Dire Tombs D&D Dungeon Tiles, A Review

SlyFlourish

SlyFlourish.com
Supporter
When I played D&D back in college, we used to draw out what was going on on a sheet of paper. We'd argue about whether one could flank a dragon in a small room or whether the fighter could get past the wizard who, for whatever reason, managed to squeeze up front in a tight corridor. It left a lot to the imagination and, for the most part, it worked. A lot of players and DMs still prefer to play this way.

Now manufacturing technology has gotten cheaper and Wizards of the Coast, the corporation behind Dungeons and Dragons, sells a lot of tabletop accessories one can use in their game. D&D Miniatures are one of these. Gone are the days of being forced to paint lead miniatures in order to have something that could reasonably pass for a dwarf. Now one can amass a collection of thousands of plastic pre-painted miniatures and the only worry is how much a Pit Fiend goes for on Ebay.

Likewise, there are a lot of options for tabletop battle maps as well. Wet and dry erase grids are the most popular choice. The DM draws the scene and the players decide where they go. It's cheap, easy, and flexible, but it lacks some of the detail that really draws people into the game.

A couple of years back Wizards released the Fantastic Location map packs which contained four large poster battle maps for D&D and D&D miniatures. They look beautiful, are easy to set up, and only cost about $10 to $15 for the four maps. They lacked a lot of flexibility, though, since they didn't ever match a pre-printed adventure and players would soon become bored of the same Keep of Fallen Kings over and over. Unfortunately, these map packs are no longer being produced.

Later, Wizards released D&D Dungeon Tiles. Dungeon tiles are sets of high quality modular card board pieces that can be set up any way one wishes to arrange a dungeon. While there is an overland dungeon tile set, it doesn't quite work as well as some of the overland maps that fit the requirement for large open spaces. There are six such sets of Dungeon Tiles available now, although the first is now out of print.

I've purchased every one of the dungeon tile sets but I rarely used them. They required a lot of set up time, I would have to set them up again at the table, and they had a tendency of slipping around as players played on them. They worked well when you needed a small room or a tavern but large dungeons were too hard to set up.

This weekend, however, I learned a trick. I bought a big sheet of black poster board and some sticky poster putty. Sitting at my dining room table, I was able to set up three 30" by 40" dungeons and two 40" by 60" dungeons in about 20 minutes each. I posted pictures of my dungeons to my D&D Flickr album. With the putty, the dungeons held together just fine and will stay that way during play. Revealing a map a section at a time becomes a little trickier, but so what.

Today I ran out to Borders to purchase Dire Tombs, the latest set of dungeon tiles. After opening them and building my first dungeon with them, they became my favorite of all the sets. Unlike most of the other sets, Dire Tombs includes a lot of big rooms and hallways instead of a multitude of smaller corridors or slivers of rooms that must be pieced together. The previous set, Lost Caverns of the Underdark, was all slivers of halls instead of large rooms and made it a lot harder to build a good dungeon. Not so with Dire Tombs.

Dire Tombs also has a unique color, more of a tan than gray, which will make for a distinctive dungeon but might make it harder to integrate with other sets. For this reason, I'll be purchasing two sets so I can, when I need to, build a huge ancient tomb style dungeon without having to dig into mis-colored pieces.

All of the pieces in Dire Tombs are directly usable. My first dungeon ended up using every single piece included with the set. This wasn't the case with any of the other tile sets I had.

My biggest complaint with the Dungeon Tiles, D&D Miniatures, and D&D adventures is that they aren't tied together. Flipping through Expedition to the Ruins of Greyhawk, it is clear that, as big as my collection is, I do not have the miniatures nor the maps to build out the dungeons in the book the way they are presented. Adventures published by Wizards should make it clear which dungeon tiles and which miniatures could be used in the adventure. They shouldn't be required, but it seems foolish not to tie the products together so players like me will buy the whole set in order to have a fast, fun, and good looking game. Perhaps in the future Wizards will learn to do this.

For $10, Dire Tombs is a good buy. It is worth considering, however, that one should really have two sets to be sure the have enough pieces and the only effective way I have found of using them is to use the putty and poster board which can end up costing another $25 to $40. Still, once it is all set, these tiles can build an excellent playable dungeon that isn't too hard to set up and your players will love delving through.

I highly recommend the Dire Tombs D&D Dungeon Tiles accessory.
 

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S'mon

Legend
I've tried all kinds of approaches. Overall I've found that I don't like pre-laid dungeons at the table; to get a sense of exploration the dungeon needs to become visible only when PCs can actually see that area. So, I favour a dry-erase battlemap for dungeon & wilderness adventures, though Heroquest hard-stock geomorphs that can laid down during play also work.

I do like floorplans for building interiors though; a set of nicely detailed building interiors would have much more replay value than a set of prelaid dungeons and is something I would like to buy.
 

Merova

First Post
This is a well-written review. Thanks for the good work.

mshea said:
This weekend, however, I learned a trick. I bought a big sheet of black poster board and some sticky poster putty. Sitting at my dining room table, I was able to set up three 30" by 40" dungeons and two 40" by 60" dungeons in about 20 minutes each. I posted pictures of my dungeons to my D&D Flickr album. With the putty, the dungeons held together just fine and will stay that way during play. Revealing a map a section at a time becomes a little trickier, but so what.

