shadow
First Post
It seems that I have a problem in my current game. It's not a problem with munchkins, but rather with role-players. Last session we had a big climatic battle in which one of the characters was killed. After the battle, one of the players had to give a 20 minute long eulogy to his fallen comrade. While I normaly would encourage some role-playing, I was bored to death listening to the copious eulogy that was given. The surviving characters then forsook violence because they "had seen the tragic results of the living by the sword" and decided to devote the rest of their careers to regaining their lost humanity. Moreover one player recently had his 19th level fighter commit suicide. When asked why he had done that, he simply replied "That's what my character would do" (He had been playing a chronically depressed fighter who had been bumbed out by the death of his lover.)
It's not that I don't like role-playing, but my group has too much of it. A while back one player asked if his new character could have the vampire template. I immediately suspected munchkinism, so I asked him about it. He said he didn't want it for the vampire's cool powers, but rather he wanted the opportunity to experience an angst filled monster that is trying against hope to redeem himself and regain some measure of his lost humanity. Another player tried to argue that humanity should be a stat, and that a humanity stat was more important than strength. I'm getting a little tired of being called the "storyteller" (Dungeon Master is too much of a hack n' slash term, my players argue) How do I rid my group of their excessive role-playing?
It's not that I don't like role-playing, but my group has too much of it. A while back one player asked if his new character could have the vampire template. I immediately suspected munchkinism, so I asked him about it. He said he didn't want it for the vampire's cool powers, but rather he wanted the opportunity to experience an angst filled monster that is trying against hope to redeem himself and regain some measure of his lost humanity. Another player tried to argue that humanity should be a stat, and that a humanity stat was more important than strength. I'm getting a little tired of being called the "storyteller" (Dungeon Master is too much of a hack n' slash term, my players argue) How do I rid my group of their excessive role-playing?