Greybar
No Trouble at All
Since in my description there is a big screen talking about each combatant, I may be interpreting the knowledge of opponent more liberally than you guys have in the past.
If a combatant passes this DC10 Int check (if untrained in the appropriate knowledge), then I'm allowing them to take a clue from the announced name of the creature to realize that creature's "signature" characteristic. This is only the idea that every "adventuring" adult creature of human-average intelligence in a fantasy world is probably familiar with the idea that a dragon has a breath weapon, for instance. They may be confused as to what energy goes with what color in some cases, but they get the idea.
In the past, have you folks been adding one more SQ or SA for each +5 as your intepretation of this rule?
An untrained Knowledge check is simply an Intelligence check. Without actual training, you know only common knowledge (DC 10 or lower).
If a combatant passes this DC10 Int check (if untrained in the appropriate knowledge), then I'm allowing them to take a clue from the announced name of the creature to realize that creature's "signature" characteristic. This is only the idea that every "adventuring" adult creature of human-average intelligence in a fantasy world is probably familiar with the idea that a dragon has a breath weapon, for instance. They may be confused as to what energy goes with what color in some cases, but they get the idea.
"In many cases, you can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s HD. A successful check allows you to remember a bit of useful information about that monster.
For every 5 points by which your check result exceeds the DC, you recall another piece of useful information."
In the past, have you folks been adding one more SQ or SA for each +5 as your intepretation of this rule?