Tilenas
Explorer
It has come to it at last,
our group's wizard is hellbent on researching cure-spells and I as the GM cannot come up with a believable reason why he shouldn't be allowed to.
I mean, in AD&D it was fairly easy as I recall, as the rule went "Arcane spells cannot restore lost HP or cure detrimental effects on health. Period." (If I'm mistaken there, please feel free to correct me).
In any case, in 3rd ed. I can't make that claim, as bards (arcane spellcasters) get the whole menu of cure-spells. As we play by the book at the moment, I can't houserule it out.
Any suggestions how I can keep the player from pursuing this without sounding like a douche?
our group's wizard is hellbent on researching cure-spells and I as the GM cannot come up with a believable reason why he shouldn't be allowed to.
I mean, in AD&D it was fairly easy as I recall, as the rule went "Arcane spells cannot restore lost HP or cure detrimental effects on health. Period." (If I'm mistaken there, please feel free to correct me).
In any case, in 3rd ed. I can't make that claim, as bards (arcane spellcasters) get the whole menu of cure-spells. As we play by the book at the moment, I can't houserule it out.
Any suggestions how I can keep the player from pursuing this without sounding like a douche?