WarlockLord
First Post
First off, I would like to state that I am NOT a 4e hater. I like the trend toward at-will abilities, the warlock, fey, etc. However, I am growing worried about 4e. One would probably wish to ask why.
I am worried about the magic system.
1) Sacrificing Fun on the altar of Fun I am worried about the loss of save-or-sucks. I can see the removal of the save-or-dies, though I might not agree with it. However, I have come across people complaining about paralysis and stun. There was a thread a while back entitled "What about when ruining your opponent's fun is your fun?" I think a large percentage of D&D spellcaster players would agree with this. Locking an opponent down IS fun, and, while it can happen to you, it makes your final victory over the BBEG much more fun. Also, in the majority of the playtest reports, the wizards seemed to be throwing around mostly fire blasts, implying that this is their strongest attack. I haven't seen any paralysis, stun, or anything except the sleep spell, and it looks like the wizard as controller will be mainly a blaster. Yes, there are some teleports, disguise self, that telekinetic strike thing and minor invisibility as the effects we know of. Also, has ANY 3.5 spellcaster cared about crits on a spell? I mean, they're nice on ray spells...but in 3.5, damage spells suck, and you have so many cool options anyway.
2)Anime Names Two Words: Emerald Frost. I have a friend who reads a heck of a lot of anime. He has assured me that this is quite the anime name.
3)Hit points If these things aren't wounds, then what the heck are they? They've been defined as a character's ability to turn a hit into a miss. So, what distinguishes a hit on HP from a miss? Most games I've played in describe HP as physical wounds, and now it looks like the casters will be shoehorned into damage.
4) The wizard is now a shadow Looks like the wizard will be stripped of much of his power, so that the fool with the metal stick can compete with the guy who can reshape reality with his mind.
Please assuage my doubts.
I am worried about the magic system.
1) Sacrificing Fun on the altar of Fun I am worried about the loss of save-or-sucks. I can see the removal of the save-or-dies, though I might not agree with it. However, I have come across people complaining about paralysis and stun. There was a thread a while back entitled "What about when ruining your opponent's fun is your fun?" I think a large percentage of D&D spellcaster players would agree with this. Locking an opponent down IS fun, and, while it can happen to you, it makes your final victory over the BBEG much more fun. Also, in the majority of the playtest reports, the wizards seemed to be throwing around mostly fire blasts, implying that this is their strongest attack. I haven't seen any paralysis, stun, or anything except the sleep spell, and it looks like the wizard as controller will be mainly a blaster. Yes, there are some teleports, disguise self, that telekinetic strike thing and minor invisibility as the effects we know of. Also, has ANY 3.5 spellcaster cared about crits on a spell? I mean, they're nice on ray spells...but in 3.5, damage spells suck, and you have so many cool options anyway.
2)Anime Names Two Words: Emerald Frost. I have a friend who reads a heck of a lot of anime. He has assured me that this is quite the anime name.
3)Hit points If these things aren't wounds, then what the heck are they? They've been defined as a character's ability to turn a hit into a miss. So, what distinguishes a hit on HP from a miss? Most games I've played in describe HP as physical wounds, and now it looks like the casters will be shoehorned into damage.
4) The wizard is now a shadow Looks like the wizard will be stripped of much of his power, so that the fool with the metal stick can compete with the guy who can reshape reality with his mind.
Please assuage my doubts.