dead_radish
Explorer
Malthas Swifthand.
CG Strongheart Halfling Fighter 1/Rogue 2. (4500 xp)
Str: 8 (-1)
Dex: 19 (+4)
Con: 15 (+2)
Int: 16 (+3)
Wis: 6 (-2)
Cha: 16 (+3)
HP: 23 (6(r)+8(f)+3(r)+6(Con))
AC: 18 (10+4+2+1+1) (Dex+Armor+Shield+Size)
BAB: +2
Melee: Tuaana, MW Darksteel Small Rapier +8 (2+4(dex)+1(size)+1 MW), 1d4 or Dagger +2 (2-1+1) 1d4-1 or Exotic -2 (2-4-1+1).
Thrown: Dagger +8 (2+4+1+1 racial) 1d4-1
Fort: 4
Reflex: 7
Will: -2
Init: +4
Speed: 20'
Feats: Weapon Finesse (Small Rapier), Quicker than the Eye, Expertise, Improved Disarm
Skills:
Balance: 10 (4+4+2)
Bluff: 10 (7+3)
Climb: 6 (5-1+2)
Diplomacy: 10 (5+3+2)
Disguise: 5 (2+3) (+2 to convince)
Forgery: 5 (2+3)
Gather Information: 5 (2+3)
Hide: 8 (0+4+4)
Intimidate: 10 (5+3+2)
Jump: 1 (0-1+2)
Listen: 2 (0-2+4)
Move Silently: 6 (0+4+2)
Open Lock: 4 (0+4)
Perform: 6 (3+3)
Pick Pocket: 6 (0+4+2)
Profession (Sailor): 1 (3-2)
Profession (Navigator): 9 (6+3)
Profession (Pilot) 8 (5+3)
Read Lips: 4 (1+3)
Spot: 0 (-2+2)
Swim: 3 (4-1)
Tumble: 10 (4+4+2)
Use Rope: 6 (2+4)
SA:Sneak Attack (Ex): Malthas Swifthand deals +1d6 damage against an opponent with a discernable anatomy who is denied a Dex bonus or is flanked.
SQ:Evasion (Ex): If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, Malthas takes no damage with a successful saving throw. Evasion can only be used if Malthas is wearing light armor or no armor.
Equipment:
Tuaana
Malthas has carried Tuaana since he left home. The rapier, scaled to a size appropriate for him, was intended to be a gift to Malthas upon his graduation from the Academy of Flashing Blades. It enhances his already formidible fighting skills. Malthas, not well-known for his patience, decided that Tuaana would assist him on his final exams. And it did. It assisted him out of the Academy in disgrace for using a magical weapon in an honor duel. Malthas was too ashamed to return home, and began his career as a traveller and sailor at that point.
Tuaana is an excellently made rapier, crafted from mystical darksteel, with runes of power etched along the blade and a grip that is custom fit to his hand (Weapon-grip. +5 to resist disarm checks). The hilt is inlaid with Fire agates and rubies which glow eerily when its power is activated. The grip is wrapped leather and silk, interwoven with gold and silver thread. The scabbard bears the Fiorne family crest. picked out in opals.
Once a day, as a standard action, Malthas can cast magic weapon on Tuaana by reciting his truename. (Magic Weapon, 1st level caster, 1/day). The weapon's darksteel crafting adds +1 electrical damage. (1760 gp)
Ring of Mage Armor (Use activated, 1st lvl caster, 1/day) (400 gp)
Triple Dagger with custom weapon grip (60 gp) (non-prof)
War Fan (30 gp) (Non Prof)
Buckler (15 gp)
5 daggers (10 gp)
Noble's Outfit
Traveller's Outfit.
Adventuring gear (bedroll, food, etc) (100 gp)
Silver Hip flask (5 gp).
Blade boot (non-proficient) (15 gp)
Thieves' Tools
Leather Armor
16 GP
Note: Strongheart halflings are just like standard halflings, except that they trade their +1 to saving throws for a bonus 1st lvl feat.
Physical Description:
Malthas is tall for a halfling, standing almost three and a half feet. He is lithe and willowy, with little muscle. His movements are graceful in all things, but quick. His eyes constantly dart about, seeking to take in everything that he can. His hair is close cropped, and slightly wavy, the color of well-aged deck planking. His eyes are the pure blue of the deepest opean, and are extremely engaging. He dresses in finery at all times, often wearing clothes that are flowing and silken. His clothes are always the height of fashion, and he has been known to give away outfits if he suspects they are no longer on the cutting edge of fashion.
He also has three small dots tattooed beneath his right eye, one green, one blue, and one red. There are matching designs on his back - a blue sextant, a green pilot's wheel, and a red sword. Some people may recognize them as marks of office - they indicate that he has been trained as a pilot, a navigator, and a ship-board warrior by the *insert culture reference here*.
