Crusaders have plenty of maneuvers that correspond to that ability: ie Iron Guard's Glare is a 1st level stance that imposes a -4 penalty to attacking your allies. Between Devoted Spirit and White Raven, there's lots of stuff that give your enemies strong incentives to pay attention to the crusader rather than your chew-toy buddies.Particle_Man said:Crusader has an edge in toughness, but Knight has that "save or you must attack me, not my friends" ability which helps mitigate one of the major defects of most tank builds: That the bad guy simply ignores/avoids/goes around/over/under the tank and attacks the tank's squishier allies.