Creamsteak said:
Do we do like LEW and have everyone start at 1st level? Or do we do like LEB and have multiple starting levels?
Start at 1st level. It will also make planning and recruiting for adventures easier in the first few months.
Creamsteak said:
Do we want to drop the idea of a Red Dragon Inn mechanic? Change it? Keep it?
What would be the alternatives? Recruiting threads could be used. It would mean more threads, but less chance of recruiting posts getting lost in the clutter.
Creamsteak said:
How do we want to treat people that propose running a published module? This has a lot of sub questions. I expect the first published module to be something everyone wants to "Try out."
Let them. Both of my games were based on published models, modified to fit the setting. The approval process should be enough to deal with problems such as several people trying to run the same module. Change the location, change the NPC's names, change key monster types. So long as different characters (not in the same group) don't come back with exactly the same tale, would it matter?
Creamsteak said:
Do we need to look into how we deal with proposals? I certainly think restricting "crunch" proposals at first would help, since we won't really intimately "know" the mechanics until we've played them fairly well.
A six month moratorium on crunch proposals has been suggested, and sounds like a good idea.
Creamsteak said:
Do we want to make a stronger mechanic for grounding DM concepts to the game world? I know that the Interface and Tracking thread was originally intended to be the place to reference for "Oh, so there's a city over there, and a swamp over there" from a previous adventures.
I think there needs to be something like a wiki. Information should be sorted geographically - so when I know where I want to place the adventure, it is easy to find all the relevant information on that area. Hunting through pages of posts to find anything relevant to an area (and then trying to meld conflicting information into a coherent whole) is just too hard.
Keeping the map up to date would also really help. If its on the map, its canon. Anything on the map will have a corresponding information entry. Judges could do the updating, based on information provided by DM's. Ideally, it should be just a cut and paste job for the judge. Or perhaps DM's could be granted editing rights.
Creamsteak said:
Are there any changes to the character records and methods we use? I'm fairly satisfied with this, but we might be able to make some improvements or tweaks to how we list/update characters. One idea I have is to add a Sub-forum to the L4W, and record each character in a thread rather than a post. Then one sticky thread that acts as the "list of characters" with links. Then have the DMs of games post to the characters threads with their recieved rewards. Thus keeping all updates visible to everyone. This has advantages and disadvantages obviously. I'm not sure which is best.
A thread per character would be nice. Previous versions of the character could be kept there, along with information about adventures participated in etc. But it would mean a lot of threads. A thread per player would reduce the number, but then you could have information relating to several characters all mixed up in one thread. Can we have sub-forums of sub-forums?
I wouldn't require DM's to post rewards to the character threads. DM's have enough work as it it. Keeping a record in the first post of the adventure should be enough. Players should be responsible for updating their own character threads.
doghead
aka thotd