Maidhc O Casain
Na Bith Mo Riocht Tá!
The steady drumming of the rain on the roof combines with the salty air and the gentle rocking of the Pinnace. It's late afternoon, the first Wealday of the month of Desnus; after near three years of grueling training and testing you've made it into the Society. Your new Venture-Captain, Parnham Pelligrew, has summoned you to the pub he owns and operates. The summons was vaguely worded and seemed curt . . . have you made some misstep already? Or are you to be given your first assignment as full fledged (if junior) Pathfinders?
Newly made Pathfinders, and anxious to get started on the right foot, three of you present yourselves at the converted ship promptly at the specified time. Abraxis is late, as usual.
Venture-Captain Pelligrew seems somewhat distracted as he ushers you in and indicates that you should sit anywhere - the Pinnace is empty at mid-afternoon. "Hmmm. Abraxis not here yet, eh? Well, sit yourselves down! I've got a bit of business to take care of, so we'll give him a few more minutes to darken my door with his angelic hide before we get down to brass tacks!" With these words, spoken in Pelligrew's usual boisterous manner, he slaps an ale down in front of each of you and instructs you to relax and talk amongst yourselves.
You sit at the table looking at each other for a moment, then . . .
[sblock=OOC]The three of you - and Abraxis - know each other at least superficially from your time in training at the Grand Lodge (the Absalom chapter house of the Pathfinder Society). Chat amongst yourselves, toss in some description and dialogue to start establishing personality . . . y'all know how this works![/sblock]
Newly made Pathfinders, and anxious to get started on the right foot, three of you present yourselves at the converted ship promptly at the specified time. Abraxis is late, as usual.
Venture-Captain Pelligrew seems somewhat distracted as he ushers you in and indicates that you should sit anywhere - the Pinnace is empty at mid-afternoon. "Hmmm. Abraxis not here yet, eh? Well, sit yourselves down! I've got a bit of business to take care of, so we'll give him a few more minutes to darken my door with his angelic hide before we get down to brass tacks!" With these words, spoken in Pelligrew's usual boisterous manner, he slaps an ale down in front of each of you and instructs you to relax and talk amongst yourselves.
You sit at the table looking at each other for a moment, then . . .
[sblock=OOC]The three of you - and Abraxis - know each other at least superficially from your time in training at the Grand Lodge (the Absalom chapter house of the Pathfinder Society). Chat amongst yourselves, toss in some description and dialogue to start establishing personality . . . y'all know how this works![/sblock]
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