I"m really liking the way the party is arranging themselves for this fight, and I hope that it becomes party SOP: The frontline warriors on different opponents, the Bard and Cleric each assisting one warrior, and the striker holding back in the rear and lighting up enemies at will. Of course, before you get to that point the party must whittle down the number of enemies to a reasonable amount.
I imagine that I'll be ready to try some higher level stuff before too much longer, too. I want to keep this game going, but if we maintain this pace indefinitely, it'll take us 5 freakin' years to finish H3. I mean, come on! You guys haven't even made it into Winterhaven yet to learn what the basis of this adventure will be. But, on the plus side, this "random" encounter that I sprung on you intentionally has allowed us all to become more familiar with the ins and outs of 4e, and hopefully gain a certain amount of comfort with the system. I still have a little tripidation when I contemplate resolving the next round, but I'm finding actually doing the resolution to be easier than I expected, and quite painless. I have only blatantly cheated in the party's favor a few times so far, too, and I don't think it was necessary for me to do that at all. I've been reading on ENWorld some, and from what I read, these modules are somewhat too tough, or get that way pretty quick. I think one proposed solution was to use 1/2 the number of monsters and give out 2/3 of th experience points for them. (This would be a breeze to calculate, because XP values are given in the module for each encounter.)
For now, though, I'm happy continuing on as the module is written, until we run into some difficulty.