Moderators please read:
There was a misunderstanding with the moderator. They shut down the original thread I started. They thougth I was trying to start a thread about revising existing Ravenloft to make it work in 4e, like the one here: http://www.enworld.org/showthread.php?t=215353
My thread was an attempt to allow players to re-envision the setting as WOTC is doing with 4e with Forgotten Realms (i.e. moving the setting ahead 100 years, causing changes to the pantheon, introducing the spell plague, wiping out half the dales etc). http://www.enworld.org/showthread.php?t=215528
These are two entriely different discussions and I was already familiar with the previous thread. I want peoples who vision of ravenloft presented here, not how to adapt the 2e or White Wolfe version of raveloft into 4e mechanics.
Thanks you for understanding and not closing the thread this time.
Here is the text from my previous posts so posters can understand the guidelines:
So, 4e has come out. You are working on the WOTC staff incharge of making the campaign guide for the 4e Ravenloft setting. What changes do you make to the setting? What do you focus on for the players to do? How do you change D&D game play? What changes do you make to the story? What sort of content do you plan for the campaign guide?
There was a misunderstanding with the moderator. They shut down the original thread I started. They thougth I was trying to start a thread about revising existing Ravenloft to make it work in 4e, like the one here: http://www.enworld.org/showthread.php?t=215353
My thread was an attempt to allow players to re-envision the setting as WOTC is doing with 4e with Forgotten Realms (i.e. moving the setting ahead 100 years, causing changes to the pantheon, introducing the spell plague, wiping out half the dales etc). http://www.enworld.org/showthread.php?t=215528
These are two entriely different discussions and I was already familiar with the previous thread. I want peoples who vision of ravenloft presented here, not how to adapt the 2e or White Wolfe version of raveloft into 4e mechanics.
Thanks you for understanding and not closing the thread this time.
Here is the text from my previous posts so posters can understand the guidelines:
So, 4e has come out. You are working on the WOTC staff incharge of making the campaign guide for the 4e Ravenloft setting. What changes do you make to the setting? What do you focus on for the players to do? How do you change D&D game play? What changes do you make to the story? What sort of content do you plan for the campaign guide?
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