Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

Luinnar

First Post
This one feels that we should press on quickly. Now that the enemy is alerted to our presence it may bring new forces to attack the tower. Kaz says.

OOC: Does the THP only last until the end of the encounter?


[sblock=ooc/stat block]
Two surges spent bring Kaz up to full HP. No dailys used.

Kaz Male Elf Avenger 3, bloodied
Initiative: +4, Passive Perception: 22, Passive Insight: 15, Senses: Low Light
AC:20, Fort:14, Reflex:15+2, Will:16
HP: 4?+40/40, Bloodied:20, Surge Value:10, Surges left:6/9
Action Points: 1
Basic Attack Battlecrazed Executioner's Axe+1, +5 vs AC, 1d12+2 damage (+1d12 on crit, 19-20 threat against undead, +1d6 when bloodied, reroll 1&2 damage)

Powers:
Bond of Pursuit
Overwhelming Strike

Angelic Alacrity
Oath of Enmity
Abjure Undead/Divine Guidance
Sequestering Strike
Avenger's Resolve
Second Wind
Elven Accuracy

Aspect of Might
Battlecrazed Executioner's Axe +1
Deathscarred boon


Conditions:
Non-elf allys within 5 square get +1 to perception.
If oath target moves away willingly, +6 damage to next attack. (Censure of Pursuit)
Can shift through difficult terrain (wild step)
[/sblock]
 

log in or register to remove this ad

H.M.Gimlord

Explorer
Eithal walks by the trembling militia members, "Ahright chill'en. Yew jus' quitch'a cryin' now, ya heyah? Yew new this'as gonna be dayngerus, so cowboy up an' git ready for the nex'un." She sits down on the beach, planting her axe in the sand while she catches her breath.[sblock=Actions]Eithal will spend a surge to get herself up to full.[/sblock][sblock=Ministats]
Eithal Lemindt Arehei Female Goliath Warden Level 4
Initiative: +2
Speed 6
Passive Perception: 17; Passive Insight: 12; Senses: Normal
Powerful Athlete: Roll twice for Jump/Climb Athletics checks
AC: 20; Fort: 18; Reflex: 12; Will: 14
HP:57/57
Surge Value: 14; Surges left: 12/13
Action Points: 0

At Will Powers
:
:melee: Strength of Stone link
:melee: Thorn Strike link
:melee:Warden's Fury link
Warden's Grasp link


Encounter Powers:
:melee: Grasping Winds link
:melee: Relentless Panther Attack
link
:close: Burst of Earth's Fury link
Stone's Endurance link
Warden's Tempest link

Daily Powers:
Form of the Relentless Panther link

Feats:

Sudden Roots: Whenever Eithal hits an enemy with an Opportunity Attack, that enemy is slowed until the end of its next turn.

Crushing Earthstrength: When Eithal uses her second wind, she gains a +4 bonus to her weapon damage rolls until the end of her next turn.


Guard of Stone: While Eithal is under the effect of her stone’s endurance racial power, each enemy marked by Eithal takes an additional penalty to attack rolls for attacks that don’t include Eithal as a target. The penalty equals her Constitution modifier and lasts until the end of her next turn. [/sblock]
 
Last edited:

pacdidj

First Post
Seeing the militia members' despair, Salgyn takes a slightly different conversational tack than Eithal. Taking a seat among them he says, "Too many die already at hands of those who return from Land of Still Grasses. Your friends, yes? Very sad for you. But now their spirits fly on other winds. Let your grief blow through you now so that courage may return to your hearts. I haff a song for you now in honor of those fallen. A lament my people sing for those who die on the mountain." As the half-elf sings and plucks his lute courage and fortitude fill the hearts of all within earshot...

[ame="http://www.youtube.com/watch?v=tsVzm-rgS-w"]Salgyn's Lament[/ame]


Then, stowing his instrument, Salgyn declares, "Come, ve must make for tower now to save all the lives we can." Taking Uyanmas' reigns back from the master mason, Salgyn mounts his horse in preparation for the trek to the tower.

OOC: Salgyn spends 2 surges to top off.


[sblock=Actions/Stat block]Start=

Minor=

Move=

Standard=

End=

[sblock=stat block]Salgyn Khovalyg - Half-Elf Bard (Shaman) 1
PC:Salgyn Khovalyg (pacdidj) - L4W Wiki
Conditions: none
Passive Perception: 15, Passive Insight: 21, Init: +3
AC: 19, Fort: 16, Reflex: 15, Will: 19
Speed: 5
HP: 43/43, Bloodied: 21, Surge Value: 10, Surges left: 8/10
Action Points: 1, Milestones:
:bmelee:Basic Atk: Harmonic Songblade Scimitar +4 vs AC, 1d8 dmg
:branged:Ranged Basic Atk: none
At Will:
Staggering Note, War Song Strike, Call Spirit Companion, Virtue of Valor Versatile Chainmail
Encounter:
Twin Panthers, Dissonant Strain, Claws of the Eagle, Spirits Fangs, Majestic Word, Majestic Word, Words of Friendship, Second Wind
Daily:
Stirring Shout, Speak with Spirits, Nature Sense, Harmonic Songblade, Spring Renewal Totem
Combat notes:

Uyanmas - Riding Horse
HP: 36/36; AC: 14, Fort: 15, Ref: 13, Will: 10
Speed: 10
:bmelee:Basic Atk: Kick +4 vs. AC, 1d6+4 dmg
Combat notes: [/sblock][/sblock]
 

Dekana

Explorer
OOC: Sorry H.M., but Eithal wasn't included in the Healing Flood daily. Only Fred, Scar, and Toeto can end the effect for the 11 hp.
 


Yishim rests for a moment, heartened by Salgyn's song. Those of you on the switchback mentioned some airborne motes which re-animated the dead. Could you describe them?
[sblock=Yishim and Arcana check]
Uses 2 surges to get to full. My prior stat blocks showed me w/o an action point, but I had not spent one in this adventure.

Daily used: Brooch of Shielding

Not sure if the motes are common knowledge among the party or something truly new. If they are new, I'll take a trial at figuring out what they are. Monster Knowledge on Motes (1d20+11=18) I have the Daunton background, but can't remember if that helps in this case.

Yishim- Male Human Wizard 3
Passive Perception: 14, Passive Insight: 17
AC:18, Fort:13, Reflex:18, Will:17, Resist 10 Force -- Speed:6
HP:29/29, Bloodied:14, Surge Value:7, Surges left:4/6
Initiative +5
Action Points: 1, Second Wind: not used
Powers: Scorching Burst, Chilling Cloud, Phantom Bolt, Shield, Grasping Shadows, Maze of Mirrors, Orb of Deception, Phantom Chasm, Orb of Unintended Consequences, Brooch of Shielding[/sblock]
 


Iron Sky

Procedurally Generated
With the group rested up, the group continues up the switchbacks. About half-way up, you reach the point where a path leads from the switchbacks off into the woods. Mason stops and glances at it, then the party. "Looks like there's still some ravens up there on the tower. Do we want to keep going up the switchbacks or see if we can sneak around through the woods? Or maybe just send someone to scout?"

GM: Little note pac, you have Salgyn as a level 1 Bard in your statblock...


[sblock=Yishim]You haven't heard of these things directly, but based off the descriptions that the others give you of them, they sound like animated manifestations of some potent necromantic energy.[/sblock]
 

Luinnar

First Post
This one can use the paths of shadow, going quiet as a mouse to scout to see if there is the forces of chaos near. Kaz says.

OOC: Kaz can scout ahead if the party wants.
 


Remove ads

Top