I was just curious how you'd interpret those powers' copying/morphing when it came to gear. I'll consider Quick Change to handle such things, as opposed to him just carrying a ton of disguises in the trunk of his car.
Anyway, I forgot a few minor things earlier, which I've fixed in my more-or-less final version of Gemini's sheet. Appearance and background to be added soon if I do decide to use him instead of Kunai-Hime or the like. I worked on Kunai-Hime's sheet as well, but it still doesn't quite fit her concept accurately, so I'm not sure.
Here's the updated sheet for Gemini. Fixed his skills, and added Quick Change as suggested above. A little more psionics worked in to accomodate his concept, background, and role as an infiltrator, secret-keeper, and impersonator, with a bit less basic combat ability than the mark-2 version, since he should rely on mimicking the combat powers of enemies and allies.
[sblock=Gemini Mk3]
Gemini
Real name unknown, Duplicator/Mimic
Male Human, Medium Size, Age 23, Height 5'-11", Weight 141 lbs.
Speaks, reads, and writes Arabic, English, French, German, Greek, Italian, Japanese, and Spanish
Allegiances: The Zodiac (his old supervillain team), Earth, and Evil
Power Level 10, Power Points 150, Spent 150, Hero Points 1
Max Attack/Save Difficulty -0/+0, Max Defense/Toughness -0/+0
PP Summary: Abilities 24 + BAB 12 + Defense 12 + Saves 12 + Feats 13 + Skills 17 (68 ranks) + Powers 60 = 150 points
Strength 14 (+2), Dexterity 14 (+2), Constitution 14 (+2)
Intelligence 14 (+2), Wisdom 14 (+2), Charisma 14 (+2)
Base Attack +6
Combat Maneuver Bonus +8 (+6 Base, +2 Str)
Melee +6 (+6 Base, +0 feat)
Ranged +6 (+6 Base, +0 feat)
Initiative +2 (+2 Dex, +0 feat)
Concentration +12 (+10 PL, +2 Wis)
Speed 30 ft.
Defense 16 (+6 Base), Flat-Footed 13
Combat Maneuver Defense 20 (16 Defense, +2 Str, +2 Dex)
Toughness +5/+7 (+2 Con, +3 armor, +0/+2 feat)
Fortitude +5 (+3 Base, +2 Con)
Reflex +4/+6 (+2 Base, +2 Dex, +0/+2 feat)
Will +9/+15 (+7 Base, +2 Wis, +0/+6 Limited Mind Shield)
Nonlethal Damage: Bruised 0, Staggered No, Unconscious No
Lethal Damage: Injured 0, Disabled No, Dying No
Fatigue: Fatigued No, Exhausted No, Unconscious No
Attacks:
Unarmed Strike +6 melee for +2 damage
Tonfa +6 melee for +3 damage
Heavy Pistol +6 ranged for +4 damage (40 ft. increment)
Feats: Defensive Roll 2, Eidetic Memory, Elusive Target, Equipment 5, Jack-Of-All-Trades, Quick Change 2, Sneak Attack (unranked, ignores PL cap)
Skills (68 ranks): Acrobatics +5 (3 ranks, +2 Dex), Athletics +5 (3 ranks, +2 Str), Bluff +15 (13 ranks, +2 Cha), Computers +10 (8 ranks, +2 Int), Diplomacy +15 (13 ranks, +2 Cha), Disguise +5/+15 (3 ranks, +2 Cha, +0/+10 power), Linguistics +8 (6 ranks, +2 Int), Perception +5 (3 ranks, +2 Wis), Sense Motive +10 (8 ranks, +2 Wis), Stealth +10 (8 ranks, +2 Dex)
Equipment (EP 20): Supervillain Outfit (EP 0, various disguises), Backpack (EP 0), Briefcase (EP 0), Disguise Kit (EP 0), Medicine Kit (EP 0), Loft (EP 0, Fine Headquarters, Large Object, Garage, Living Space, Security System), Midsize Car (EP 7, Str 30, Speed 5, Defense 8, Toughness 9, Huge Vehicle), Laptop Computer (EP 1, Medium), Commlink (EP 1, Miniscule), Flashlight (EP 1, Tiny), Handcuffs (EP 1, Tiny), Tonfa (EP 2, Damage +1, Critical 20, Bludgeoning, Medium Simple Melee Weapon), Heavy Pistol (EP 8, Damage +4, Critical 20, Ballistic, Range Increment 40 ft., Small Firearm), Undercover Vest (EP 4, Toughness +3, Subtle)
Current Load 30 lbs.
Light Load 58, Medium Load 116, Heavy Load 175
Maximum Load 350, Push/Drag 875
Complications: Reputation (he has a bad reputation from his criminal activities), Responsibility (his ultimate loyalties lie with the leadership of The Zodiac and he must report in as well as follow the orders of his master)
Drawbacks: None
Powers:
1. Mental Sanctum (Mind Shield 6, Psionic, Effect: Defense/Mental, Action: Free, Range: Personal, Duration: Permanent,
Cost: 3, Extra: Duration, Flaw: Limited, Flaw: Permanent, gets +6 on Will saves against mental effects, automatically saves against mental effects with a lower save DC modifier, Limited to Mind Control and Mind Reading and Mental Transform and Fog of Forgetfulness)
2. Incognito (Morph 2, Psionic, Effect: Alteration, Action: Full, Range: Personal, Duration: Continuous,
Cost: 2, Extra: Duration, Flaw: Action 2, can change appearance to look like any other humanoid with +10 on Disguise checks for that purpose)
3. Deja Vu (Duplication 10, Psionic, Effect: Alteration, Action: Full, Range: Personal, Duration: Sustained,
Cost: 22, Power Feat: Absorption Healing, Power Feat: Mental Link, Extra: Heroic, Flaw: Action, Flaw: Feedback, can create a single heroic duplicate of himself with all his abilities except this power and no hero points, can absorb an undamaged duplicate to make an immediate recovery check, communicates mentally with his duplicate and knows what they know, needs a Will save against any damage suffered by his duplicate but adds the duplicate's Toughness bonus to his Will save)
4a. Copycat (Mimic Powers 8, Psionic, Effect: Alteration, Action: Full, Range: Perception, Duration: Sustained,
Cost: 33, Extra: Perception, Flaw: Action, Power Feat: Alternate Power 1, Flaw: Tainted, can copy all of one subject's powers at a time but only up to 40 power points total, maximum copied rank equals Mimic rank or subject's rank if lower, maximum copied bonus equals Mimic rank or subject's rank if lower, copies subject's drawbacks as well as powers)
-----4b. Insidiousness (Mind Reading 10, Psionic, Effect: Mental, Action: Free/Move, Range: Perception, Duration: Concentration/Lasting,
Equivalent Cost: 32, Power Feat: Subtle 2, Extra: Action 2, can read a target's surface thoughts with a power check against their Will save, may use Bluff opposed by Sense Motive when interacting to make the target think about a particular subject, can probe a target's mind for one answer per round with a move-action power check against their Will save, targets get a cumulative +1 on Will saves against Mind Reading for each new attempt per encounter and a new save with such a bonus at every interval along the Time and Value Progression Table)[/sblock]