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Wednesday, 25th June, 2008, 08:49 AM #1
Acolyte (Lvl 2)
KK1: Grotto of the Kuo-toa (Gh & Dar -> rest of PCs)
You've made a deal with a devil, in this case the rogue aboleth Z'nasrha, to try to stop an even greater evil. The kuo-toa mystic, Blel-Plibbit, a mad-prophet apparently foretold by ancient prophesy, stands on the brink of calling forth an elder evil. For reasons of their own the aboleth are assisting the kuo-toa and allowing Blel-Plibbit access to the hidden shrine of Yog.
Z'nashra, in exchange for a favor (the memory of which you'd like to scour from your mind forever), has provided you with access to the teleport portal the aboleth use to access the hidden shrine.
At the fateful time you meet his agent, a hideously deformed half-orc and apparent member of a cult dedicated to the aboleth, at a remote tower. The aboleth was very specific about the timing, assuring you that it was necessary to arrive at the proper time.
Per your agreement the cultist has brought a special scroll that will allow you to teleport into the tower. In addition to the payment it requires, (which was teleported away and inspected by the Aboleth in its far off lair) you've brought with you the Thumb of Ao, an artifact that the creature has assured you will be essential to your quest.
The Ark of Ao
It's mind completely dominated by the aboleth the half-orc speaks in a hideous burbling voice My pod-sibling, N'haraz, has wielded the Eye of the Great One and overseen the Shrine of Yog for thousands of your years. It is a position of high honor with my people, and N'haraz jealously guards it's prerogative.
The shrine itself was... not... built by the blessed ones. It is more than hospitable to surface dwellers. And it is remote from the aboleth community; it would take reinforcements at least thirty minutes to travel there by normal methods.
The Eye of the Great One is an orb; it is set within a shaft, and forms a staff. The Eye is tuned to the shrine and the shrine, to it. Reality is... soft... around the shrine, with experience there are few things the possessor of the staff can not accomplish. And N'haraz has had the staff for a very long time.
The eye itself is indestructible, but even N'haraz can not call upon it's power if it is not in the proper setting. If you can shatter the staff magical access to the shrine, teleportation and the like, will be completely cut off.
The staff is the key. Without my aid you would not even be able to enter the shrine, and even then once N'haraz becomes aware of you and your intent you will never be able to escape so long as it controls the staff.
If you can not destroy the staff quickly... N'haraz is not the most inventive creature, but it can call upon allies and with time it will be able to turn the shrine else against you.
The staff is the key. Destroy it and... you may succeed or even... survive.
The half-orc takes a long pause, gently rubbing a massive cyst around its left eye.
If you have destroyed the staff, the shrine's geography should destabilize. The... softness ... combined with the natural pull of the shrine should begin to pull the shrine partially out of reality. There will be unusual aural and visual effects, dimensional distortions. These may be troublesome for you, but will almost certainly be equally confusing for the mentally deficient kuo-toa and their mad leader.
You have brought the Thumb of Ao? The orc looks down at the box and makes an unpleasant purring sound.Excellent. Yes. The central shrine contains a lambent area. Moving the Thumb of Ao into position and ... relaxing... the wards on it's vessel should cut off the shrine from the other dimensions including Blel-Plibbit's so-called-connection to the Elder Ones. At least so long as the Ark remains in the correct alignment.
Kuo-toa apparently believe that they must avoid this room in order to "remain pure" prior to their ceremony. You should be able to perform this with little difficulty.
The half-orc pauses to allow that to sink in.
Blel-Plibbit and his followers believe he is the blessed one. It is an article of faith that he will be able to call forth the Elder Evil at the... proper time ...even without the support of the aboleth and or the connection provided the shrine.
Perhaps he is mistaken, but I do not think you can take the chance, hmm?
Last edited by Graf; Wednesday, 13th August, 2008 at 07:42 AM.
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Wednesday, 25th June, 2008, 10:22 AM #2
Superhero (Lvl 15)
Wednesday, 25th June, 2008, 01:33 PM #3
Acolyte (Lvl 2)
Lukalos gathers everyone around while they wait and takes 10 minutes to focus his arcane abilities in order to grant all of his companions the ability to breath water. check result (1d20+19)=20
Yikes, get those 1s out of the way now. That should still give us water breathing for 4 hours.
Initiative (1d20+7)=18 Oops, add 8 for a 26. I didn't realize level bonus applies to init..
Last edited by Redclaw; Wednesday, 25th June, 2008 at 09:45 PM.
Wednesday, 25th June, 2008, 01:36 PM #4
Thaumaturgist (Lvl 9)
Arrrr matey's lets stow the the cargo in the middle. I will take the stern.
Gerold's initiative: (danger sense) 1d20+11=25, 1d20+11=13
Wednesday, 25th June, 2008, 01:51 PM #5
The Great Druid (Lvl 17)
"Thank you Lukalos that'll help if we fall in the drink" Jack says as he pulls out his bastard sword and inspects the blade. Apparently satisfied with the results, the cleric resheathes the blade and takes up a position at the rear of the ark.
"I will watch our back against any cowardly sneaks" Jack announces as he takes his position
Last edited by renau1g; Wednesday, 25th June, 2008 at 09:42 PM. Reason: Incorrect Initiative
Wednesday, 25th June, 2008, 02:11 PM #6
Waghalter (Lvl 7)
Gharesh takes a deep sigh and readies himself. He exhales slowly, and looks at each of the others in turn. "We're all ready then?"
initiative (1d20 9=18)
Wednesday, 25th June, 2008, 06:55 PM #7
Superhero (Lvl 15)
"Hey, tallfellow, I was born ready! Just carry the box and let us sneakers scout around and maybe kill something" the evil grinning halfling says, readying his burning and frozen scimitar.
Wednesday, 25th June, 2008, 09:26 PM #8
Gallant (Lvl 3)
"So the plan is to kick some watery butts and then open this?" Darrak says, lazily pointing at the Ark with his warhammer. "Sounds easy enough."
As everyone gets ready to teleport, he clangs the hammer against his shield.
Wednesday, 25th June, 2008, 10:13 PM #9
Lasra Initiative: 31 (Divine Oracle take the best of 2)
Passive Perception: 33. Passive Insight: 31.
Lasra smirks, "Nasty case of sibling rivalry. I think some of you might need a bit of help dealing with watery parts of the shrine."
"No, don't open it.," she sighs.
(Since timing is important, do we enough of a window to drop our rituals now? Or could we have cast them ahead of time? I want to put Water Walk on Lasra at least, and hopefully on a few other characters who don't have Wavestriders.)
The elf cleric moves over to the left side of the ark.
"I'd like to shake the hand of the genius who invented that - just the hand, after it's been cut off from the now screaming man."
Thursday, 26th June, 2008, 01:22 AM #10
Acolyte (Lvl 2)
Originally Posted by VictimCasting of Rituals
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