Hi all! I'd like a little advice on a character I'm creating. The concept is a magic-using, soul-stealing "dark knight", some kind of anti-paladin flavour, which is hellbent on revenge and received powers from an ancient and evil entity to achieve his goals, in exchange for his services. Further down the road, he is to be completely corrupted by his master, turning closer and closer to a demon himself.
My main class options seemed to be either paladin, avenger, spellsword, or warlock.
As far as race go, I was hesitating between tiefling and human.
It seemed to me that Human Infernal pact Warlock would be a good choice concept wise, taking Eldritch Strike as his bonus at-will, this becoming his main mean of attack until the later levels. I planned to steer him towards the Lifestealer PP, as it seems to fit the concept of a life/soul stealing demon knight very well. As a general tactic, I would've liked him to be at the center of the action, Eldritch Striking foes into oblivion, using Temp HP to buffer the blows received.
So, an early build would be something like this:
Human Infernal Pact Warlock
Stats: Don't know wich technique the DM will favour yet, but I bet he'll make us roll 4d6, keep 3 highest, so I'll hope to be able to go with high Con & Int, decent Cha & Dex (hoping for 13 dex if possible), whatever's left in Strength and Wisdom.
At-wills: Eldritch Blast, Hellish Rebuke, Eldritch Strike
Encounter: torn between Vampiric Embrace and Diabolic Grasp, DG seems like loads of fun!
Daily: Armor of Agathys
Feats:
Human: Weapon proficiency: Bastard sword
Level One: ??? Maybe Improved Dark One's Blessing, but this seems like a pretty weak feat since temp HP does not stack…
At some point, I plan on taking Arcane Implement Proficiency: Heavy Blades, so he'll be able to use his weapon as an implement when he obtains a magic one.
Being new to the 4th edition, I still have a hard time assessing the power level of things, and generally thinking in the figurine-board dimension (we never used those before, simply making mental plans of a battle, and the whole "distance measured in squares" kinda bugs me enough so I recalculate everything in feets, but I digress) but I have read that well, Warlock generally suck as direct damage dealers, and are better fit to use as high mobility characters with a lot of status ailment. Will this concept have any success, or am I simply gimping all facets of the class? So, I'd like to have build tips, mainly on feats but other kind of advice is welcome, on increasing the survivability, utility, and damage output of this character, and if it seems to have a chance a being "a force to be reckoned with" on a battlefield, and on possible fighting strategies.
Thanks a lot for you advice!
My main class options seemed to be either paladin, avenger, spellsword, or warlock.
As far as race go, I was hesitating between tiefling and human.
It seemed to me that Human Infernal pact Warlock would be a good choice concept wise, taking Eldritch Strike as his bonus at-will, this becoming his main mean of attack until the later levels. I planned to steer him towards the Lifestealer PP, as it seems to fit the concept of a life/soul stealing demon knight very well. As a general tactic, I would've liked him to be at the center of the action, Eldritch Striking foes into oblivion, using Temp HP to buffer the blows received.
So, an early build would be something like this:
Human Infernal Pact Warlock
Stats: Don't know wich technique the DM will favour yet, but I bet he'll make us roll 4d6, keep 3 highest, so I'll hope to be able to go with high Con & Int, decent Cha & Dex (hoping for 13 dex if possible), whatever's left in Strength and Wisdom.
At-wills: Eldritch Blast, Hellish Rebuke, Eldritch Strike
Encounter: torn between Vampiric Embrace and Diabolic Grasp, DG seems like loads of fun!
Daily: Armor of Agathys
Feats:
Human: Weapon proficiency: Bastard sword
Level One: ??? Maybe Improved Dark One's Blessing, but this seems like a pretty weak feat since temp HP does not stack…
At some point, I plan on taking Arcane Implement Proficiency: Heavy Blades, so he'll be able to use his weapon as an implement when he obtains a magic one.
Being new to the 4th edition, I still have a hard time assessing the power level of things, and generally thinking in the figurine-board dimension (we never used those before, simply making mental plans of a battle, and the whole "distance measured in squares" kinda bugs me enough so I recalculate everything in feets, but I digress) but I have read that well, Warlock generally suck as direct damage dealers, and are better fit to use as high mobility characters with a lot of status ailment. Will this concept have any success, or am I simply gimping all facets of the class? So, I'd like to have build tips, mainly on feats but other kind of advice is welcome, on increasing the survivability, utility, and damage output of this character, and if it seems to have a chance a being "a force to be reckoned with" on a battlefield, and on possible fighting strategies.
Thanks a lot for you advice!