perrinmiller
Adventurer
Haggle baby, haggle!
I would like to say that I enjoyed playing with everyone. We seem to have a nice mix of people both in and out of character.
One concern I have is having such a high Use the Force skill check. +13. I know that some GMs have issues with characters that lean more towards Force abilities (Force Wizards). So what I am asking of you all, is the having the Skill Focus (Use the Force) a little over the top? While I have rolled low on occasion, most times roll a UtF check is to see how high I can roll rather then to see if it merely succeeds. There does not seem to be challenge with a +13 to a skill, at level 2. Let me know what you all think please? I would be willing to change the Skill Focus, GM allowing.
Question for armor... I am interested in the Tracker Vest in the Clone Wars book, it is light armor, which I can get the feat for, but if I wore the stuff, I could not use my level for my Ref Def, correct? I would need the Soldier Talent Armored Defense? Is there any way to get such a vest that is not armor?
[sblock=Leveling Ideas]Not sure about class... Scoundrel or Solider
Feat: Force Training (Mind Shard, Vital Transfer, Rebuke)
Talent: Force Harmony[/sblock]
Maybe I missed the answer to this, but is retraining going to be allowed? Does it also include changing a trained skill?