I also use the "paste & poster" technique to prep dungeon layout. I've never tried it with the WotC Dungeon Tiles. How much wear does the putty put on the card stock? Does it appear to be a technique that can be maintained over a long period?

I typically use the SkeletonKey Games E-Adventure Tiles by Ed Bourelle. Since I can just print out another 6x6 tile, I don't run out of tiles and don't need to stress over reuse. As long as I have the pdf, I have countess tiles waiting to be printed.

In regards to revealing map sections in increments, that's where the WotC Dungeon Tiles come in handy. Unlike the e-tiles, they can be in a stack on the table ready to be laid out for an improvised location or unrevealed setting. Yes, it's a bit slower, but it preserves the feeling of suspense and exploration that a predrawn map spoils.

mshea said:
Dire Tombs also has a unique color, more of a tan than gray, which will make for a distinctive dungeon but might make it harder to integrate with other sets. For this reason, I'll be purchasing two sets so I can, when I need to, build a huge ancient tomb style dungeon without having to dig into mis-colored pieces.

Again, this is where the e-tiles have a clear adventage over the WotC tiles. Imagine laying out a massive dungeon, like Undermountain or the World's Largest, with the WotC tiles. It would take dozens of tile collections to sufficiently lay them out. With e-tiles, the cost is for the initial pdf and as much ink and board as is necessary, a significantly smaller price.

Regarding integration, I totally agree with you. The lack of compatability between Dungeon Tiles is a major oversight that greatly reduces their utility. Again, the e-tiles are a better option. In fact, Ed Bourelle has a series of transitional tiles to address transitional areas, such as "mines to caves" or "wilderness to ruins." It doesn't seem like much, but it definitely gives the map a coherent feel.

mshea said:
My biggest complaint with the Dungeon Tiles, D&D Miniatures, and D&D adventures is that they aren't tied together. Flipping through Expedition to the Ruins of Greyhawk, it is clear that, as big as my collection is, I do not have the miniatures nor the maps to build out the dungeons in the book the way they are presented. Adventures published by Wizards should make it clear which dungeon tiles and which miniatures could be used in the adventure. They shouldn't be required, but it seems foolish not to tie the products together so players like me will buy the whole set in order to have a fast, fun, and good looking game. Perhaps in the future Wizards will learn to do this.

I couldn't agree with you more. This is an area that the WotC tiles should have a hands down advantage. By being distinctly tied to a product, they would have an obvious and easy utility. So long as the adventure for which they were designed wasn't something radically unusual, it wouldn't detract from their utility in building "generic" dungeons. It's an inexplicable oversight by the WotC design team, imo. Especially given their experiences with the Fantastic Locations line, one would think that they would see the value in providing for tiles that built a specific location without being "locked" into the location.

These are the reasons why I don't recommend the Dungeon Tiles. They are nicely designed and, if you've got the money to throw at suboptimal products, they have some uses. But I think that pdf tiles, especially those from SkeletonKey Games, provide much better overall value. I rarely use my Dungeon Tiles, but I always use my e-tiles.

In any case, thanks for writing this review.

-Olivia
 

Woas

First Post
I love the dungeon tiles I have but I just can't get over the prep time of hunting through my shoe box full o' tiles for the right one I need. I do the best I can and have all like-sized pieces rubber banded together, so at least when I need say a 2x4 piece I can quickly grab all of them and just shuffle through those. But it still is a drag and there are a lot of other pieces (like circular rooms... although the diagonals are nice) that I would really like that haven't been made yet.


PS: How did the those Lost Caverns and Forgotten Gods set turn out? Worth getting or too many "special" pieces? By special pieces I mean like the ones with lightning bolt walls and other terrain I'll never use.
 
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Klaus

First Post
A few years back, Fiery Dragon released a print version of Skeleton Key's e-Adventure Tiles, and they are teh awesome. I did some dungeon dressing tiles for that set, which came in a handy tin box.
 

Three_Haligonians

First Post
I really like the dungeon tile system - it's good to hear good things about the latest set.

One trick that I have come up with for myself is as follows:

In the comfort of my own home, I piece together the dungeon/complex/tomb/whatever out of the tiles I want to use.

I then take a picture of it with my digital camera - print that picture and use it as my map key. Not only can I draw all over it and make notes about traps and encounters, but when it is time to play I can put the map out piece by piece and keep the "exploring one room at a time" feel.

It's a system I enjoy and it makes things easy - others may disagree (especially if you don't own a digital camera/printer system).

J from Three Haligonians
 

heirodule

First Post
I really like Dire Tombs, especially thematicly. I'm looking forward to using it in one of my DM's marks for Xen'drik Expeditions

I used a set of the Arcane corridors for the 8th Crimson Codex scenario, which used them as a basis. I didn't have poster tack, so I used rubber cement on red poster board. Aside from 2-3 minor chips, they didn't rip when I unglued them and the cement rubbed off fine.
 

Piratecat

Sesquipedalian
Hey, are there any Dungeon Tiles - by WotC or anyone else - that are designed for city campaigns? I'm finding myself wanting to represent streets, roofs, and buildings, and I can't find any accessories to help.

Anyone know?
 


adwyn

Community Supporter
Piratecat, what I did for my city game was to use a roof tile texture in photoshop to make some simple roofs, most 4"x6", with squares and printed them out. They work well to lay down on the battle mat to make a built up city quickly but leave the streets open for marking up with a pen. To keep them from sliding all over I printed them on cardstock which I then glued to foamcore.
 

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