RangerWickett
Legend
This has some spoilers for WotBS, so I suggest if you're playing, you not read this.
I hear a lot of people say that high-level NPCs aren't really as challenging as monsters with equivalent CRs. I'm planning a scene with a monk 4/cleric 1/sorcerer 10 vs. a party of 9th level characters. The monk has been designed to have a lot of endurance, with 97 hp, AC 22 (30 with mage armor and shield, and she'll have a chance to pre-buff), saves in the high teens, and the travel domain ability for 1 round of reprieve in case she's held.
I've attached the scene. She has two bonus feats because of alternate class features, having given up her familiar from sorcerer and her armor and shield proficiencies from cleric.
The fight takes place in two main rooms. The PCs come in through a small warehouse full of vats of magical goo, in which monsters are being grown. They have a fight in there with a guard monster, the sounds of which alert the main NPC villain. At the end of the room is a staircase that leads up to a pair of double doors, which lead into the office of the villain. This is a 60-ft. radius circular room with a big skylight overhead, and a 2nd floor balcony circling the inside of the room, with lots of furniture and things to move on for good wuxia-esque combat.
For comparison, a nalfeshnee is CR 14, has 175 hp, AC 27, DR 10/good, SR 22, and does a helluva lot more damage per attack, but doesn't get as strong spellcasting.
Do you think she's really CR 15? Too easy, too hard? Are the spells broken? Most importantly, could a 9th level party take her down? What about if they had already had one or two encounters at CR 9. If it's too hard, I'll have to tone Caela down -- probably ditching Cleric first, then a monk level or two, since I really like like lightning. It was inspired by lightning leap in Complete Mage.
I hear a lot of people say that high-level NPCs aren't really as challenging as monsters with equivalent CRs. I'm planning a scene with a monk 4/cleric 1/sorcerer 10 vs. a party of 9th level characters. The monk has been designed to have a lot of endurance, with 97 hp, AC 22 (30 with mage armor and shield, and she'll have a chance to pre-buff), saves in the high teens, and the travel domain ability for 1 round of reprieve in case she's held.
I've attached the scene. She has two bonus feats because of alternate class features, having given up her familiar from sorcerer and her armor and shield proficiencies from cleric.
The fight takes place in two main rooms. The PCs come in through a small warehouse full of vats of magical goo, in which monsters are being grown. They have a fight in there with a guard monster, the sounds of which alert the main NPC villain. At the end of the room is a staircase that leads up to a pair of double doors, which lead into the office of the villain. This is a 60-ft. radius circular room with a big skylight overhead, and a 2nd floor balcony circling the inside of the room, with lots of furniture and things to move on for good wuxia-esque combat.
For comparison, a nalfeshnee is CR 14, has 175 hp, AC 27, DR 10/good, SR 22, and does a helluva lot more damage per attack, but doesn't get as strong spellcasting.
Do you think she's really CR 15? Too easy, too hard? Are the spells broken? Most importantly, could a 9th level party take her down? What about if they had already had one or two encounters at CR 9. If it's too hard, I'll have to tone Caela down -- probably ditching Cleric first, then a monk level or two, since I really like like lightning. It was inspired by lightning leap in Complete Mage.
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