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Sunday, 22nd August, 2010, 10:11 PM #1
Scout (Lvl 6)
[Adventure] KOGANŮSAN (DM: Sanzuo, Judge: TwoHeadsBarking)
An adventure for heroic PCs.
Brenwar Holyshield, Level 4 Human Paladin
Shrakk, Level 3 Githzerai Avenger
Halleck, Level 3 Half-Elf Warlord/Bard who has been here the whole time.
Karma Palminetti, Level 2 Human Cleric/Psion
Kavac Darkhands, Level 2 Goliath Barbarian
Shale, Level 2 Shardmind Psion
Guy Manley, partly responsible for all the party's suffering.
Firete, Level 4 Half-elf Bard (Defeated by RL)
1x Alpha Mandrill. (Fled into the forest. At large...)
1x Demon Snake
Last edited by Sanzuo; Sunday, 10th October, 2010 at 08:25 PM.Poop
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Sunday, 22nd August, 2010, 10:13 PM #2
Scout (Lvl 6)
Part 1: The Lab of Guy Manley
In the gloom of the overcast weather, you set out into the streets of Daunton searching for the address listed on the leaflet. It takes you most of the hour, but eventually your group finds itself in front of a cellar door beneath a shady barber-surgeon. You knock on the door and wait for a while, wondering if anyone is home. A few moments later, the door opens and a small man appears in the doorway. He is scrawny to say the least, and his robes seem baggy and several sizes too large for him. His head is balding and his hair is styled in a terrible combover. He is not old; rather young actually, late 20s at most. Apparently he is one of those unfortunates who started to lose their hair late in their teens. He nudges his half-inch-thick spectacles back up his nose and speaks in a nasally, meek voice.
“Ohhh... oh dear... are you going to rob me?”
Sunday, 22nd August, 2010, 11:06 PM #3
Minor Trickster (Lvl 4)
The heavily armored paladin of Palladys seems taken back by this assumption, "No, no of course not. We are here because of this," Brenwar holds up the notice. He glances over the man in front of him, "We are in the right place I hope..?"
Monday, 23rd August, 2010, 01:18 AM #4
Gallant (Lvl 3)
Karma examines the man thoughtfully.
Monday, 23rd August, 2010, 02:26 AM #5
Scout (Lvl 6)
“Oh... good...” he whimpers. “I'm Guy Manley. Please come inside... hrm...”
The small man takes the party inside. The doorway opens onto a small landing which overlooks a sprawling workshop. It is a surprisingly large, 2-level space that takes up the entirety of the sub-level of the building. You see every vertical space is mounted with shelves, all covered with an assortment of mechanical, arcane and alchemical components. The workshop floor is a maze of workbenches cluttered with half-finished artifices, slumped over golem-like constructs, and magical buzzing doodads.
Thievery DC 12
Manley walks down a wooden stairway to your left and down onto the floor of the workshop, you follow him past rows of dangerous-looking objects towards the back of the room where there is a small sitting area. Manley offers you some horrible-smelling coffee and goes into his explanation.
“I require a group of... hrm... resilient explorers to locate an ancient dwarven fortress. It is ah, rather, a civilization of sorts. It has been lost a very long time, since before the untimely demise of the Alarian Empire. Normally this is basically an impractical mission. No one alive knows where it was exactly - on some lost continent in the Far Lands. At least that's what everyone thought...”
He ambles over to a thick curtain and pulls it aside. You are shocked to see an ancient dwarf laying on a small bed with tubes and wires running into his body.
Arcana DC 17
Heal DC 12
Insight DC 17
Perception DC 12
Monday, 23rd August, 2010, 04:24 AM #6
Minor Trickster (Lvl 4)
Shrakk looks at the dwarf with surprise.
"I've never seen a dwarf that old before. His eyes seem ... gone. What's your purpose in showing him to us?"
