As people start looking for hiding places, Tarkus calls, "Don't get too comfortable - we still have dinner coming! I know we are impatient to get set up, but on campaign it's important to find time to eat and rest while we can. While we're waiting we can plan our guard schedule. We need to sleep in shifts - if we all try to stay awake all night, we'll be caught sleepy when something happens. Especially after our long march and battle today. I worry that we only have one person standing guard outside,,,
Damen, I think it's best that you take your position at the window only while you're on watch, and come inside with the rest when it's time to sleep. An outside lookout is helpful but not essential, since we know the enemy needs to enter the barn at some point.
Phoenix,.. please try not to burn our poor patron's barn down! Remember, our mission here is to safeguard this village's property. Saving the cows but destroying the barn does no one any good. Don't attack recklessly. Our goal in this engagement is not to defeat the enemy, it's merely to gather intelligence - who are they and how and why they are taking the cattle. And where. If in doubt, we should just observe, let them be about their business and then track them back to their lair. One more night of loss will be unfortunate but not ruinous. We should show ourselves and attack only if we have an overwhelming advantage, or if the enemy is incorporeal or something else that will make tracking impossible.
If you can find a good place to hide below, that's fine, but when it's your turn to rest be sure you do it near the rest of us. I don't want anybody sleeping in a vulnerable position where they can be picked off.
Although, that does give me a thought. We should toss some bales of hay down in a pile so that if we need to escape the hayloft quickly we'll have a soft landing. We also need to be sure we aren't trapped in here. Is there another exit?" Tarkus begins looking around at the back of the loft.
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Seriously? Critical success to set up a hay pile? That thing had better negate all falling damage with no roll needed or something...
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