KK1: Grotto of the Kuo-toa (Gh & Dar -> rest of PCs)

Victim

First Post
[sblock=Casting of Rituals]The teleport ritual takes five minutes (it's from a scroll). Waterbreathing takes ten so I assume Lukalos started the water breathing about 6 minutes before hand; so he finishes with a minute to spare (need to get ready before teleport finishes).

Other people can do the same.
If you want one character to cast more than one ritual then need to start earlier (and have time run on certain rituals).

Or you can wait until you get into the shrine.[/sblock]

[sblock]I'm fine with having the time run down on [D]my ritual[/D] someone's Water Walk. Who wants it?[/sblock]
 

log in or register to remove this ad

Graf

Explorer
[sblock]I'm fine with having the time run down on [D]my ritual[/D] someone's Water Walk. Who wants it?[/sblock]
[sblock=ooc]OK. Just let me know who gets what and what timing.

And don't forget, anyone with the skill can help cast. Big party I'm sure other folks have arcana/nature etc.[/sblock]
 


Graf

Explorer
The decrepit tower and the hideous half-orc shimmer around you. Disappearing from view. It's hard not to be aware of the ark's massive stone bulk in your midst.

*******************

As you appear a wave of pain washes over you.

[sblock=Glyph Trap]Trap attack vs Fort
Belkar =21 MISS
Darrak =32, HIT DAMAGE 15 & dazed (save ends) AFTEREFFECT: dazed (save ends)
Gharesh=20, MISS (I think... can't find defense line)
Gerold=29, MISS (by 1!)
Jack=27, MISS (by 1!)
Lasra=28, HIT [DAMAGE 15 & dazed (save ends) AFTEREFFECT: dazed (save ends)
Lukalos=36, HIT [DAMAGE 15 & dazed (save ends) AFTEREFFECT: dazed (save ends)
rayex=33)[/sblock]


A dull voice echoes in your mind. Z'nashra has not prepared the sacrifices as agreed. Not unexpected. I know displeasure.

[sblock=Passive Perception > 27 = Gharesh | Lasra ]You dimly make out a set of runes cut into the floor around the teleport portal. Glyphs of some type.

[sblock=arcana >23 = Gharesh]These are aboleth glyphs.
These are temporary, probably set up less than a day ago.
They're set up to effect the 9 squares that make up the teleport portal.
They'll continue to generate their effect unless their disabled. Specifically
When a creature enters or begins its turn in a trapped square, the trap attacks.
They're keyed not to attack a specific creature type (aquatic).
[/sblock][/sblock]

The room you appear in is long, low-ceilinged and so humid your skin feels slimy. The very little that you do see is coming from an oblong orb about 10 squares away.

The orb is set in a twisting staff held by a large tentacled creature that bobs in a pool in the center of the room. The creature seems to have been studying an immense floating slab of stone.

At the edge of the pool the light shows a small cluster of translucent skinned humanoids standing stupidly, from the way your sight is obscured there are probably more between you and the dimly lit area.

[sblock=Round 1 Initiative]
31 - Lasra 90/105 dazed (save ends -> AF:dazed (save ends))
30 - Aeloishi
28 - Jack
26 - Lukalos 72/87 dazed (save ends -> AF:dazed (save ends))
25 - Belkar waterwalking
25 - Gerold
21 - Aboleth
18 - Gharesh
12 - Darrak 107/122 dazed (save ends -> AF:dazed (save ends))
11 - Ab Servitors
[/sblock]
 

Attachments

  • KK1_F1_R1.jpg
    KK1_F1_R1.jpg
    207.5 KB · Views: 176
Last edited:


Rayex

First Post
"Then surely we should get off of it?"

[sblock=ooc]
Initiative: 30

Info:
HP: 107/107
Healing Surge: 26, 8 surges left.
Initiative: +19
Defenses: AC 21, Fort 25, Ref 29, Will 27
Base Attack: Bow +20
Base Attack: Sword + 16

Powers:
Encounter:
Elven Accuracy
Elven Boots
Combined Fire
Triple Shot
Knockdown Shot
Spikes of the Manticore
Archers Glory
Expeditious Stride
Weave through the Fray
Yield Ground
Daily:
Flameburst Weapon
Duelist Weapon
Gloves of Piercing
Confounding Arrows
Close Quarter Shot
Splingering Shot
Longstrider

[/sblock]
 
Last edited:

Evilhalfling

Adventurer
Edit - first quickdraw and drop sunrod

“Lasra, Need a hand?” unless refused, Gerold will push Lasra diagonally off the glowing platform(standard) w10, and then move past her towards the pool(move) ending at s10, drawing his scimitar on the way.
 
