Whirtlestaff's Wizards' Academy Revisited, OOC01


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Scotley

Hero
Tylara was thinking of taking the following 2nd level spells:

Seeking Ray (ph2)
Malevolent Miasma (sc)
Bear's endurance
Detect thoughts
 



KerlanRayne

Explorer
Kerlan is looking at these:

Arcane Turmoil (CM): Targeted Dispel Magic + target lose 1 spell.
Cloud of Knives (PHBII): Daggers for 1d6+(1/3 lvls) dmg per round.
Earthen Grasp (SC): Arm made of earth and soil grapples foes.
Rope Trick (PHB): Extradimensional Space

Can we add any first level spells for the normal cost? (And if you must know, I didn't see it the first time around.) Are we still sharing spells? Free or normal cost?
 

Leif

Adventurer
KerlanRayne said:
1. Can we add any first level spells for the normal cost?
2. Are we still sharing spells? Free or normal cost?
1. Yes, normal cost for materials.
2. Presumably, but you'd better ask the character in question. And it will be normal cost for materials.
 


KerlanRayne

Explorer
KerlanRayne said:
Kerlan is looking at these:

Arcane Turmoil (CM): Targeted Dispel Magic + target lose 1 spell.
Cloud of Knives (PHBII): Daggers for 1d6+(1/3 lvls) dmg per round.
Earthen Grasp (SC): Arm made of earth and soil grapples foes.
Rope Trick (PHB): Extradimensional Space
Oops, already have Rope Trick. Here's what I have now:

Arcane Turmoil (CM): Targeted Dispel Magic + lose 1 spell.
Cloud of Knives (PHBII): 1d6+(1/3 lvls) dmg per round.
Earthen Grasp (SC): Arm made of earth and soil grapples foes.
Cloud of Bewilderment (SC): Nauseated in a 10 foot cube.

I am also adding Wall of Smoke, a 1st level spell, to my spellbook. Kerlan is also open to sharing spells with anyone. The magic Items that I have chosen are:

Headband of Intellect* +2, 2k gp
Artificer's Monocle*, 750 gp (Detect Magic -> Identify)
Arcanist's Gloves*, 250 gp (2/day +2 CL for 1st lvl spell)
Talisman of the Disk*, 250 gp (Create Tenser's floating disk, lasts 3 hrs)
Healing Belt, 750 gp (3 Charges/Day, Heals: 1 - 2d8, 2 - 3d8, 3 - 4d8)
Cure Light Wounds Eternal Wand, 820 gp (2/day Cure Light Wounds, 1d8+1)

It was very hard to narrow down my decision, magic has so many options. What about everyone else? Anyone need help?
 

Leif

Adventurer
KerlanRayne said:
Cure Light Wounds Eternal Wand, 820 gp (2/day Cure Light Wounds, 1d8+1)
I'm not immediately familiar with an "Eternal Wand." That sounds like it has infinite charges. Is that the case? I've just looked all over several different srds and I can't find an item by that name. I really want to read up on this item before I allow it in. The price you give (820gp) is not that much more than a regular wand of a first level spell costs (750gp), so it doesn't seem like it should have infinite charges, even if you can only use it twice per day. On the other hand, I'd like to read about it. Who knows, I might be convinced once I read the description.....

I guess it must be in MIC? If so, I'll read about it tonight, and get back to you (but I already pretty much allowed everything in MIC, didn't I, so I wouldn't worry much, assuming it's in there).
 
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