Mustrum_Ridcully
Hero
I think no mechanic "stolen" from a video game can change that, unless the mechanic would aim to totally remove the DM from the game.Celtavian said:I read that. I'm happy they did away with it.
By design a video game is too narrow to allow for much of a story element. I've played a Everquest and World of Warcraft as well as Neverwinter Nights and Baldur's Gate. They all lacked what DnD gave me. That was because the world by virtue of being a video game was too rigid. You could not think outside the box and decide to do actions contrary to the rules of the video game world.
DnD has never felt that way. The rule set has always been fast and loose, more like guidelines. A DM could usually figure out a rule to apply to just about any situation. I hope the fluidity of the rules is maintained in the new edition. I also hope they were able to maintain the fluidity of the magic and combat system.
The rigidness of video games is all about computers (or computer software) being not smart enough to replace a DM. The mechanics are not really related to that.