erf_beto said:
Well, perhaps not the leader of the adventuring party, but clerics and priests are supposed to be leader of the masses, guiding people spiritualy. They could guide the party, but not necessarily through commands in battle, but rather in the moral/ethics/spiritual sense. The warlord, OTOH, is a leader of troops and warriors, therefore also fit to be the leader of an adventuring party, but he might not be the guy telling them what's right from wrong, or good from evil...
It's different kinds of leader-ship, the same way rogues and rangers are both strikers, but don't necessarily step into each other toes. I know these are party roles, but as someone already said, 'support' isnt a very nice name for a role, so putting the cleric (who IS a sort of leader) with the warlord was their best bet.
This is part of my point. The role "leader" shoe horns. What if we want to have a class with support features but is not story-wise a leader type? The bard would fit here to a degree, does that make him the leader? Support is the actual role being filled on the team.
A good example of this is the game Team Fortress 2. 9 classes in all, what roles do they fill?
Scout - Striker (moves fast, hit and run)
Soldier - Striker/ Defender (direct assault, holds positions)
Pyro - Defender/ limited Support or Controller (protects others, removes threats)
Demoman - Support (creates zones of protection and removes close range threats, causes disorder and confusion in the enemy)
Heavy - Defender (moving wall that sucks up damage and deals out damage)
Engineer - Controller/ Support (Offers healing and creates control points and opens up movement for your team)
Doctor - Support (Healer and invulnverability)
Sniper - Striker (lethal ranged attacks and close assualt)
Spy - Controller (Hides amongst the enemy, recon, creates confusion, sabotages enemy buildings, removes threats with instant kill - this is not a striker as it take positioning, tricks and patience to make the spy hit hard)
Not one of the classes is the leader. Not one even acts as the leader. The leader is the guys everyone is listening to over the vent, who have good ideas. Leader is, misleading so to speak.
Also, I think there are people who enjoy the idea of playing a Support class. It happens in MMOs, it happens in first person shooters. It should happen in D&D.
I also think that guiding someone into the Leader role or trying to make a support class fit the leader defination is going to create issues down the road in class design.
Plain and simple, the support classes are classes that have abilities that support other party members. It is for the person who wants to be in the middle of the cordination, that wants to be the lifeline of the group, that wants to be the tactical hub, that wants to inspire the party with their song, that wants to channel magic powers out to their allies. This is the role of the Cleric, Warlord, and Bard.