Dekana
Explorer
[sblock=breath weapon]Conceptually, I can see the zone not causing damage to those already inside it (unless they move). Picture the sandstorm swirling around in a circle, but with a relatively calm area in the middle.
Besides, this fight is hard enough as it is. There's no need to make more difficult by adding in phrases to the monster's powers that aren't already there.[/sblock]
Jax digs into his resolve and endurance to find an extra burst of vitality. Still blinded, he backs away from the noise of the sand-dragon and stumbles into a pool of water. He tries to splash some of the water into his eyes to clear his vision, but there's just too much of the gunk to do that quickly.
[sblock=actions]Start of turn: take 5 damage from being adjacent to the breath zone. 13 / 33, bloodied
Standard: Second wind. Spend a surge and regain 8 hp, 21/32, no longer bloodied.
Move: Walk to R17. I'm not sure how deep the water is, but Jax dives in either way.
End of turn: Saving throw vs blinded (1d20=4). Failed.[/sblock][sblock=Jax stat block]Jax- Male Kobold Rogue 2
Passive Perception: 18, Passive Insight: 17
AC:17, Fort:15, Reflex:18, Will:13 -- Speed:6
HP:21/33, Bloodied:16, Surge Value:8, Surges left:8/9
Initiative +5
Action Points: 0,Second Wind
Conditions
Blinded. (save ends)
Second winded. +2 all defenses TSNT. (not reflected in above stats)
Powers
Shifty
Clever Strike
Piercing Strike
Sly Lunge
Sneak in the Attack
Press the Advantage
[/sblock]
Besides, this fight is hard enough as it is. There's no need to make more difficult by adding in phrases to the monster's powers that aren't already there.[/sblock]
Jax digs into his resolve and endurance to find an extra burst of vitality. Still blinded, he backs away from the noise of the sand-dragon and stumbles into a pool of water. He tries to splash some of the water into his eyes to clear his vision, but there's just too much of the gunk to do that quickly.
[sblock=actions]Start of turn: take 5 damage from being adjacent to the breath zone. 13 / 33, bloodied
Standard: Second wind. Spend a surge and regain 8 hp, 21/32, no longer bloodied.
Move: Walk to R17. I'm not sure how deep the water is, but Jax dives in either way.
End of turn: Saving throw vs blinded (1d20=4). Failed.[/sblock][sblock=Jax stat block]Jax- Male Kobold Rogue 2
Passive Perception: 18, Passive Insight: 17
AC:17, Fort:15, Reflex:18, Will:13 -- Speed:6
HP:21/33, Bloodied:16, Surge Value:8, Surges left:8/9
Initiative +5
Action Points: 0,
Conditions
Blinded. (save ends)
Second winded. +2 all defenses TSNT. (not reflected in above stats)
Powers
Shifty
Clever Strike
Piercing Strike
Press the Advantage
[/sblock]