A Merc's Life: Howl of the Carrion King [03]

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
[sblock=air elemental stuff-round 3 of 6]
summon monster II- summon a small air elemental
Feat: Augment Summoning
-benefits: Benefit: Each creature you conjure with any summon spell
-gains a +4 enhancement bonus to Strength and Constitution
-for the duration of the spell that summoned it.

[sblock=small air elemental stat block]
move 100 (perfect)

defense:
AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)
hp 17 (2d10+4)
Fort +6, Ref +6, Will +0
Defensive Abilities air mastery; Immune elemental traits

offense:
Speed fly 100 ft. (perfect)
Melee slam +6 (1d4+3)
Special Attacks whirlwind (DC 12)

stats:
Str 16, Dex 17, Con 16, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +4; CMD 17
Feats Flyby Attack, Improved Initiative, Weapon Finesse
Skills Acrobatics +7, Escape Artist +7, Fly +17, Knowledge (planes) +1, Perception +4, Stealth +11
[/sblock]

duration: 1 round / level (base)+1/2 levels (school power)= 6 rounds (round 3 of 6)
[/sblock]


[sblock=mowgli] not sure what you mean by revise. i am just going with the new round, i guess.[/sblock]

Move 5 feet to G,14

once again, harnrey taps into his reserve and calls forth another spell: Acid arrow-expend Action point. (2/3)

Acid arrow: That was supposed to be +5, not that it matters

Sparky will come out of being dazed (I hope) and slam into the goat demon.
(the dice hate me now.)
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
Tsadok quickly follows the goat-beast . . .

[sblock=OOC]To what coordinates will he move?[/sblock]

[sblock=mowgli] not sure what you mean by revise. i am just going with the new round, i guess.

Sparky will come out of being dazed (I hope) and slam into the goat demon.
(the dice hate me now.)[/sblock]

[sblock=OOC]The second acid dart you posted was in anticipation of being at work and not delaying the action - we're still in that round, and I didn't want you to provoke an AoO if you wished to avoid it.

This is Sparky's second round (Rnd 1 you Summoned him, Rnd 2 he appeared and slammed into the millhouse wall, Rnd 3 (this round) he's Dazed).[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
[sblock=Mowgli]!!!oooooooH!!!!I think that i have an idea of where he needs to move to. I have it posted doswn a few posts, after R.Renaulg.

[/sblock]

status: 17/36 hp
 
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Leif

Adventurer
Houwlou Groulenas, Olcán Ranger4

OOC: Mowgs, I can tell which figure is Houwlou on the map, but I can't tell who anyone else is. A little help, please?
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[sblock=Leif]Yeah, this encounter called for a pretty big map - this guy moves around a lot, and I figured you all would want to have some room to maneuver as well. Unfortunately, that means if you just use the first zoom level you can't see much. But if you keep clicking on the map it should zoom in so you've got a nice clear picture - I just click twice on my browser (once on the thumbnail, then once on the image that pops up) but I know on some browsers it'll take three clicks (once on the thumbnail, once to open the map in a new tab, and (finally) once to zoom in.[/sblock]
 

Leif

Adventurer
Houwlou Groulenas, Olcán Ranger4

Houwlou moves to F15 and attacks Schik again with his dual longswords, and he scores a hit with his secondary weapon this time for 10 hp damage! Oops, forgot to add in the bull's strength effect, so that should be just one more point of damage with the off-hand weapon, right, so that's a 26 attack and 11 hp damage.

Action color: Houwlou feints with his left (stronger) hand, and draws the creature's attention to his right, Houwlou's left. Then the Olcán makes a telling thrust with his right hand into the hollow of the creatures left breast and twists his off-hand longsword as it sinks into the pliable flesh.

[sblock=Stat Block]
Code:
   Houwlou Groulenas, Olcán Ranger
   Level: Ranger 4
   HP: 30/44     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03

  BAB: 04       CMB: +7     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'

Selected Skills (not all are shown)
Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3; 
Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;  
Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7; 
Spellcraft +10; Stealth +2; Survival +10; Swim -9

Spells Prepared:
Resist Energy
[/sblock]
 
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renau1g

First Post
With Harnry right in front of him, Aodhán also bestows some healing on the injured arcanist.

"Get behind me Harnry" the cleric calls out.

[sblock=ooc]
*Funny that I've got the highest AC and yet I'm sitting on the back lines....gotta fix that

Move: to H14
Standard: convert Cause Fear to CLW on Harnry - CLW (1d8+4=7) heals for 7
[/sblock]

[sblock=Stat Block]
Code:
   HP: 45/45     AC: 20   AC(T): 12   AC(FF): 18
 Init: +02    ST(F):+06   ST(R):+03    ST(W):+09
  Per: +05                        HERO Points: 03

  BAB: 03       CMB: 05     CMD: 17

Weapon                  Attack    Damage      Critical     Special
Dwarven WarAxe          +6        1d10+2         20/x3     +3 Damage (2H)
Javelin                 +5        1d6 +2         20/x2     

Domain Powers:
    Travel                                Trickery
    * Agile Feet (8x/Day)                 * Copy Cat (1 Rnd/Lvl, 8x/Day)

Spells:
    Orisons (4)                           First Level (5+1)
    * Create Water                       [s] * Bless[/s]
    * Detect Magic                        [s]* Cause Fear[/s]
    * Light                               * Longstrider (Domain Spell)
    * Mending                             * Lonrach's Favor
                                          * Protection from Evil [s](x2)[/s]

    Second Level (4+1)
    * [s]Weapon of Awe[/s]
    * [s]Bull'S Strength[/s]
    * Shatter [s](x2)[/s]
    * Invisibility (Domain Spell)


Channel Energy 3/6
[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
With Harnry right in front of him, Aodhán also bestows some healing on the injured arcanist.

