A Merc's Life: Howl of the Carrion King [03]


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Maidhc O Casain

Na Bith Mo Riocht Tá!
Tsadok calls on his orcish vitality to rally for a last attack. "Houwlou, shift left!" he calls, even as he's moving to his right to set up the flank. Even as he's collapsing into unconsciousness, he reaches out and slams his sap into the side of the creatures head; the thing staggers, Harnry's arrow of acid flying harmlessly through the space just vacated by it's chest. Houwlou is more successful, anticipating its movement and extending his longsword in a lunge that pierces it's side just below the ribs. The thing screams in frustration as it feels consciousness slip from its grasp; it slumps to the ground in defeat.

Keeland's singing changes to a song of solace and encouragement as he moves to the fallen half-orc's side . . . Tsadok's wounds begin to heal, each of them scabbing over enough to prevent more of his precious life-blood from watering the dusty ground.

OOC: Fight's over! Tsadok's unconscious (-4/34, I think) and Houwlou ain't feelin' too righteous either. The fight made a LOT of noise, so it's a reasonable assumption that who ever's inhabiting Kelmarane knows somethings up . . . actions?
 


Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Harnrey takes the goat demon's ax and decapitates him with it, just to make sure! he spens one round looking ove the body with detect magic to see if there is any thing magical, then grabs it as he says "What die one bird say to the other? 'We may want to geet the flock out of here.' "

(it probably takews two round to do that: full round to coup-de-tat, std to detect magic, maybe a third to remove magic, and keeping that ax!)
 

Leif

Adventurer
Houwlou Groulenas, Olcán Ranger4

"Agreed, Harnrey! We should not remain here in the open for longer than we must." Houwlou's face takes on a concerned look as he wipes some blood from Tsadok's face. "May the protective spirits of the hills and woodlands guard your soul and guide it safely back to within your noble breast."

[OOC: This is Houwlou's way of casting his Cure Light Wounds]

[sblock=Stat Block]
Code:
   Houwlou Groulenas, Olcán Ranger
   Level: Ranger 4
   HP: 23/44     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03

  BAB: 04       CMB: +7     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'

Selected Skills (not all are shown)
Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3; 
Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;  
Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7; 
Spellcraft +10; Stealth +2; Survival +10; Swim -9

Spells Prepared:
Resist Energy
[/sblock]
 
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renau1g

First Post
As Houwlou is working to heal their fallen comrade, Aodhán fills the whole area with a warm comforting glow. "Before we run, should we check this beast or the gnolls to see if they had anything valuable?" he asks avariciously.

[sblock=ooc]

Move: to get everyone injured within 30' radius (I'm assuming everyone?)
Standard: Channel Energy channel energy (2d6=9) everyone injured heals 9. That should get everyone on their feet and in somewhat ok shape while we strategically withdraw.
[/sblock]

[sblock=Stat Block]
Code:
   HP: 45/45     AC: 20   AC(T): 12   AC(FF): 18
 Init: +02    ST(F):+06   ST(R):+03    ST(W):+09
  Per: +05                        HERO Points: 03

  BAB: 03       CMB: 05     CMD: 17

Weapon                  Attack    Damage      Critical     Special
Dwarven WarAxe          +6        1d10+2         20/x3     +3 Damage (2H)
Javelin                 +5        1d6 +2         20/x2     

Domain Powers:
    Travel                                Trickery
    * Agile Feet (8x/Day)                 * Copy Cat (1 Rnd/Lvl, 8x/Day)

Spells:
    Orisons (4)                           First Level (5+1)
    * Create Water                       [s] * Bless[/s]
    * Detect Magic                        [s]* Cause Fear[/s]
    * Light                               * Longstrider (Domain Spell)
    * Mending                             * Lonrach's Favor
                                          * Protection from Evil [s](x2)[/s]

    Second Level (4+1)
    * [s]Weapon of Awe[/s]
    * [s]Bull'S Strength[/s]
    * Shatter [s](x2)[/s]
    * Invisibility (Domain Spell)


Channel Energy 2/6
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Everyone's rounded up in short order, and even Tsadok is on his feet after Houwlou's spellcasting. Lonrach's healing suffuses you with warmth. Harnry dispatches the creature with a blow to the neck; the body begins to dissipate as soon as the axe falls and soon all that's left of the thing is its black halberd. Harnry's enhanced sight reveals that the halberd is indeed magical.
 

mleibrock

First Post
Tsadok

Tsadok wakes, a bit disoriented. He looks around, then up to the others... "well...that was no fun." He sits up then tries to stand but has the strangest sensation. This must be that feeling of weakness that others have referred to. I guess it's a natural thing but I've never really felt it before.

"What exactly happened, I have only a vague recollection of the fight and have none of goat-man falling."
 

Leif

Adventurer
Houwlou Groulenas, Olcán Ranger4

"I fear you were a bit disoriented when the goat-beast finally succumbed to our assault. It only just now fell. You have missed nothing really, except Aodán's ministrations to your injuries. I also owe a debt of thanks to Aodán." The Olcán winks at the Abhac. ;)

[sblock=Stat Block]
Code:
   Houwlou Groulenas, Olcán Ranger
   Level: Ranger 4
   HP: 36/44     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03

  BAB: 04       CMB: +7     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'

Selected Skills (not all are shown)
Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3; 
Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;  
Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7; 
Spellcraft +10; Stealth +2; Survival +10; Swim -9

Spells Prepared:
Resist Energy
[/sblock]
 
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