In a long blog post, Rodney Thompson confirm to us that the designers intent on D&D 4E is still to deliver a game that support a twisted gamist/simulationist playstyle.
Why? Because he says that players should be rewarded both for :
1) Using the best strategy
2) Acting in character, or "roleplaying" (I don't like this definition of roleplay, but anyway).
Sorry for everyone who dreamed to have a clearly focused gamist RPG.
Even more sorry for those who were looking to add a narravist* layer on top of it.
*In narrativist play, the players are rewarded to move the story / evolve their character in a original / interesting way.
Why? Because he says that players should be rewarded both for :
1) Using the best strategy
2) Acting in character, or "roleplaying" (I don't like this definition of roleplay, but anyway).
Sorry for everyone who dreamed to have a clearly focused gamist RPG.
Even more sorry for those who were looking to add a narravist* layer on top of it.
*In narrativist play, the players are rewarded to move the story / evolve their character in a original / interesting way.