L4W: Shrakk| L4W: Ianward Milner| LEB: Garrick d'Orien| LEB: Kaelan| LFP: Xan Millstone
Monday, 23rd August, 2010, 06:19 AM #7
Cutpurse (Lvl 5)
Firete looks around at the laboratory with some trepidation, she then sees someone at the other side of the room. Brenwar, it's nice to see a familiar face. She tries, and fails, to stop herself from shuddering at the sight of the aged dwarf.
Monday, 23rd August, 2010, 07:43 AM #8
Guide (Lvl 11)
Shale didn't find many answers in the tavern - nobody knew about his kind, and any way to travel to some far away place sounded as good as any other to continue searching.
He examines dissapasionatedly the extensive laboratory but his eyes flash when he sees the dwarf and recognizes the machinery as some kind of arcane contraption. Shale doesn't think highly on people that experiment on others.
"I can see you're trying to keep his organic frame alive" says Shale. "However I understand that your continued existence, as a disembodied soul or spirit, is not finished when your corporeal form is destroyed. I suggest you retire the artificial support to this dwarf's life, as he's clearly mindless, even that I suspect he's the advertised mission's reason - I fathom that you hope to find something that could fully revive this subject hidden in that lost city."
ooc - Attack powers on non enemies
Last edited by Someone; Monday, 23rd August, 2010 at 08:03 AM.
Monday, 23rd August, 2010, 09:53 AM #9
Novice (Lvl 1)
Kavac pays little attention to the laboratory as he can tell it's safe for now at least. However talk of the Far Lands grabs his attention. Kavac jumps into the coversation apparently ignoring everyone but the small man. "How are we getting to the Far Lands and why does he keep saying Koganusan?" asks Kavac slightly too loudly while pointing at the Dwarf.
L4W: Krav - Dragonborn Warlord | Kavac - Goliath Barbarian
Monday, 23rd August, 2010, 11:15 AM #10
Scout (Lvl 6)
After letting you observe for a moment, Manley slides the curtain closed.
“Well, ah... you see... the Daunton authorities brought him to me a few weeks ago and asked me to conduct an investigation. I imagine they were simply looking for someplace to... deposit him. Apparently, he's a transient they picked him up on a count of... er... 'disturbing the peace.' Though you really wouldn't expect it from... ah... basic observation. He's completely insane, you see. Though, mostly harmless. Hrm... yes. He's sort of the reason I, uh, need your assistance.
Anyway... he's certainly not doing very well. I've done everything to try and bring him out of his... mood. I have even looked for anyone who might be... familiar with him. He's not mindless, however! Oh, there's something still in there. I've conducted many arduous sessions of augury, divination and... ah... 'interviews' with his brain. I really haven't recovered much that is lucid except a few key pieces of information.
Ah... what was that? Oh... 'Koganusan.' That's what it was called... the lost civilization, I mean. The dwarvish interpretation of the name in Allarian roughly equates to... 'killed on a waterfaring vessel.' Though I imagine something is lost in translation. They say it created some of the greatest works of art and craft in the empire, when it was still around. But, some of the records mention that the dwarfcrafters within the fortress were all mad. I'm somewhat of an authority on lost civilizations... not that I've been to many... Well, anyway... this one - the patient - I'm convinced that he is likely one of the last remaining peoples from there! Because of him, I may have pinpointed the location of Koganusan.
It does indeed lay in the Far Lands, on 'The Lost Continent of Corruption...' again, it is what they named it, not me. As for how to get there, that is... er... the interesting part. Among the bits of data I managed to extract from the subject was a magical address connected with a teleportation circle. Again, I am convinced that this circle lies very near the fortress, very near. I've already confirmed that the address is fully functional and even sent some... ah... reconnaissance through, but it's clear I need some assistants of... heartier disposition. That is where you come in.
Your mission is really very simple; I need you to go through the teleportation circle to the address I've discovered, locate the fortress itself, begin charting its depths, and bring back some kind of... evidence of its existence. An artifact or something I can examine. For this I will pay each of you... er... 100 gold? Oh, and of course you may keep whatever else you... procure from the ruins, of course. I image there are quite a few treasures in the depths of that place, far more that I can afford to pay you, I'm sure...
So... ah... what do you say?”