Round 5
Salgyn thrums his instrument, the music stirring an arcane wind that blasts the beast to the sand at Eithal's feet.
The smattering of dead remaining flail at the nearest heroes, one slaming at Yishim only to strike a magical barrier inches from the wizard's body, another clawing at Kaz's feet.
On the switchback, the last of the dead gnaws on Fredrock's shield and just ends breaking off some teeth.
All that's left is a bit of mopping up.
[sblock=Salgyn's Actions]Free: Virtue of Valor: Kaz gets 4 THP.
Move: Shift to K8.
Standard: Staggering Note: 1d20+8=19 Will vs Beast 1, hit, dead, slide to I6.[/sblock]
[sblock=Enemy Actions, Switchback]Rerisen Dead 5: Slam: 19 AC vs Fredrock, miss.[/sblock]
[sblock=Combatants, Switchback]Rerisen Dead 5: K4
Rerisen Dead: Minion, 14 AC, 14 Fort, 12 Ref, 12 Will, Resist 10 Necrotic. MBA - Slam: +6 vs AC, 5 damage and push 1.
Rerisen Dead Destroyed: 7
Rerisen Hulks destroyed: 1
Rerisen Beasts destroyed: 2
Rerisen Raven Swarms destroyed: 1
Rerise: If any Rerisen creature is reduced to 0 hp by anything but radiant or critical damage, it makes a saving throw at the start of its next turn. On success, it gains 1 hp and is dazed until the start of its next turn.
Death Motes destroyed: 3
Fredrock: K5, 15 damage taken, DR4, regen 2 bloodied
Scarm: I5, 26 damage taken, bloodied, regen 2 bloodied
Toeto: I10, 8 damage taken, regen 2 bloodied
Militia 1: K6, dazed
Militia 2: L4, dazed
Militia 6: C13, dazed
Militia 7: D15, dazed
Militia 8: A15, dazed
Militia 9: C16, dazed
Militia: Minion, 16 AC, 13 Fort, 13 Ref, 11 Will. MBA - Spear: +7 vs AC, 4 damage.
Militia lost: 4
Militia fled: 2
Status Key:
Name: Location, damage, EONT/SONT effect, Encounter effect[/sblock]
[sblock=Militia]As a minor action, you may give the militia a command, either a minor, move, or standard action. If they leave the right side of the map, they are out of the fight.
As a free action, you make take the damage for an adjacent Militia or, alternatively, when you take damage, you make make the Militia take it for you.[/sblock]
[sblock=Enemy Actions, Beach]Rerisen Dead 2: Rerise: Fail, dead.
Rerisen Dead 3: Rerise: Success. Stand.
Rerisen Dead 1S: Charge to L6, Slam(+1 charge): 18 AC vs Yishim <Presumably Yishim triggers Shield to make it miss>
Rerisen Beast 1: Rerise: Success. Claw(-2 prone): 6 AC vs Kaz, miss.[/sblock]
[sblock=Combatants, Beach]Rerisen Dead 3: J9, dazed
Rerisen Dead 1S: L6
Rerisen Dead: Minion, 14 AC, 14 Fort, 12 Ref, 12 Will, Resist 10 Necrotic. MBA - Slam: +6 vs AC, 5 damage and push 1.
Rerisen Dead destroyed: 2
Rerisen Archers destroyed: 1
Rerisen Hulks destroyed: 2
Rerisen Beast 1: I6, 27 damage taken, bloodied, dazed, prone
Rerisen Beast: 28 Max HP, 14 AC, 13 Fort, 14 Ref, 11 Will, Resist 10 Necrotic, Vulnerable 5 Radiant. MBA - Claw: +6 vs AC, 1d4+2 damage.
Rerisen Beasts destroyed: 1
Rerisen Raven Swarms destroyed: 1
Rerise: If any Rerisen creature is reduced to 0 hp by anything but radiant or critical damage, it makes a saving throw at the start of its next turn. On success, it gains 1 hp and is dazed until the start of its next turn.
Eithal: K6, 19 damage taken, 4 THP
Yishim: L7, 15 damage taken, bloodied, +4 AC/Ref
Salgyn: K7, 24 damage taken, bloodied
Kaz: J5, 28 damage taken, 4 THP, bloodied
Status Key:
Name: Location, damage, EONT/SONT effect, Encounter effect[/sblock]
[sblock=Terrain]The cliffs are rocky, sheer, and damp - DC 20 Athletics(climb).
The rocky outcroppings on the beach in the lower left of the map are 1 square up and take a DC 15 Athletics check to climb.
On the beach, the water in lines F and E is difficult terrain and if you end your turn in one of those squares, the water slides you to line G. Beyond line E you must swim.
To get from one map to the other, requires leaving the right side of the map, then moving 40 mores squares to arrive at the right side of the other map. Alternatively, the cliff face is 8 squares high from the beach to the switchback where the party is.[/sblock]