Scott DeWar
Prof. Emeritus-Supernatural Events/Countermeasure
[sblock=air elemental stuff-round 3 of 6]
summon monster II- summon a small air elemental
Feat: Augment Summoning
-benefits: Benefit: Each creature you conjure with any summon spell
-gains a +4 enhancement bonus to Strength and Constitution
-for the duration of the spell that summoned it.
[sblock=small air elemental stat block]
move 100 (perfect)
defense:
AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)
hp 17 (2d10+4)
Fort +6, Ref +6, Will +0
Defensive Abilities air mastery; Immune elemental traits
offense:
Speed fly 100 ft. (perfect)
Melee slam +6 (1d4+3)
Special Attacks whirlwind (DC 12)
stats:
Str 16, Dex 17, Con 16, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +4; CMD 17
Feats Flyby Attack, Improved Initiative, Weapon Finesse
Skills Acrobatics +7, Escape Artist +7, Fly +17, Knowledge (planes) +1, Perception +4, Stealth +11
[/sblock]
duration: 1 round / level (base)+1/2 levels (school power)= 6 rounds (round 3 of 6)
[/sblock]
[sblock=mowgli] not sure what you mean by revise. i am just going with the new round, i guess.[/sblock]
Move 5 feet to G,14
once again, harnrey taps into his reserve and calls forth another spell: Acid arrow-expend Action point. (2/3)
Acid arrow: That was supposed to be +5, not that it matters
Sparky will come out of being dazed (I hope) and slam into the goat demon.
(the dice hate me now.)
summon monster II- summon a small air elemental
Feat: Augment Summoning
-benefits: Benefit: Each creature you conjure with any summon spell
-gains a +4 enhancement bonus to Strength and Constitution
-for the duration of the spell that summoned it.
[sblock=small air elemental stat block]
move 100 (perfect)
defense:
AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)
hp 17 (2d10+4)
Fort +6, Ref +6, Will +0
Defensive Abilities air mastery; Immune elemental traits
offense:
Speed fly 100 ft. (perfect)
Melee slam +6 (1d4+3)
Special Attacks whirlwind (DC 12)
stats:
Str 16, Dex 17, Con 16, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +4; CMD 17
Feats Flyby Attack, Improved Initiative, Weapon Finesse
Skills Acrobatics +7, Escape Artist +7, Fly +17, Knowledge (planes) +1, Perception +4, Stealth +11
[/sblock]
duration: 1 round / level (base)+1/2 levels (school power)= 6 rounds (round 3 of 6)
[/sblock]
[sblock=mowgli] not sure what you mean by revise. i am just going with the new round, i guess.[/sblock]
Move 5 feet to G,14
once again, harnrey taps into his reserve and calls forth another spell: Acid arrow-expend Action point. (2/3)
Acid arrow: That was supposed to be +5, not that it matters
Sparky will come out of being dazed (I hope) and slam into the goat demon.
(the dice hate me now.)
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