Strahd's "RttToEE"

Rhun

First Post
OOC: Oh, you're description made it seem as if two of the gnolls had come outside to watch the dire badger. Thanks for clearing that up.


The still invisible Korbryn moves to the doors and puts his shoulder against one, pushing to open it.
 

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s@squ@tch

First Post
Lenuran sends the badger away, sniffing the air as it goes, its collar / chain rattling much more loudly now, hopefully covering any sound of the door opening efforts.
 



You gather secretly and silently (as much as your dwarven companion can) beside a pair of iron-bound wooden doors each 15' high and 8' across. The left door has a massive iron doorknocker. The door knocker seems like the remains of a dwarven head with a long tongue that is now defaced and partially ruined. A humaniod skull is spiked to the right door.

Humans are not seen through the southern arrow slit. The two gnolls that spied the badger vanish from sight as Lenuran shoo the badger magically away to the faith of an unknown world.

Using the noisy illusion and with combined efforts, Korbryn and Thandis open the left door a little bit. Luckily, the door does not squeak and open, with enough force, easily.

Peeking inside, you spot a wide and long hall. The walls plastered taupe and painted with murals of demons, human sacrifice, devilish revelry, monsters destroying and devouring humans, and people being ravaged by the power of wind, whirlpools, blazing flames, and landslides. These disturbing scenes continue down the entire length of this subterranean avenue.
Immediately in front of the doors to the west, four symbols are placed in mosaic in the floor: a silvery white circle, a brown triangle, an amber-red diamond, and a blue green square. A set of double wooden doors are located in the opposite wall.

*MAP - Refer to MAP A. "as" is arrow slit, each sqaure is 10'
 

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Rhun

First Post
Kobryn moves as silently as possible to the northern passageway and glances around the corner, looking for the gnolls.
 

s@squ@tch

First Post
Lenuran

The gnome watches as the door opens from the invisible ministrations of the others, exactly who, he doesn't know, but he bets that it was Militadis, Kobryn, and maybe the Kid.

He also gives silent praise to their efforts on opening it silently.

As the door opens, Lenuran waits a moment, then tries to get inside without being trampled.

Once inside, the gnome is taken aback by the paintings.

Elemental forces killing people? Devils? Debauchery? Looks like we have the right place alright....


I wonder if Kobryn is in here -- I can't hear him... which is odd...."


The gnome walks towards the center of the entryway, so that he can see north and south while still invisible.
 

HolyMan

Thy wounds are healed!
Moving to a corner Dei peers north before peeking around the corner and looking down the southern hallway. He realizes that he is still invisible and is glad for it because no one can see him blushing.

[sblock=stats]
HP:25/25
AC:18 T:14 FF:15
Fort:+3 Ref:+5 Will:+6
Init:+3
Grapple:+3
Speed: 30'

Spells in effect: Mage armor(dur. 12hours)
In Hand: Wand of Magic Missles (50 charges)

Combat:
Code:
[U]Weapon                  Attack   Damage     Critical  Range[/U]
Club(melee)               +3       1d6         x2      ---
Club(thrown)              +6       1d6         x2      10'
Dagger(melee)             +3       1d4      19-20x2    ---
Dagger(thrown)            +6       1d4      19-20x2    10'
Lt. crossbow(mw)          +7       1d8      19-20x2    80'
-bolts 10/10

Spells:
0- Detect Magic, Detect Magic, Mage Hand, Read Magic, Daze
1- Mount, Shield, Mage Armor, Magic Missle, Magic Missle
2- Magic Missle, Flaming Sphere, Flaming Sphere, Glitterdust, Summon Monster II
3- Fireball, Deep Slumber, Dispel Magic, Summon Monster III

Skills:
Concentration +10
Spellcraft +11

Items:
Scrolls- comprehend languages, mount
Potions- cure light wounds 3/3
Metamagic Rod, extended lesser 2/3 (per day)
Wand, magic missle(3rd) 50/50
Wand, burning hands 50/50
[/sblock]
OOC: Move to X-28
 



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