perrinmiller
Adventurer
Re: Half-drow. Since the mechanics are pretty similar, I will probably stick with the option to use it for RP flavor then if I re-use the same personae. Pity, I liked having Darkvision and the ability score adjustment to Cha is better for Sorcerers. Otherwise it is the same.
re: Point buy-in. My reasoning is that, initially the first few levels are tough. With average ability scores that will be even more so with everyone suffering from MAD (Multiple Ability score Dependency). Even though we would be getting them later, their importance is less critical at later levels as everything else (BAB, Saves, Skill Ranks and normal Ability score increases) is going up too. So having your primary ability scores starting at 14 vs. 16 is an extra +1 for things at a time when your total bonus for something might go from +1 to +2. Later on, that increase maybe gives you a jump from +5 to +6, not as big a deal.
re: Multiple spell casting classes: I think there was no such restriction in gestalt rules in 3.5ed. The reasoning was, that if you had both lists, you could still only cast one spell at a time. But, I do see that have two primary spellcasting classes is a bit game breaking, essentially doubling the number of spells. But I do think melee classes (Rangers and Paladins) should be allowed to mix. Those spells are much fewer and coming later in the game as a secondary ability. It would certainly open up more mixing options since there are very few non-spell casting classes.
re: Point buy-in. My reasoning is that, initially the first few levels are tough. With average ability scores that will be even more so with everyone suffering from MAD (Multiple Ability score Dependency). Even though we would be getting them later, their importance is less critical at later levels as everything else (BAB, Saves, Skill Ranks and normal Ability score increases) is going up too. So having your primary ability scores starting at 14 vs. 16 is an extra +1 for things at a time when your total bonus for something might go from +1 to +2. Later on, that increase maybe gives you a jump from +5 to +6, not as big a deal.
re: Multiple spell casting classes: I think there was no such restriction in gestalt rules in 3.5ed. The reasoning was, that if you had both lists, you could still only cast one spell at a time. But, I do see that have two primary spellcasting classes is a bit game breaking, essentially doubling the number of spells. But I do think melee classes (Rangers and Paladins) should be allowed to mix. Those spells are much fewer and coming later in the game as a secondary ability. It would certainly open up more mixing options since there are very few non-spell casting classes.