History: Malthas Swifthand was born Sala del Greci al Fiorne, third son of Duke Guilli del Greco al Fiorne, a mid-level nobleman. Malthas's two older brothers were groomed to take over the throne as ruler and advisor. Sala's birth was a surprise to the Fiorne clan. As they had no need for a third son, Sala was left mostly to his own devices. He was sent to the Flashing Blades Duelist school, as were all Fiorne men, and was an excellent student. His natural intelligence, combined with his amazing dexterity, made him a shoo-in for first in his class. But his rash actions and unconsidered comments (as well as his dailliances with the daughters of several of the Deans) made him less than welcome. He was often pitted against opponents that were much more skilled, and he was hard pressed to keep from being thrown out for poor marks.
When his final exams came around, Sala knew that he would be pitted against the best the school could offer, and that he was not up to the task. He stole Tuaana, and arrived at the duel. He managed to win by one touch, but his opponent challenged his win, as he should. Sala's deception was revealed, and he was thrown out of the academy immediately.
Already a burden on his family, and a child of little use, Sala knew that his family would not accept this loss. He returned home in secret, took his brother's ring and a pittance in gold and clothing, and left that night.
He started out as a simple deckhand, swabbing decks and hanging from the ropes to clean and repair hard to reach places on the boats. His natural intelligence allowed him to quickly learn the navigator and helmsman's trades (his natural charisma insured easy access to training), and he was soon working for higher wages on the vessel of his choice.
Now known as Malthas Swifthand, he has spent a number of happy years on the sea. He considers it his home now, though he still doesn't quite have his sea legs. Malthas's occasional rash decisions and less than wise choices are more than overweighed by his skill with the blade and usefulness to his captain, and most are more than happy to bail him out of whatever trouble he may get into on shore (docked from his wages, naturally) to keep the halfling on board.
Fighting Style: Malthas is never without his sword Tuaana. He naturally prefers to catch his opponents off-guard, striking first to hit them where it really hurts. He will use his tumble to flank opponents as well, and often attempts to disarm them, rather than attempt to fight an armed opponent. He often alternates between a buckler in his offhand and the triple dagger, depending on whether he feels the need for defense, or extra disarming skills.
He has a fondness for exotic weapons, though he doesn't have the ability to wield them well. He often experiments with odd and unique weaponry. He is also investigating the use of gunpowder weapons, and is interested in acquiring a flintlock pistol and ammunition. He has yet to use one, however, prefering to defeat opponents personally. While he doesn't consider ranged combat dishonorable as some do, he does prefer the light rapier, a weapon for a more civilized age. Not as clumsy or random as the pistols seem to be.
CG Strongheart Halfling Fighter 1/Rogue 2. (4500 xp)
Str: 8 (-1)
Dex: 19 (+4)
Con: 15 (+2)
Int: 16 (+3)
Wis: 6 (-2)
Cha: 16 (+3)
HP: 23 (6(r)+8(f)+3(r)+6(Con))
AC: 18 (10+4+2+1+1) (Dex+Armor+Shield+Size)
BAB: +2
Melee: Tuaana, MW Darksteel Small Rapier +8 (2+4(dex)+1(size)+1 MW), 1d4 or Dagger +2 (2-1+1) 1d4-1 or Exotic -2 (2-4-1+1).
Thrown: Dagger +8 (2+4+1+1 racial) 1d4-1
Fort: 4
Reflex: 7
Will: -2
Init: +4
Speed: 20'
Feats: Weapon Finesse (Small Rapier), Quicker than the Eye, Expertise, Improved Disarm
Skills:
Balance: 10 (4+4+2)
Bluff: 10 (7+3)
Climb: 6 (5-1+2)
Diplomacy: 10 (5+3+2)
Disguise: 5 (2+3) (+2 to convince)
Forgery: 5 (2+3)
Gather Information: 5 (2+3)
Hide: 8 (0+4+4)
Intimidate: 10 (5+3+2)
Jump: 1 (0-1+2)
Listen: 2 (0-2+4)
Move Silently: 6 (0+4+2)
Open Lock: 4 (0+4)
Perform: 6 (3+3)
Pick Pocket: 6 (0+4+2)
Profession (Sailor): 1 (3-2)
Profession (Navigator): 9 (6+3)
Profession (Pilot) 8 (5+3)
Read Lips: 4 (1+3)
Spot: 0 (-2+2)
Swim: 3 (4-1)
Tumble: 10 (4+4+2)
Use Rope: 6 (2+4)
SA:Sneak Attack (Ex): Malthas Swifthand deals +1d6 damage against an opponent with a discernable anatomy who is denied a Dex bonus or is flanked.
SQ:Evasion (Ex): If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, Malthas takes no damage with a successful saving throw. Evasion can only be used if Malthas is wearing light armor or no armor.
Equipment:
Tuaana
Malthas has carried Tuaana since he left home. The rapier, scaled to a size appropriate for him, was intended to be a gift to Malthas upon his graduation from the Academy of Flashing Blades. It enhances his already formidible fighting skills. Malthas, not well-known for his patience, decided that Tuaana would assist him on his final exams. And it did. It assisted him out of the Academy in disgrace for using a magical weapon in an honor duel. Malthas was too ashamed to return home, and began his career as a traveller and sailor at that point.
