Notice that while the chance of nothing happening increases, the chance of being staggered or unconscious increases by more
10% Unconscious
13% Staggered+Stunned+Bruised
20% Stunned+Bruised
16% Bruised
41% Nothing
Exploit #3--If This Works, Your Whole Team is Going Down
Don't even do a trade-off at all. Now you hit on a 10, so your chance of nothing happening is much higher, but if you manage to hit at all, there's a 79% chance per enemy of being at least stunned (divided evenly among the three groups of stunned and worse).
13.75% Unconscious
13.75% Staggered and Stunned
13.75% Stunned
11% Bruised
47.75% Nothing
Trade-off to get +5 to Hit -5 to Toughness Save. This makes your Blast have fewer ranks, so it is a piece of cake to add the x3 Autofire for up to +10, 1-for-1. Also take Accurate Attack. Your plan is to Accurate Attack x4, which allows a 1 to hit.
The following is per enemy--all of them have to make Toughness saves, although if the roll is low, all are more likely to make it out fine.
2.5% unconscious
16.25% staggered+stunned+bruised
22.5% stunned+bruised
20% bruised
38.75% nothing
Exploit #2--Trading Accuracy for Unconsciousness
Don't use Accurate Attack now. You hit on a 5. Notice that while the chance of nothing happening increases, the chance of being staggered or unconscious increases by more
10% Unconscious
13% Staggered+Stunned+Bruised
20% Stunned+Bruised
16% Bruised
41% Nothing
Exploit #3--If This Works, Your Whole Team is Going Down
Don't even do a trade-off at all. Now you hit on a 10, so your chance of nothing happening is much higher, but if you manage to hit at all, there's a 79% chance per enemy of being at least stunned (divided evenly among the three groups of stunned and worse).
13.75% Unconscious
13.75% Staggered and Stunned
13.75% Stunned
11% Bruised
47.75% Nothing