Last edited:

Victim

First Post
Struggling against the psychic attack, Lasra returns fire in kind. With a smooth sweeping gesture to encompass her foes, she flings out a powerful mental command to the digusting creatures: "Behold: Beauty and grace."

[sblock]Standard:
Entrall: ABu 3 within 10, enemies: +18 v W: H: 2d10+10 psychic, immobilized and can't attack me until end of my next turn. Target square: O9 (hits a square from L6 to R12). Since it's a burst, it ignores penalties from concealment (like bad lighting).

Visible targets: AS1-4 (in descending order), N'h.
Attacks: (Terrifying Insight: roll twice and take the best, dazed if it misses)
AS1: 25
AS2: 37
AS3: 35
AS4: 33
NH: 25

Okay, that sucks. Elven Precision against NH.
NH2: 22 :(

Enthrall damage: 26

Save versus trap: 18[/sblock]

Status: [sblock]HP: 90/105. Surges 8/8. Powers used: Entrall . Waterwalking. Dazed (save ends). Dazed until the end of her next turn.[/sblock]

"Thanks" the cleric adds as Gerold pushes her off the dangerous runes.
 

Graf

Explorer
The sunrod provided illumination Gerold leaps forward to the front rank; in passing a firm shove gets Lasra free of the trap.

The cleric, guided by her foresight, is already calling forth divine energies, clearing most of the translucent creatures away with a vision of beauty they can not withstand.[sblock=trap effect]The trap's aftereffect is the same as the primary, so my read is that effectively you have to save twice to get un-dazed...[/sblock]

The aboleth shivers slightly at the psychic onslaught before shifting it's bulk in the direction of the party. Presumptuous. Inconvenience is unappreciated.

[sblock=Round 1 Initiative - Aeloishi, Jack, Lukalos and Belkar are up]

25.1 - Gerold - minor: quick draws and drops a sunrod, bull rush Lasra, move to S10, draw weapon (free - right?)
25.2 - Lasra 90/105
save vs trap: SUCCESS
------------dazed (you're still dazed... need to make one more save....)
------------waterwalking
25.3 - Aeloishi
25.4 - Jack
25.5 - Lukalos 72/87 dazed (save ends -> AF:dazed (save ends))
25.6 - Belkar waterwalking
21 - Aboleth
18 - Gharesh
12 - Darrak 107/122 dazed (save ends -> AF:dazed (save ends))
11 - Ab Servitors
[/sblock]
 

Attachments

  • KK1_F1_R1_Init25-1.jpg
    KK1_F1_R1_Init25-1.jpg
    172.7 KB · Views: 190
Last edited:

Rayex

First Post
Seeing the smaller creature fall to the ground, the archer moves a single step out of the portal area and draws his bow and aims at the bigger threat.

[sblock=info]
Move 1 square outside of the teleporter.
Designate the thing as Hunters Quarry.
Using Twin Strike.

Attacks: 27 and 28. Stupid IC.
Im not sure if we get any other modifiers. if so, add those.
Also, add 1 to them, forgot about Hunters Quarry.
Damage if I hit: 11 and 16.
Hunters Quarry damage: 7 and 8.

Info:

HP: 107/107
Healing Surge: 26, 8 surges left.
Initiative: +19
Defenses: AC 21, Fort 25, Ref 29, Will 27
Base Attack: Bow +20
Base Attack: Sword + 16

Powers:
Encounter:
Elven Accuracy
Elven Boots
Combined Fire
Triple Shot
Knockdown Shot
Spikes of the Manticore
Archers Glory
Expeditious Stride
Weave through the Fray
Yield Ground
Daily:
Flameburst Weapon
Duelist Weapon
Gloves of Piercing
Confounding Arrows
Close Quarter Shot
Splingering Shot
Longstrider
[/sblock]
 
Last edited:

Remove ads

Top