Tuaana is an excellently made rapier, crafted from mystical darksteel, with runes of power etched along the blade and a grip that is custom fit to his hand (Weapon-grip. +5 to resist disarm checks). The hilt is inlaid with Fire agates and rubies which glow eerily when its power is activated. The grip is wrapped leather and silk, interwoven with gold and silver thread. The scabbard bears the Fiorne family crest. picked out in opals.
Once a day, as a standard action, Malthas can cast magic weapon on Tuaana by reciting his truename. (Magic Weapon, 1st level caster, 1/day). The weapon's darksteel crafting adds +1 electrical damage. (1760 gp)
Ring of Mage Armor (Use activated, 1st lvl caster, 1/day) (400 gp)
Triple Dagger with custom weapon grip (60 gp) (non-prof)
War Fan (30 gp) (Non Prof)
Buckler (15 gp)
5 daggers (10 gp)
Noble's Outfit
Traveller's Outfit.
Adventuring gear (bedroll, food, etc) (100 gp)
Silver Hip flask (5 gp).
Blade boot (non-proficient) (15 gp)
Thieves' Tools
Leather Armor
16 GP
Note: Strongheart halflings are just like standard halflings, except that they trade their +1 to saving throws for a bonus 1st lvl feat.
Physical Description:
Malthas is tall for a halfling, standing almost three and a half feet. He is lithe and willowy, with little muscle. His movements are graceful in all things, but quick. His eyes constantly dart about, seeking to take in everything that he can. His hair is close cropped, and slightly wavy, the color of well-aged deck planking. His eyes are the pure blue of the deepest opean, and are extremely engaging. He dresses in finery at all times, often wearing clothes that are flowing and silken. His clothes are always the height of fashion, and he has been known to give away outfits if he suspects they are no longer on the cutting edge of fashion.
He also has three small dots tattooed beneath his right eye, one green, one blue, and one red. There are matching designs on his back - a blue sextant, a green pilot's wheel, and a red sword. Some people may recognize them as marks of office - they indicate that he has been trained as a pilot, a navigator, and a ship-board warrior by the *insert culture reference here*.
History: Malthas Swifthand was born Sala del Greci al Fiorne, third son of Duke Guilli del Greco al Fiorne, a mid-level nobleman. Malthas's two older brothers were groomed to take over the throne as ruler and advisor. Sala's birth was a surprise to the Fiorne clan. As they had no need for a third son, Sala was left mostly to his own devices. He was sent to the Flashing Blades Duelist school, as were all Fiorne men, and was an excellent student. His natural intelligence, combined with his amazing dexterity, made him a shoo-in for first in his class. But his rash actions and unconsidered comments (as well as his dailliances with the daughters of several of the Deans) made him less than welcome. He was often pitted against opponents that were much more skilled, and he was hard pressed to keep from being thrown out for poor marks.
When his final exams came around, Sala knew that he would be pitted against the best the school could offer, and that he was not up to the task. He stole Tuaana, and arrived at the duel. He managed to win by one touch, but his opponent challenged his win, as he should. Sala's deception was revealed, and he was thrown out of the academy immediately.
Already a burden on his family, and a child of little use, Sala knew that his family would not accept this loss. He returned home in secret, took his brother's ring and a pittance in gold and clothing, and left that night.
He started out as a simple deckhand, swabbing decks and hanging from the ropes to clean and repair hard to reach places on the boats. His natural intelligence allowed him to quickly learn the navigator and helmsman's trades (his natural charisma insured easy access to training), and he was soon working for higher wages on the vessel of his choice.
Now known as Malthas Swifthand, he has spent a number of happy years on the sea. He considers it his home now, though he still doesn't quite have his sea legs. Malthas's occasional rash decisions and less than wise choices are more than overweighed by his skill with the blade and usefulness to his captain, and most are more than happy to bail him out of whatever trouble he may get into on shore (docked from his wages, naturally) to keep the halfling on board.
Fighting Style: Malthas is never without his sword Tuaana. He naturally prefers to catch his opponents off-guard, striking first to hit them where it really hurts. He will use his tumble to flank opponents as well, and often attempts to disarm them, rather than attempt to fight an armed opponent. He often alternates between a buckler in his offhand and the triple dagger, depending on whether he feels the need for defense, or extra disarming skills.
He has a fondness for exotic weapons, though he doesn't have the ability to wield them well. He often experiments with odd and unique weaponry. He is also investigating the use of gunpowder weapons, and is interested in acquiring a flintlock pistol and ammunition. He has yet to use one, however, prefering to defeat opponents personally. While he doesn't consider ranged combat dishonorable as some do, he does prefer the light rapier, a weapon for a more civilized age. Not as clumsy or random as the pistols seem to be.
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