Houwlou Groulenas, Olcán Ranger
Level: Ranger 4
HP: 23/44 AC: 17 AC(T): 11 AC(FF): 16
Init: +01 ST(F):+05 ST(R):+04 ST(W):+05
Per: 15 (+2 Undead or Desert) HERO Points: 03
BAB: 04 CMB: +7 CMD: 18
Weapon Attack Damage Critical Special
Longsword (MW) +9 1d8+3 19-20/x2 +1 TH Gnolls
Dagger +1 (T) +8 (+6) 1d4+2 19-20/x2 +3 TH/Damage
Longsword (MW) +7 1d8+3 19-20/x2 (Undead)
& Dagger +1 +6 1d4+2 19-20/x2
Longsword (MW) +5 1d8+3 19-20/x2
& Longsword +4 1d8+1 19-20/x2
Javelin (M) +5 (+3) 1d6+3 20/x2 Range 30'
Selected Skills (not all are shown)
Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3;
Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;
Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7;
Spellcraft +10; Stealth +2; Survival +10; Swim -9
Spells Prepared:
Resist Energy
HP: 45/45 AC: 20 AC(T): 12 AC(FF): 18
Init: +02 ST(F):+06 ST(R):+03 ST(W):+09
Per: +05 HERO Points: 03
BAB: 03 CMB: 05 CMD: 17
Weapon Attack Damage Critical Special
Dwarven WarAxe +6 1d10+2 20/x3 +3 Damage (2H)
Javelin +5 1d6 +2 20/x2
Domain Powers:
Travel Trickery
* Agile Feet (8x/Day) * Copy Cat (1 Rnd/Lvl, 8x/Day)
Spells:
Orisons (4) First Level (5+1)
* Create Water [s] * Bless[/s]
* Detect Magic [s]* Cause Fear[/s]
* Light * Longstrider (Domain Spell)
* Mending * Lonrach's Favor
* Protection from Evil [s](x2)[/s]
Second Level (4+1)
* [s]Weapon of Awe[/s]
* [s]Bull'S Strength[/s]
* Shatter [s](x2)[/s]
* Invisibility (Domain Spell)
Channel Energy 2/6
Houwlou Groulenas, Olcán Ranger
Level: Ranger 4
HP: 36/44 AC: 17 AC(T): 11 AC(FF): 16
Init: +01 ST(F):+05 ST(R):+04 ST(W):+05
Per: 15 (+2 Undead or Desert) HERO Points: 03
BAB: 04 CMB: +7 CMD: 18
Weapon Attack Damage Critical Special
Longsword (MW) +9 1d8+3 19-20/x2 +1 TH Gnolls
Dagger +1 (T) +8 (+6) 1d4+2 19-20/x2 +3 TH/Damage
Longsword (MW) +7 1d8+3 19-20/x2 (Undead)
& Dagger +1 +6 1d4+2 19-20/x2
Longsword (MW) +5 1d8+3 19-20/x2
& Longsword +4 1d8+1 19-20/x2
Javelin (M) +5 (+3) 1d6+3 20/x2 Range 30'
Selected Skills (not all are shown)
Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3;
Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;
Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7;
Spellcraft +10; Stealth +2; Survival +10; Swim -9
Spells Prepared:
Resist Energy