[OOC] - Discussion for Kingmaker game


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renau1g

First Post
On a positive side Velmont, I have read the follow-up adventure for Gloom's party and it looks like a lot of fun. Scorpius is the only one I've really got something planned for right now, and I've got an idea of something for Mowgli's PC also.

Edit: I blame those damnable auras... apparently they're even challenging for level 5 groups (like say Artemus' ;))
 




Velmont

First Post
A shielding swordmage have a nice advantage to be a human. You can take many immediate interrupt power, which mean at the end, you will rely a lot on your at-will power. You can have Lightning Lure (which is range), booming blade (To keep the guy next to you) and Forceburt (to have a possibility to attack more than one enemy). And for the extra feat, go for the White Lotus feat, to make your at-will more nasty.
 



renau1g

First Post
So just an update, I'm nearly wrapped up one game in L4W (solo monster is bloodied and nearly down), the other has entered the last battle, which should wrap up by end of June (latest).

Kinda bad news, my work is now officially entered "busy season". I'm still here (since 8am EST, it's now 10pm) and it isn't looking like it is going to get easier at least for another 3 weeks. On the positive side, the small breaks I take from tax returns and spreadsheets to go onto Enworld really help with the burnout here so that's a plus.

What was the point of this post again? Oh-yeah, I think it's more than likely a July start date for the core part of the game, but I was wondering if you would want to start an RP meeting type situation, after all the group will likely be pretty diverse and I want people to have a reason to be on the island and spend some time together up front to become more of a group. Oh, I guess that means the sooner to develop the PC's the better.

Let me know, as the RP type posts are pretty easy to do (it's combat that takes a while to update here) so I'm thinking I can keep up with it, if not you'll have to amuse yourselves ;)
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Ruarc Sléibhín

Ruarc is (maybe the only PC who's) not a pirate - he's native to the island. He's not been approved; actually he's not even posted to L4W yet - still working on the spreadsheet version to post up.

[sblock=Background]
At the base of Mount Branthlend, amongst the forested hills of the extreme West of the Stolen Lands, lies a small settlement of Goliath homesteaders. These folk, hardy as the craggy hills in which they live, eke out a living as ranchers and farmers. They are a simple people, troubling no one but standing fast against any who would take what is theirs.

Ruarc was born into this village some thirty two years ago. The only son of one of the wealthiest ranchers of the village – wealthy being a relative term, as they were able to live month to month rather than day to day – his life was written in the stone of the mountain from his birth. He grew up, inherited the ranch when his father passed away, and married his childhood sweetheart. In time, Ruarc and Deirdre had twin children of their own. Brion was a fine lad, healthy and strong, and would make a good rancher one day. But it was Anamcha who was the light of Ruarc’s eye. From the day of her birth she held his heart in her tiny hands.

Then fate, tragedy, reared its ugly head.

On the fifth anniversary of the birth of Brion and Anamcha Ruarc and Deirdre planned a celebration. They loaded up their cart and left for the village early in the morning, intent on buying sweetmeats and toys for the party, but their plans came to naught. The family was beset by brigands just outside their gates. Deirdre took an arrow in the initial onslaught and died instantly. Ruarc, Brion and Anamcha were all grievously wounded and left for dead as the brigands took their horses, cart and the monies and trade goods they’d been bringing to town.

Once the brigands were gone Ruarc rallied and pulled himself to his childrens’ side. He tended them as best he could, struggling to string together a simple travois to carry them the rest of the way to town and the hut of the local wise woman. Ciar did all she could for the three of them but in spite of her best efforts the life of little Anamcha continued to trickle away. Ruarc and Brion fared better – they would live, but Anamcha was doomed to die. Ruarc begged the old woman to do anything she could to preserve Anamcha’s life, and in recognition of his family’s goodness and importance to the settlement – and against her better judgment – she worked a great magic. She caught Anamcha’s life force, her spirit, at the moment of its departure from her body and enticed it into residence in a flawless piece of jade. Ruarc could have the comfort of Anamcha’s presence with him always. He had the jade – still unpolished and in its natural shape – mounted in a silver cuff which he always wears around his left bicep.

From that point forward, Ruarc had no heart for ranching. He imposed upon one of Deirdre’s brothers to take management of his ranch and to continue training Brion to eventually take control of the property. Ruarc's mind burned for vengeance. It’s now been five years since he sought instruction in hunting and weapons with a local woodsman. The big man has learned much in that time, both in the way of martial skills and woodscraft, and his grief has abated somewhat.

He spends his days hunting bandits, doing everything he is able to eradicate them from the River Kingdoms and to make his corner of the world safe. He is aided somewhat in his endeavors by the spirit of his daughter – she resides yet in the silver and jade arm cuff, and works to pass on some of what death has taught her of the world. She watches over him as well, giving such warning as she can of imminent threats.

He visits his homestead often, and takes pride in Brion’s growth and the aptitude he shows for running the ranch under his uncle’s able tutelage. His face is also frequently seen in the town as he stops in for supplies; though his quest against the bandits carries him far afield he does what he can to keep a special watch on the place of his birth.[/sblock]

[sblock=Appearance]
Standing 7’8” tall and weighing in at a good 300 pounds, Ruarc is a splendid specimen of his race. His training in weapons and his active life have left him lean and muscular, and he moves with both grace and power. His markings and his skin are almost the same hue, such that the markings show only in good lighting. He dresses in mottled colors, dyed to help conceal his movements in the wild. His weapons are well used but also well cared for.

He has dealt with his grief in the years since Anamcha’s death, and the grim demeanor of those days is mostly gone from him. However, his hatred of bandits – and his determination to eliminate their threat from the River Kingdoms – continues unabated.[/sblock]
 
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