Woah, thanks for all the tips! Yes, after checking out the hexhammer build, it does seem like a good start for ideas.
For the race, I think I'll stick with Human with Eldritch Strike, I'd like Tiefling, but it seems to limit the options quite a bit, and well, frankly, I can't stand dwarves. Too bad for me if it happens to be suboptimal. I do like the idea of the fey pact sith lord like character, added to the fact that and with their pact-boon they have some nice mobility. Then again, I wonder what my melee options would be for attacking at lower levels (Klaus' Reaper's touch idea would go well with the concept tough, pseudo lightsaber and all). Guess I'll check it out, but will still focus on an Eldritch Strike build for the moment.
In what book are those white-lotus feats already? I only own the basic book set plus arcane power, but our DM got the whole collection, so I'll check them out when I see him. Oh, and it may be a silly question, but why wait for level 2 to take chainmail? Has it been errataed that you need Hide proficiency first to learn chainmail?
All in all, great ideas. I guess from there on, my biggest dilemma is between the weapon of choice. Goes down to either hammers or swords. Both very knightly. Hammers allow meto take Hammer Rhythm at 11, and I haven't checked it out yet, but it seems the property on a pact hammer is pretty wicked (increase curse damage or something like that?). Then again, I'd be limited to said pact hammer if I want to use my weapon as an implement.
On the other hand, with swords I can get Arcane Implement: Heavy Blade, and benefit from the properties of most weapons I happen to find (assuming the enchantment is transferable using transfer enchantment), on both ranged and melee attacks.
Thanks again for the food for thought guys, you are very helpful!
For the race, I think I'll stick with Human with Eldritch Strike, I'd like Tiefling, but it seems to limit the options quite a bit, and well, frankly, I can't stand dwarves. Too bad for me if it happens to be suboptimal. I do like the idea of the fey pact sith lord like character, added to the fact that and with their pact-boon they have some nice mobility. Then again, I wonder what my melee options would be for attacking at lower levels (Klaus' Reaper's touch idea would go well with the concept tough, pseudo lightsaber and all). Guess I'll check it out, but will still focus on an Eldritch Strike build for the moment.
In what book are those white-lotus feats already? I only own the basic book set plus arcane power, but our DM got the whole collection, so I'll check them out when I see him. Oh, and it may be a silly question, but why wait for level 2 to take chainmail? Has it been errataed that you need Hide proficiency first to learn chainmail?
All in all, great ideas. I guess from there on, my biggest dilemma is between the weapon of choice. Goes down to either hammers or swords. Both very knightly. Hammers allow meto take Hammer Rhythm at 11, and I haven't checked it out yet, but it seems the property on a pact hammer is pretty wicked (increase curse damage or something like that?). Then again, I'd be limited to said pact hammer if I want to use my weapon as an implement.
On the other hand, with swords I can get Arcane Implement: Heavy Blade, and benefit from the properties of most weapons I happen to find (assuming the enchantment is transferable using transfer enchantment), on both ranged and melee attacks.
Thanks again for the food for thought guys, you are very helpful!