"Get behind me Harnry" the cleric calls out.

[sblock=ooc]
*Funny that I've got the highest AC and yet I'm sitting on the back lines....gotta fix that

Move: to H14
Standard: convert Cause Fear to CLW on Harnry - CLW (1d8+4=7) heals for 7
[/sblock]

[sblock=Stat Block]
Code:
   HP: [color=yellow]24[/color]/36     AC: 14   AC(T): 12   AC(FF): 12
 Init: +02    ST(F):+04   ST(R):+03    ST(W):+08

  BAB: 02       CMB:+03     CMD: 15

Weapon                   Attack    Damage      Critical     Special
Battle Axe               +3        1d8+1          20/x3     
Dagger (Thrown)          +3 (+4)   1d4+1       19-20/x2     Rng: 10'
Crossbow (Launch Bolt)   +4        1d8         19-20/x2     Rng: 80'

Conjuration Powers:
    * Acid Bolt (1d6+2) 7x/Day  [s]0000[/s]0 00
spells per day:
cantrips: 4
level 1: 3+1 (INT)
level 2: 2+1 (INT)

Spells:
    Cantrips                              First Level
    * Launch Bolt                         * [s]Low-Light Vision[
    * Caltrops                            * [s]Magic Missile[/s]
    * Detect Magic                        * [s]Orb of Acid (Lesser)[/s]
    * Mage Hand                           *unseen servant

    Second Level
    [s]*summon monster II (duration: 6 rounds)[/s]
    *bull's strength
   [s] *Acid arrow[/s]
[/sblock]

[sblock=mowgli] may I scrap what I had planned and take a full round action (withdraw) to end up behind Aodhán at H,14. i think Renaulg meant to put Aodhán at G,14 by the description of where he is and what he does. i cannot move to that spot without incurring an AOO, and being a good Mercenary he would know to use a tactical maneuver like that.
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Tsadok quickly follows the goat-beast who is laying into another one of his friends. But as he tries to hold his insides in with his left hand, it affects his swing and he misses badly. The demon-thing tries to punish the young half-orc for his impetuous actions with another head-butt, but is unable to connect.

Aodhán steps up to bestow some healing on the injured arcanist. "Get behind me Harnry!" the cleric calls out.

Houwlou rushes back into the fray, feints with his left hand, and draws the creature's attention to his right. Then the Olcán makes a telling thrust with his right hand into the hollow of the creatures left breast and twists his off-hand longsword as it sinks into the pliable flesh.

Still stinging from the creature's vicious attack and knowing he's overmatched physically, Harnry takes the smart route and backs carefully out of the combat; he shelters behind the comforting bulk of his Abhác friend.

Keeland whirls and fires a brace of shafts at the leaping horror. Again one shot finds the mark. He continues to encourage the others.

The fiend is perceptibly weakening, but still has some fight left! Taking a lesson from the wolf-kin, it makes its own feint with the black Halberd, then takes advantage of Houwlou's reaction to reach out and slams his goat horns into the canine head with tremendous force. When he pushes off, blood streams down Houwlou's face from the puncture wound in his forehead*. Once more taking his Halberd in both hands, he makes a backhanded swipe at Tsadok. In spite of the casual appearance of the blow the Halberd buries itself deep in the boy's chest, leaving another gaping hole in his torso.

[sblock=*OOC]Houwlou takes normal damage +1d6 Bleed from the Critical Gore Attack. In addition, he suffers 1 point of CON Drain, reducing his total HP to 40 until his CON is healed via Restoration spell or some other magic.

Mike, you'll want to read up (if you haven't) on Dying as well as Orc Ferocity. Tsadok can't make his CON Check and he goes first in initiative order after Kezurkian. So he'll need to use his Orc Ferocity to hang on for this round to allow someone (Aodhán?) to get to him with a Cure spell to stabilize him. Alternatively, he could use two Hero Points to "Cheat Death."[/sblock]

GM: Party's Up!


[sblock=Combat Status]
Code:
[u]Combatant          AC/ T/FF   -HP         Condition[/u]
Keeland            16/13/13    00         None
Kezurkian          21/14/19    91         None
Tsadok             13/11/12    48         Dying (-14 HP), Orc Ferocity?
Aodhán             20/12/18    00         None
Houwlou            15/11/14    21         None (Bull's Strength)
Harnry             14/12/12    12         None
  Sparky           17/14/14    00         None
[/sblock]
 

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